Sprint is one of the most controversial abilities granted to us in Halo. While some claim that it’s inclusion speeds up gameplay and improves it by making it possible to reach the battle field quicker there is some truth to the concept that it slows down gameplay occasionally by giving players increased ability to flee combat.
While fleeing combat when you know you are not going to win an encounter may be a legitimate tactic sprint seems to give the fleeing player too much of a handicap. This has the adverse effect of enraging players who have outperformed their opponents.
Sprint should stay in Halo but it needs to be adjusted to better balance gameplay. What I would propose is that a player who is below 50% of their shields should lose the ability to sprint. Sprint should be an offensive weapon – running into combat, running towards weapons and vehicles not for running away.
> Sprint should stay in Halo but it needs to be adjusted to better balance gameplay. What I would propose is that a player who is below 50% of their shields should lose the ability to sprint. Sprint should be an offensive weapon – running into combat, running towards weapons and vehicles not for running away.
If this were implemented, weapon lowering would have to be removed. Why would you want to sprint into battle at the expence of being able to do battle?
Also longer or infinite sprinting times. Why can you only run like 10 seconds? Don’t you have to run many miles at a time in the marines? And you’re a spartan too!
> Sprint is one of the most controversial abilities granted to us in Halo. While some claim that it’s inclusion speeds up gameplay and improves it by making it possible to reach the battle field quicker there is some truth to the concept that it slows down gameplay occasionally by giving players increased ability to flee combat.
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> While fleeing combat when you know you are not going to win an encounter may be a legitimate tactic sprint seems to give the fleeing player too much of a handicap. This has the adverse effect of enraging players who have outperformed their opponents.
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> Sprint should stay in Halo but it needs to be adjusted to better balance gameplay. What I would propose is that a player who is below 50% of their shields should lose the ability to sprint. Sprint should be an offensive weapon – running into combat, running towards weapons and vehicles not for running away.
I think you should be slightly weaker when sprinting, that would counter the annoying kid who constantly sprints away when you try to kill them.
> Also longer or infinite sprinting times. Why can you only run like 10 seconds? Don’t you have to run many miles at a time in the marines? And you’re a spartan too!
Halo is not real. Master Chief is not a marine. Gameplay must take priority over realism. Particularly in a SCI-FI game.
SCI-FI.
This isn’t battlefield.