Balance changes

After having played the flight i think that the weapons are in general really fun to use. Even then there are some modification I think would make weapons better:

  1. the ar does good damage, the problem is that It Is too good at mid to long range, so i would increase the spread after 10 bullets: it would not matter in close range, but in mid and long after 10 rounds the gun becomes useless, so the user should stop firing. In that window the br and commando should gain the upper hand against an ar user.

  2. the pistol Is fine but i would like for it to be ideal for cleanup kills: make the swap to the pistol even faster, so that a 4 shot br is a slower kill than 3 shot br and a Quick swap headshot with pistol. Then the shield damage should be reduced.

  3. the ravager alt fire should charge quicker, plasma pistol style, and do more damage: right now you can just walk though the area without that many consequences.

  4. plasma pistol tracking should be at least as good as the pulse carbine. Right now is completely useless.

  5. the shock rifle is cool, but there could be an increase to the damage of chaining. For distinguishing it more from the sniper i’d say to make it a six tick per shot, 18 rounds, where six tick are required for a one shot kill. This way It Is less a Power weapon than now.

  6. the plasma rifle would be rad. Now that the needler is an equivalent ti the ar I’d make it so that it is a CQC beast but useless outside 15 meters, something like 3-4 shotting shields, filling an smg role

These are my thoughts on the balance of the weapons. I would really like to hear some opinions on them.

Thank you