> 2533274804710909;4:
> You lost me. How is it hard to give feedback when you’re losing or getting “squashed”? I’m trying to understand your issue here.
>
> From what I gather, you feel that you’re getting matched with teammates that do not match your skill level causing you to lose matches, make it difficult for you to continue playing (or “see the point in playing”), and makes it harder for you to give feedeback?
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> So this leads you to believe that there is no skill based matchmaking or if there is, it is not working correctly?
Oh, the skill-based matchmaking is working, alright. But there lies the problem…skilled based matchmaking.
The short response I have to it is that it sucks and ruins video games.
The long response would be this. The following response is a post I made on this forum, but it was removed without me knowing…Which I find pretty hilarious. Shady, but hilarious:
Why do games nowadays love to add skilled-based matchmaking?
“So casual average players won’t ever face tryhards. They will face someone their skill level”
I understand where you’re coming from, but at the same time, it doesn’t make any sense. it’s like people think that without skilled-based matchmaking, they are gonna face tryhards every single game. Unless that specific video game’s community is small but competitive, you will rarely face people that are sweating the pores off their face. I mean, my god. What’s the point of putting in a ranked playlist then? It’s pointless.
like the person who made this post, I can confidently say that I’m no average player, but I’m also not the kind of person who wants to constantly make callouts and go full tryhard, just because I end up facing people who are on and/or above my skill level. My skill level is at a point where, unless I have a squad of my own, or unless I play an FFA mode, I can kiss my chances of winning, let alone, getting a positive k/d for that game GOODBYE. I don’t want to play FFA all the time, but I also don’t want to worry about facing a full squad of players that are snorting mountain dew Baja blast in a team-based game mode.
I’m a solo player. I rarely ever play games with people I know. However, when I do (like today) our objective was to have fun playing Halo Infinite for the first time. Right after our first game, we had no choice but to go full tryhard for 95% of the games we played. My friends and I weren’t trying to sweat our balls off, but oh well.
“So what?? Do you just want to take out skill-based matchmaking, so you can farm average players?”
No, That is absolutely NOT the reason why I want to take it out. I already explained my reasoning behind it.
If skilled-based matchmaking was removed, we all would be on equal footing. We would all end up facing players far better than us or far worst than us. Like how there is always someone better than you, there is always someone far worse. However, with SBMM off, you will rarely have to go tryhard unless you are playing in a ranked gamemode.
If it were up to me, I would take out Skilled-based matchmaking because I’m tired of going tryhard. But it’s obviously, not up to me, since I don’t work for 343. Therefore, if you DON’T agree with the stuff I said, that is understandable. I realize that, suprisingly, a lot of people don’t understand it, but it’s fine.
.After maining Star Wars Battlefront 2 for a good 2 years (a game with no skilled-based matchmaking) to basically any other shooter game that’s been released in the recent years (2019 - Now), it’s just VERY frustrating
Besides the stuff I ranted about, I love everything about Halo Infinite Multiplayer and feel likes it’s going in the right direction. However, the frag grenades do need to be tweaked. I don’t know how to go about fixing them, but it’s a little bit TOO easy to get killed by those; at least compared to other Halo games.