In the halo community there are two main types of gamer that are often mentioned in these forums, the competitive gamer, and the casual. there are many topics on these forums in which casual and competitive gamers get into arguments, however, i think the one thing that they all can (should?) agree on is that having a balanced, fair game is in everyones best interest.
One problem that I have encountered in Halo over the years is a situation in which one team has completely and utterly dominated the other. This occurs most often on big vehicle maps when one team, through either luck or teamwork, is able to gain control of all the maps heavy vehicles and weapons, leaving the loosing team with no viable method of fighting back. I have been on both sides of these situations, and honestly neither side is very fun. Halo is a game, and should be fun for everyone involved, competitive or not.
In order for a game to be fun, every player needs to be able to feel like they are contributing, and like they have a chance to win. I feel that is is important for there to always be a way to break situations like the one mentioned above. While this option shouldn’t necessarily be easy, it should allow a team to at least break the winning teams advantage and level the playing field as long as the skill gap is relatively close, as it should be in a properly match-made game.
This gives the loosing team a chance to get back in the game, and adds a degree of challenge for the winning team, who has to fight to maintain their lead rather than simply riding on an early advantage for the entire game. I feel that this would make games more fun for everyone involved. The causal players can have their fun, and the competitive gamers can have their challenge (I think most competitive players would agree that having a game handed to you isn’t very satisfying).
I’m not going to suggest any solutions yet because I want to hear other people solutions first. These solutions could either be something that could be easily implemented in Reach, or added in Halo 4.
If you agree, I’d like to hear your ideas on how we could active a more balanced and fun gaming experience.
If you do not agree, I’d also like to hear why (and saying “L2P you *** N00B” is not a valid reason).
TLDR = Balance is fun, one-sided games are not.
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