Blitz seems one sided. Power Spawns Randomly, and half the time it only spawns on one side of the map and one team can’t get to. The cards don’t give you what you need some times, but it does when you don’t need it anymore.
Also, troops. My Grizzly couldn’t move around one small grunt, when in the First game it could. The unit movements need to be fixed cause they don’t work very well.
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> Blitz seems one sided. Power Spawns Randomly, and half the time it only spawns on one side of the map and one team can’t get to. The cards don’t give you what you need some times, but it does when you don’t need it anymore.
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> Also, troops. My Grizzly couldn’t move around one small grunt, when in the First game it could. The unit movements need to be fixed cause they don’t work very well.
What are you talking about for troop movement? They move pretty well around eachother because most of them actually get out of the way, I say its way better here than in the first game in my opinion. The only problem is the Kodiaks, if they are stationed in one place within a wide enough crevice, no unit can bypass, and in turn will have to go around. Its annoying but bearable. As for Blitz, I totally agree, because I really don’t think that 3 energy supplies should not spawn on one side, I mean its pretty easy to steal energy, but still
I had a warthog get stuck on a crate near the energy spawn near C 
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> > 2533274873349282;1:
> > Blitz seems one sided. Power Spawns Randomly, and half the time it only spawns on one side of the map and one team can’t get to. The cards don’t give you what you need some times, but it does when you don’t need it anymore.
> >
> > Also, troops. My Grizzly couldn’t move around one small grunt, when in the First game it could. The unit movements need to be fixed cause they don’t work very well.
>
> What are you talking about for troop movement? They move pretty well around eachother because most of them actually get out of the way, I say its way better here than in the first game in my opinion. The only problem is the Kodiaks, if they are stationed in one place within a wide enough crevice, no unit can bypass, and in turn will have to go around. Its annoying but bearable. As for Blitz, I totally agree, because I really don’t think that 3 energy supplies should not spawn on one side, I mean its pretty easy to steal energy, but still
You don’t understand the troop movement. Make nothing but Ghosts in a private match. (me and my friends like to make ridiculous battles) I sent them to my friends base, they went stupid and scattered across half of the map, and some when outside of the map and couldn’t get back in.
The troop movement is the same in any other modes, however I do agree Blitz is a bit of luck, and needs more energy drops closer to the middle areas. It is hard enough to defend a point none less split your forces all the way to the top to get one energy…more energy drops closer to the zones would open the game up and allow for more troops dropped in. And balance out the cards that come up as well…Im tired of getting a 300 energy cost card when my team is not even close to 100 at a given point…Either more energy drops or lower card levels at least to start across the board. Also, different maps with different configs would help mix up Blitz a bit.
I think they said this in the past but more energy spawns at A side because that is the weaker side (strategically speaking). It’s how they balance out the fact that you can guard B and C from one location known as “OP ridge” between B and C. It gives the people at A a chance to gain energy and hopefully fight back.