Hi guys,
It’s been a while since I made a balance topic, so let’s do it again! Going to use this as a medium to collect high level consensus. Feel free to suggest additions to the list, as well as to suggest removals.
General:
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Jackrabbits should have mild splash damage similar to Choppers. Rebalance the damage multipliers for this. They need to beat Elite Grunts, but lose to Ghosts, and trade evenly with Choppers. - Chopper HP should be increased by 5% after upgrade. Chopper cost should match Ghost cost. - Scout upgrade costs should all be reduced by 50 power. - Revert prior Kodiak cost/train time changes. - Add slight (100/50) cost escalation to Siege Turrets. - Suicide Grunts should do 10% more damage to Heroes (infantry ones). - Increase T3 Tank damage vs buildings by 15%. - Make Cannister Shell animation identical to the normal shell one so as to avoid firing delay. Increase Scorpion turn rate. - Increase Scorpion main gun damage by 10%. - Give the non-Stomp T3 tank upgrades +10% damage. - Reduce Grunt Mine damage vs Scouts by 20%. - All Heroes should gain veterancy at the rate of Spartans. - Blisterback range should be increased by 20%. - Give Core T2 Vehicles +10% damage vs Core Infantry. - Reduce Hunter damage vs Core T2 vehicles by 5%. - Marine Grenade projectile speed should be heavily increased to help them hit moving targets on non-flat terrain. The damage can be very slightly reduced to compensate. - Banished AI and AV turret damage should be increased by 10%. - 3 slot bases should build 15 seconds faster and get +10% HP to promote fast expand builds. - Minibase HP should be reduced by 20% to make them exchange hands more and to give counterplay to minibase stealing. - Shroud supply cost should be 350. - Reduce the cost of unique Infantry upgrades (except Nades/Mines/EMP) by 100. This will make the midgame more dynamic and more varied. - Reduce the Combat Tech Marine Rocket damage vs T2 Vehicles and Anti Infantry to match the normal weapons.Arbiter:
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Increase Plasma bolt damage by 30%. - Reduce Arbiter hero shields by 10%.Colony:
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Replace Plasma Mines with Teleport. - Reduce the Hunter Captain 's damage vs non-vehicles by 10%.Shipmaster:
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Spirit Support’s units should all be lvl 1 veterancy, and power cost should be 350 (unit costs +50p tax) - Displacement’s size should be reduced by 50%. Reduce cost to 300 power. Reduce cooldown by 35%. This will make the power far more tactical.Yapyap:
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Reduce Surprise Party mine damage by 10%. Shouldn’t be identical to lotus because of the extra units. - Reduce Brute Rider HP by 5%. - Reduce Goblin power cost to 100, and increase HP by 20%. Compensate with second and third upgrades to remain the same as now (target buff to the T1 heroes)Voridus:
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Increase Voridus hero hammer damage by 10%. - Increase Brute Grenadier speed by +1, give them +10% raw damage, and +25% buffs when sucking up goo. Make them Lightarmored. - Increase Infused Engineer HP by 5%. - Buff Infusion Wake speed by 15% to allow more goo to be spread. - Increase Maelstrom telegraph time to 2.5s. - Resolve the issue with T3 upgraded Brute Grenadier weapon infusion pools causing massive cataclysm damage.Serina:
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Increase Cryotrooper damage by 5% flat, and 20% on Heavy Cryosprayer. - Reduce Frostraven power cost from 100 to 75. - Increase Cryo Bomb cooldown by 20%, but reduce Seismic Blast cooldown to half of Cryo Bomb’s. Reduce Seismic Blast cost to 150/150. - Glacial Storm chill should be 20% stronger and the power should last a few seconds longer.Kinsano:
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Flamehog drop should cost 950 supply, and cool down should be increased by 10s. - Firestorm Battlegroup supply cost should be 1800. - Inferno and Napalm Missiles damage vs buildings should be reduced by 10%.Anders:
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Protector Sentinels should be 4 pop, but 10% stronger in DPS and HP. - Slightly reduce Douglas Rocket AoE and fix micro exploit.Johnson:
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Increase Mantis Shield strength by 20%. - Reduce Bunker Drop cost to 300. - Reduce Colossus damage vs AV units by 10%.Jerome:
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Buff Enduring Salvo damage by 10%. - Let Hero Mantis missiles fire at the same target as the lasers. Make move speed match Marines so they don’t get slowed.Isabel:
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Partially revert the prior MAC damage change. Fully revert the cost nerf. Increase telegraph length by 0.5 seconds.Pavium:
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Make Burnout a 2 point power. Level 1 should be the size of the current T2, T2 should be the size of the current T3. Reduce duration by 30% for each . - Rain of Fire should have slightly better damage vs units, and -20% damage vs buildings (combo with Hero Y ability too strong vs bases).Decimus:
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Apply a hidden upgrade to Boundless Siphon, which enables siphoning attacks on all Decimus units, using the mechanics of e.g. the Hunter Captain’s Siphon. This will fix siphoning out of combat. Reinstate Siphon on the Warlord, but make it quite weak (like the one from his last upgrade).
