I know this topic has been beaten down almost as much as IGN is for their CoD reviews, but I still need to address the issues I have with boss stealing. According to 343, this is completely intentional. The entire point of bosses are, of course, to provide a significant increase to your points’ bar in the hopes that you’ll win the match. I have no problem with this system; as a matter of fact, I think that AI bosses, both big (150 points) and small (25 points) really add to the scale and variety of Warzone. It’s a neat idea.
However, there is a questionable contradiction in what 343 is trying to accomplish. From what they’ve told us, Warzone isn’t supposed to be competitive—not in the least. We have Arena for that. Warzone is a casual, chaotic, and fun game-mode where you simply hop on to relax and have a good time. There shouldn’t be a worriment for losing, as there is nothing to lose.
Tell me, 343, if you put so much of an emphasis on casual fun, why do you also insist that Warzone is a team-oriented game? Kevin Franklin from Twitter has stated that, if you don’t organize a team to take down a boss, its points being stolen from you should be seen coming. Here’s the contradiction: when you think “team-oriented” and “organized play”, you don’t think casual fun, you assume that I’d be discussing Arena, as that is team-focused. Just watch any pros’ gameplay and you’ll know what I mean.
Why try to make Warzone competitive in the teamwork sense when you have stated, multiple times, that it isn’t supposed to be like that? This isn’t good game design, from what I observe, it’s just counter-intuitive. This is even worse with the fact that Warzone is JIP; how would you organize a team when, not only is everyone there just trying to have a good time, but randoms would be joining you mid-match? With the intention of “boss stealing”, unless you have some hyper-organized team—which, 99% of the time, you won’t have—there’s hardly a real incentive to go after bosses. I prefer to summon Whiplash to take out players rather than Arclight for the legendary boss.
As goes proper criticism, I do have a solution, Don’t give me credit for it as it isn’t my idea; I just remember that someone thought up of this solution for boss stealing, here on Waypoint, and it really is a brilliant thing to add.
Give bosses two health bars: one blue and one red, with each team dealing damage to their respective bars. Will this make Warzone more chaotic? Yes, but so what? It’s supposed to be a chaotic and casual experience; that was the entire point: to create a game-mode that people can play casually on, not to produce some bigger-scale version of Arena.
Please don’t mistaken me, I really like Warzone, it’s my go-to mode in Halo 5, which is my third favorite game of the franchise. What I’m implying as that their intention contradicts their other goal: both to have organized teams play and simply have a fun and social mode.