Balance??? Please make the necessary changes

Jackrabbits are currently the worst scout in the game, I have noticed JR’s miss many of their attacks, they need to have their accuracy increased. they are terrible as it currently stands and its extremely hard to every find a reason to build such a terrible unit

teleport should require vision and you should not be able to teleport units on top of units

Displacement should require vision and you should not be able to displace units on top of units

suicide grunts need an AOE reduction, Suicide grunts too strong early game and mid game

__RANGERS***__This is the most important change rangers need to cost more gas or do less damage. Currently they are far too strong vs unsc, they can be massed far too easily and completely over run unsc, their early and mid game strength gives unsc very little options.

Unit hooks, currently give units far to much added armour/health, heroes should not be able to enter hooks.

Locusts still have too much building damage, 10% decrease in building damage

Choppers too strong early game, either nerf them inline with other scouts or improve jackrabbits

Vulture Y ability seems slightly too strong

Brutes building damage is too high and allows for very cheesy plays their building dps is considerably higher than flamethrowers

Hero units need to have consistency some are complete trash and then are monsters

BASE SHIELDS should not stack

Brand needs a longer cool down and needs a longer delay before it’s activated currently this ability can’t be dodged, it needs to be a skill shot like every other ability!

Half these issues have been here since day 1… I don’t know how patch after patch none of the issues are addressed.

Would also like to mention for any new players that izHere.net has a leaderboard, where you can view your rank and other stats.

> 2533274871557759;51:
> You can’t nerf elite rangers lol they’re the only counter to the UNSC infantry ball, and they get wrecked by snipers unless you mix like 1100 supply+ worth of shrouds.

Only counter? even if that’s true, they counter unsc extremely hard. You’re able to mass so many because they are so cheap, while teching. While even if UNSC pump sniper we cant keep up and we cant tech, because the gas at 150 stops us from doing anything!

Currently we have no options once you hit rangers!

they need a nerf either in gas cost or damage, maybe cost is best. So they still absolutely shred, usnc infantry. But at least at some cost currently you can not only wreck all our infantry but you can tech comfortable while doing it or expand it just simply is not balanced.

I’m good with most of these changes, except:

Suicide Grunts: Nerf them and Banished won’t see mid game.
Rangers: They cost less and do more damage because Snipers have so much more utility. Leave them be.

> 2533274927740213;2:
> I’m good with most of these changes, except:
>
> Suicide Grunts: Nerf them and Banished won’t see mid game.
> Rangers: They cost less and do more damage because Snipers have so much more utility. Leave them be.

Rangers at the very least should cost more gas, unsc cant do anything vs them early and mid game. Devs should look at the mid game of all top unsc players, Once they have rangers, we cant do anything vs them, we are forced to go air every single game vs banished races! untouchable

> 2533274794693191;3:
> > 2533274927740213;2:
> > I’m good with most of these changes, except:
> >
> > Suicide Grunts: Nerf them and Banished won’t see mid game.
> > Rangers: They cost less and do more damage because Snipers have so much more utility. Leave them be.
>
> Rangers at the very least should cost more gas, unsc cant do anything vs them early and mid game. Devs should look at the mid game of all top unsc players, Once they have rangers, we cant do anything vs them, we are forced to go air every single game vs banished races! untouchable

I agree that UNSC mid game is terrible, but wouldn’t a buff to Warthogs and Kodiaks (two underpowered units) help fix that issue while adding army diversity rather than an all infantry battle?

also base shields should take considerably longer to recharge.

> 2533274794693191;1:
> Jackrabbits are currently the worst scout in the game, I have noticed JR’s miss many of their attacks, they need to have their accuracy increased. they are terrible as it currently stands and its extremely hard to every find a reason to build such a terrible unit
>
> teleport should require vision and you should not be able to teleport units on top of units
>
> Displacement should require vision and you should not be able to displace units on top of units
>
> suicide grunts need an AOE reduction, Suicide grunts too strong early game and mid game
>
> __RANGERS***__This is the most important change rangers need to cost more gas or do less damage. Currently they are far too strong vs unsc, they can be massed far too easily and completely over run unsc, their early and mid game strength gives unsc very little options.
>
> Unit hooks, currently give units far to much added armour/health, heroes should not be able to enter hooks.
>
> Locusts still have too much building damage, 10% decrease in building damage
>
> Choppers too strong early game
>
> Vulture Y ability seems slightly too strong
>
> Brutes building damage is too high and allows for very cheesy plays their building dps is considerably higher than flamethrowers
>
> Hero units need to have consistency some are complete trash and then are monsters
>
> BASE SHIELDS should not stack
>
> Half these issues have been here since day 1… I don’t know how patch after patch none of the issues are addressed.
>
> Would also like to mention for any new players that izHere.net has a leaderboard, where you can view your rank and other stats.

so you want to put banished down the cr a p hole again just buff unsc
#nomorenerf
#morebuffs

> 2533274927740213;4:
> > 2533274794693191;3:
> > > 2533274927740213;2:
> > > I’m good with most of these changes, except:
> > >
> > > Suicide Grunts: Nerf them and Banished won’t see mid game.
> > > Rangers: They cost less and do more damage because Snipers have so much more utility. Leave them be.
> >
> > Rangers at the very least should cost more gas, unsc cant do anything vs them early and mid game. Devs should look at the mid game of all top unsc players, Once they have rangers, we cant do anything vs them, we are forced to go air every single game vs banished races! untouchable
>
> I agree that UNSC mid game is terrible, but wouldn’t a buff to Warthogs and Kodiaks (two underpowered units) help fix that issue while adding army diversity rather than an all infantry battle?

i agree that both the maruader and warthogs should do more damage, maybe by 15- 20% might make them viable units and perhaps that would be enough to fix the some of the issues, but something needs to be done.

> 2533275033721600;6:
> > 2533274794693191;1:
> >
>
> so you want to put banished down the cr a p hole again just buff unsc
> #nomorenerf
> #morebuffs

#Nerfbanishedhardertothepointofandersplayabilitysoanderscanwin
#UNSCis#1

> 2533274855353246;8:
> > 2533275033721600;6:
> > > 2533274794693191;1:
> > >
> >
> > so you want to put banished down the cr a p hole again just buff unsc
> > #nomorenerf
> > #morebuffs
>
> #Nerfbanishedhardertothepointofandersplayabilitysoanderscanwin
> #UNSCis#1

#nerfgruntssoooooooooooooOP

buff antiair specifically reaver.

> 2533274794693191;1:
> Jackrabbits are currently the worst scout in the game, I have noticed JR’s miss many of their attacks, they need to have their accuracy increased. they are terrible as it currently stands and its extremely hard to every find a reason to build such a terrible unit
>
> teleport should require vision and you should not be able to teleport units on top of units
>
> Displacement should require vision and you should not be able to displace units on top of units
>
> suicide grunts need an AOE reduction, Suicide grunts too strong early game and mid game
>
> __RANGERS***__This is the most important change rangers need to cost more gas or do less damage. Currently they are far too strong vs unsc, they can be massed far too easily and completely over run unsc, their early and mid game strength gives unsc very little options.
>
> Unit hooks, currently give units far to much added armour/health, heroes should not be able to enter hooks.
>
> Locusts still have too much building damage, 10% decrease in building damage
>
> Choppers too strong early game
>
> Vulture Y ability seems slightly too strong
>
> Brutes building damage is too high and allows for very cheesy plays their building dps is considerably higher than flamethrowers
>
> Hero units need to have consistency some are complete trash and then are monsters
>
> BASE SHIELDS should not stack
>
> Half these issues have been here since day 1… I don’t know how patch after patch none of the issues are addressed.
>
> Would also like to mention for any new players that izHere.net has a leaderboard, where you can view your rank and other stats.

hey buddy can u do me a huggggggggge favor and look up iz here.net and tell me how much shipmaster is used in
in ranked 1v1
ranked 2v2
and ranked 3v3
please count how many shipmaster there are in the top 100s
because haaaa i never see anyone ever use him in 3v3 or 2v2 . i only see him in 1v1s

> 2535440876493614;10:
> buff antiair specifically reaver.

Very unnecessary, 5-6 can wipe out mass air.

> 2533274794693191;7:
> > 2533274927740213;4:
> >
>
> i agree that both the maruader and warthogs should do more damage, maybe by 15- 20% might make them viable units and perhaps that would be enough to fix the some of the issues, but something needs to be done.

Marauders do need a buff :joy:

But back to helping UNSC, having Hogs and Kodiaks be viable would help their mid game a lot. You’d actually have a reason to build a garage before T3

> 2533274794693191;1:
> Jackrabbits are currently the worst scout in the game, I have noticed JR’s miss many of their attacks, they need to have their accuracy increased. they are terrible as it currently stands and its extremely hard to every find a reason to build such a terrible unit
>
> teleport should require vision and you should not be able to teleport units on top of units
>
> Displacement should require vision and you should not be able to displace units on top of units
>
> suicide grunts need an AOE reduction, Suicide grunts too strong early game and mid game
>
> __RANGERS***__This is the most important change rangers need to cost more gas or do less damage. Currently they are far too strong vs unsc, they can be massed far too easily and completely over run unsc, their early and mid game strength gives unsc very little options.
>
> Unit hooks, currently give units far to much added armour/health, heroes should not be able to enter hooks.
>
> Locusts still have too much building damage, 10% decrease in building damage
>
> Choppers too strong early game
>
> Vulture Y ability seems slightly too strong
>
> Brutes building damage is too high and allows for very cheesy plays their building dps is considerably higher than flamethrowers
>
> Hero units need to have consistency some are complete trash and then are monsters
>
> BASE SHIELDS should not stack
>
> Half these issues have been here since day 1… I don’t know how patch after patch none of the issues are addressed.
>
> Would also like to mention for any new players that izHere.net has a leaderboard, where you can view your rank and other stats.

snipers r way better than rangers tho i understand u saying that elites can be more easily massed… but i mean smipers r way better so thats fair and brutes should have more building dps than flamers they literally have one purpose lol buildings, flamers r building n anti infantry. lol

The game is fairly balanced besides late game for unsc. Elite rangers don’t need a nerf they are terrible as it is. Choppers need a nerf, unsc used to have great early game but the chopper stopped that.
Everything mentioned besides choppers can be countered easily if you play right and not just march in one direction.
Any unsc goes vultures they are going to be broke and if you destroy them you can truck over them.
JR is a scout unit build one to capture resources faster and scout, that’s what a scout units only purpose should be used for.

> 2533274794693191;1:
> Jackrabbits are currently the worst scout in the game, I have noticed JR’s miss many of their attacks, they need to have their accuracy increased. they are terrible as it currently stands and its extremely hard to every find a reason to build such a terrible unit
>
> teleport should require vision and you should not be able to teleport units on top of units
>
> Displacement should require vision and you should not be able to displace units on top of units
>
> suicide grunts need an AOE reduction, Suicide grunts too strong early game and mid game
>
> __RANGERS***__This is the most important change rangers need to cost more gas or do less damage. Currently they are far too strong vs unsc, they can be massed far too easily and completely over run unsc, their early and mid game strength gives unsc very little options.
>
> Unit hooks, currently give units far to much added armour/health, heroes should not be able to enter hooks.
>
> Locusts still have too much building damage, 10% decrease in building damage
>
> Choppers too strong early game
>
> Vulture Y ability seems slightly too strong
>
> Brutes building damage is too high and allows for very cheesy plays their building dps is considerably higher than flamethrowers
>
> Hero units need to have consistency some are complete trash and then are monsters
>
> BASE SHIELDS should not stack
>
> Half these issues have been here since day 1… I don’t know how patch after patch none of the issues are addressed.
>
> Would also like to mention for any new players that izHere.net has a leaderboard, where you can view your rank and other stats.

  1. jackrabbits are scout units. not to be mistaken for attacking infantry/vehicle units. your continued want to use these early game shows that you have not let go of a strat from early game release. move on.
  2. teleport has already had its nerf. requiring sight to teleport would break the mechanic and render it ineffective all together.
  3. displacement does require vision, just not to where they are displaced to. same as teleport, breaking the mechanic does not help improve the game as a whole.
  4. not sure if serious or not. only infantry that can be built early game from raid camp HAS NO PROJECTILE WEAPONS and you want to limit them? your snipers can easily take them out.
  5. rangers are on par, if not weaker with the UNSC snipers and not even able to be built until tier 2. which at that point, can be countered.
  6. I am not certain what you mean by “hooks” but I think it is to barricading them. I agree, hero units should not be allowed to be placed for added protection.
  7. locusts are a joke now. they have no health to being attacked. if you are complaining about them, then you are not countering them correctly.
  8. I can see choppers taking a nerf and agree they are minimally overpowered. a health decrease would help.
  9. not sure how you can gauge something that is “slightly too strong” it either is, or is not.
  10. brutes are crap after the 3 minute mark of a game. they are a non projectile firing unit that is slow as balls. they can be countered EASILY with opening units and if they take your base down, then you did not properly scout the enemy or have protection on your base.
  11. the only thing that needs to be adjusted is allowing hero units into barricading structures. other than that, they all have their place, which is what leads you to choose a specific leader.
  12. it has been proven that stacking base shields DOES NOT WORK - video to testalso, not sure how you are saying that these issues have not been addressed since day 1? when, in fact, all of these issues have been addressed.

> 2684735135023710;15:
> > 2533274794693191;1:
> > Jackrabbits are currently the worst scout in the game, I have noticed JR’s miss many of their attacks, they need to have their accuracy increased. they are terrible as it currently stands and its extremely hard to every find a reason to build such a terrible unit
> >
> > teleport should require vision and you should not be able to teleport units on top of units
> >
> > Displacement should require vision and you should not be able to displace units on top of units
> >
> > suicide grunts need an AOE reduction, Suicide grunts too strong early game and mid game
> >
> > __RANGERS***__This is the most important change rangers need to cost more gas or do less damage. Currently they are far too strong vs unsc, they can be massed far too easily and completely over run unsc, their early and mid game strength gives unsc very little options.
> >
> > Unit hooks, currently give units far to much added armour/health, heroes should not be able to enter hooks.
> >
> > Locusts still have too much building damage, 10% decrease in building damage
> >
> > Choppers too strong early game
> >
> > Vulture Y ability seems slightly too strong
> >
> > Brutes building damage is too high and allows for very cheesy plays their building dps is considerably higher than flamethrowers
> >
> > Hero units need to have consistency some are complete trash and then are monsters
> >
> > BASE SHIELDS should not stack
> >
> > Half these issues have been here since day 1… I don’t know how patch after patch none of the issues are addressed.
> >
> > Would also like to mention for any new players that izHere.net has a leaderboard, where you can view your rank and other stats.
>
> 1. jackrabbits are scout units. not to be mistaken for attacking infantry/vehicle units. your continued want to use these early game shows that you have not let go of a strat from early game release. move on.
> 2. teleport has already had its nerf. requiring sight to teleport would break the mechanic and render it ineffective all together.
> 3. displacement does require vision, just not to where they are displaced to. same as teleport, breaking the mechanic does not help improve the game as a whole.
> 4. not sure if serious or not. only infantry that can be built early game from raid camp HAS NO PROJECTILE WEAPONS and you want to limit them? your snipers can easily take them out.
> 5. rangers are on par with the UNSC snipers and not even able to be built until tier 2. which at that point, can be countered.
> 6. I am not certain what you mean by “hooks” but I think it is to barricading them. I agree, hero units should not be allowed to be placed for added protection.
> 7. locusts are a joke now. they have to health to being attacked. if you are complaining about them, then you are not countering them correctly.
> 8. I can see choppers taking a nerf and agree they are minimally overpowered. a health decrease would help.
> 9. not sure how you can gauge something that is “slightly too strong” it either is, or is not.
> 10. brutes are crap after the 3 minute mark of a game. they are a non projectile firing unit that is slow as balls. they can be countered EASILY with opening units and if they take your base down, then you did not properly scout the enemy or have protection on your base.
> 11. the only thing that needs to be adjusted is allowing hero units into barricading structures. other than that, they all have their place, which is what leads you to choose a specific leader.
> 12. it has been proven that stacking base shields DOES NOT WORK - video to testalso, not sure how you are saying that these issues have not been addressed since day 1? when, in fact, all of these issues have been addressed.

all i can say is LOL facepalm

check your facts before you post… go test 12

> 2533274794693191;16:
> > 2684735135023710;15:
> > > 2533274794693191;1:
> > > Jackrabbits are currently the worst scout in the game, I have noticed JR’s miss many of their attacks, they need to have their accuracy increased. they are terrible as it currently stands and its extremely hard to every find a reason to build such a terrible unit
> > >
> > > teleport should require vision and you should not be able to teleport units on top of units
> > >
> > > Displacement should require vision and you should not be able to displace units on top of units
> > >
> > > suicide grunts need an AOE reduction, Suicide grunts too strong early game and mid game
> > >
> > > __RANGERS***__This is the most important change rangers need to cost more gas or do less damage. Currently they are far too strong vs unsc, they can be massed far too easily and completely over run unsc, their early and mid game strength gives unsc very little options.
> > >
> > > Unit hooks, currently give units far to much added armour/health, heroes should not be able to enter hooks.
> > >
> > > Locusts still have too much building damage, 10% decrease in building damage
> > >
> > > Choppers too strong early game
> > >
> > > Vulture Y ability seems slightly too strong
> > >
> > > Brutes building damage is too high and allows for very cheesy plays their building dps is considerably higher than flamethrowers
> > >
> > > Hero units need to have consistency some are complete trash and then are monsters
> > >
> > > BASE SHIELDS should not stack
> > >
> > > Half these issues have been here since day 1… I don’t know how patch after patch none of the issues are addressed.
> > >
> > > Would also like to mention for any new players that izHere.net has a leaderboard, where you can view your rank and other stats.
> >
> > 1. jackrabbits are scout units. not to be mistaken for attacking infantry/vehicle units. your continued want to use these early game shows that you have not let go of a strat from early game release. move on.
> > 2. teleport has already had its nerf. requiring sight to teleport would break the mechanic and render it ineffective all together.
> > 3. displacement does require vision, just not to where they are displaced to. same as teleport, breaking the mechanic does not help improve the game as a whole.
> > 4. not sure if serious or not. only infantry that can be built early game from raid camp HAS NO PROJECTILE WEAPONS and you want to limit them? your snipers can easily take them out.
> > 5. rangers are on par with the UNSC snipers and not even able to be built until tier 2. which at that point, can be countered.
> > 6. I am not certain what you mean by “hooks” but I think it is to barricading them. I agree, hero units should not be allowed to be placed for added protection.
> > 7. locusts are a joke now. they have to health to being attacked. if you are complaining about them, then you are not countering them correctly.
> > 8. I can see choppers taking a nerf and agree they are minimally overpowered. a health decrease would help.
> > 9. not sure how you can gauge something that is “slightly too strong” it either is, or is not.
> > 10. brutes are crap after the 3 minute mark of a game. they are a non projectile firing unit that is slow as balls. they can be countered EASILY with opening units and if they take your base down, then you did not properly scout the enemy or have protection on your base.
> > 11. the only thing that needs to be adjusted is allowing hero units into barricading structures. other than that, they all have their place, which is what leads you to choose a specific leader.
> > 12. it has been proven that stacking base shields DOES NOT WORK - video to testalso, not sure how you are saying that these issues have not been addressed since day 1? when, in fact, all of these issues have been addressed.
>
> all i can say is LOL facepalm

yet you are the one complaining here and everyone else is telling you something different. maybe stop facepalming so hard.

> 2533274927740213;12:
> > 2535440876493614;10:
> > buff antiair specifically reaver.
>
> Very unnecessary, 5-6 can wipe out mass air.
>
>
> > 2533274794693191;7:
> > > 2533274927740213;4:
> > >
> >
> > i agree that both the maruader and warthogs should do more damage, maybe by 15- 20% might make them viable units and perhaps that would be enough to fix the some of the issues, but something needs to be done.
>
> Marauders do need a buff :joy:
>
> But back to helping UNSC, having Hogs and Kodiaks be viable would help their mid game a lot. You’d actually have a reason to build a garage before T3

no they dont. full pop reaver vs full pop banshee the reaver barely wins. do some research before speaking

> 2684735135023710;15:
> > 2533274794693191;1:
> > Jackrabbits are currently the worst scout in the game, I have noticed JR’s miss many of their attacks, they need to have their accuracy increased. they are terrible as it currently stands and its extremely hard to every find a reason to build such a terrible unit
> >
> > teleport should require vision and you should not be able to teleport units on top of units
> >
> > Displacement should require vision and you should not be able to displace units on top of units
> >
> > suicide grunts need an AOE reduction, Suicide grunts too strong early game and mid game
> >
> > __RANGERS***__This is the most important change rangers need to cost more gas or do less damage. Currently they are far too strong vs unsc, they can be massed far too easily and completely over run unsc, their early and mid game strength gives unsc very little options.
> >
> > Unit hooks, currently give units far to much added armour/health, heroes should not be able to enter hooks.
> >
> > Locusts still have too much building damage, 10% decrease in building damage
> >
> > Choppers too strong early game
> >
> > Vulture Y ability seems slightly too strong
> >
> > Brutes building damage is too high and allows for very cheesy plays their building dps is considerably higher than flamethrowers
> >
> > Hero units need to have consistency some are complete trash and then are monsters
> >
> > BASE SHIELDS should not stack
> >
> > Half these issues have been here since day 1… I don’t know how patch after patch none of the issues are addressed.
> >
> > Would also like to mention for any new players that izHere.net has a leaderboard, where you can view your rank and other stats.
>
> 1. jackrabbits are scout units. not to be mistaken for attacking infantry/vehicle units. your continued want to use these early game shows that you have not let go of a strat from early game release. move on.
> 2. teleport has already had its nerf. requiring sight to teleport would break the mechanic and render it ineffective all together.
> 3. displacement does require vision, just not to where they are displaced to. same as teleport, breaking the mechanic does not help improve the game as a whole.
> 4. not sure if serious or not. only infantry that can be built early game from raid camp HAS NO PROJECTILE WEAPONS and you want to limit them? your snipers can easily take them out.
> 5. rangers are on par, if not weaker with the UNSC snipers and not even able to be built until tier 2. which at that point, can be countered.
> 6. I am not certain what you mean by “hooks” but I think it is to barricading them. I agree, hero units should not be allowed to be placed for added protection.
> 7. locusts are a joke now. they have no health to being attacked. if you are complaining about them, then you are not countering them correctly.
> 8. I can see choppers taking a nerf and agree they are minimally overpowered. a health decrease would help.
> 9. not sure how you can gauge something that is “slightly too strong” it either is, or is not.
> 10. brutes are crap after the 3 minute mark of a game. they are a non projectile firing unit that is slow as balls. they can be countered EASILY with opening units and if they take your base down, then you did not properly scout the enemy or have protection on your base.
> 11. the only thing that needs to be adjusted is allowing hero units into barricading structures. other than that, they all have their place, which is what leads you to choose a specific leader.
> 12. it has been proven that stacking base shields DOES NOT WORK - video to testalso, not sure how you are saying that these issues have not been addressed since day 1? when, in fact, all of these issues have been addressed.

people like u make it really hard to get good balance patches smh

  1. jackrabbits do need a buff. as it stands right now, choppers and ghosts dominate jackrabbits. this leads to a dominate early game by banished and as it stands, banished also has a better late game due to superior unit comps.
  2. dont think tele should have sight.
  3. i think displace does need to have some vision to where its being displaced to.
  4. snipers cant easily take them out when u tele suicide grunts on top of the infantry.
  5. rangers are by far a much more superior unit than sniper. alot bulkier, does more damage and costs less. one shroud counter snipers.
  6. heros shouldnt be in garrisons.
  7. locust are still a very big threat. added with teleport and displacement makes it near impossible to defend ur base, and i would know since i finished #1 in 1s maining shipmaster.
  8. chopper speed and health should be nerfed, way too good vs all early game openers.
  9. vulture bomb damage needs to be decreased against anti air. as it stands right now, vultures can stack up very well vs anti air and mixed with a cutter air support, is impossible to defend against.
  10. base damage is way too strong. u are forced to build units or u lose. i have tested this multiple times and if u scout and see enemy is going brutes, and u start building anti infantry turrets, u still cant defend a shipmaster brute rush.
  11. the only thing that needs to be changed is barricading structure? are you seriously that narrow minded? you are saying a shipmaster leader and a colony leader are balanced? all leaders across the board should be on the same playing field.
  12. you clearly have never tested this at all with such a dumb comment. after the latest balance update, stacking shield generators DOES WORK. go into a custom and test it out yourself

Can we all agree slight health nerf to choppers would be good? Nothing major, just a slight nerf. Aslo maybe make all UNSC units either get a 1-3% buff on building or banished units, other than Scorpions and ODST?
Ithe seems bamished has the slight edge, no?