Balance Issues

i havent seen an official thread for balance or overall changes so i thought id make this one.
from my games these are the issues i have come across.

  • white unit healthbar is really hard to see and doesnt stand out. i wont see it unless it is exactly what i look for. make it yellow like the first game
  • brute jetpack ground pound is super overpowered. you can destroy ground armies and bases like nothing when done with several brute packs, and can be done as soon at units are in sight preventing counter attack
  • some unit abilties for several unit seem very delayed like vulture barrage, cannister shell.
  • no indicator for when abilities have cooled down.
  • overall gameplay seems very sluggish and unresponsive.
  • resource displays are not bold enough and should stand out
  • they are not enough unique units to each faction (both factions seem to have units that perform the same exact function).
  • Heroes dont feel unique to covenant anymore. UNSC should have 3 spartans again, which are still powerful but nowhere near the level of covenant leaders.
  • Covenant leaders should be crucial units like they were in the first halo wars. they feel almost useless now where before they could turn the tide of battles with their powers
  • MAC blast is extremely weak (even lvl 3) and can only fire 1 shot. should return to the old game system for leader powers.
  • no mini-map indicator of where you are under attack
  • no mini-map indicator of your allies vision (where they are looking)

this was everything i could think of at the moment.

Nightingale healing is OP, you can have a bunch in your army and they will never die.
Vultures are insanely strong. Max cap wolverines vs max cap vultures and the wolverines lose.
Warthogs are too slow.
Pelican strafe is really powerful, I think it could be toned down a little.

> 2533274809766077;2:
> Nightingale healing is OP, you can have a bunch in your army and they will never die.
> Vultures are insanely strong. Max cap wolverines vs max cap vultures and the wolverines lose.
> Warthogs are too slow.
> Pelican strafe is really powerful, I think it could be toned down a little.

Wolverines are pretty useless. For anti-air I usually have around 8-11 squads with marines to support my Scorpions. They go down pretty easily with focus firing.