I’m starting to feel that the UNSC weapon palette is starting to get all the attention and glory and that the Covy and Promy weapons are just nothing more than reskins and re-tweaks of UNSC weapons with a couple of unique features thrown in.
If we remove said reskins the only weapons that the Covy and Promys have are the Needler, Conc Rifle, Plasma Grenades, and the Scattershot. And Scattershot is only in there because it has a unique mechanic that needs much more refinement. It’s currently a crappier Shotgun because it’s wildly inconsistent. Meanwhile the UNSC palette had the SAW, Sticky Detonator and Railgun added to it on top of the SpLaser already and the BR reintroduced alongside the DMR.
I want a reason to pick up alien weapons other than the fact that I’ve run out of ammo or that they are mathematically better. I want to pick up an alien weapon because it has some wow factor on top of some -Yoink- factor to it.
I want weapons like the Plasma Launcher back. That weapon concept was cool. Charge it up and mark up to four fools for death or have the reaper -Yoink!- one guy four times.
I want any other future weapon, or even actual "futureweapons," to be alien designs. Heck, if they introduce UAVs or UGVs I want them to be alien designs.
You leave out the plasma pistol, bolt shot, pulse grenade.gravity hammer, and sword.
Nevermind that the Covenant weapons have always been marginalized. So you’re basically complaining about the storm rifle and and carbine playing like the UNSC counterparts, which simply isn’t true for the storm rifle which is unabashedly projectile with the battery/heat sink mechanic.
Yes, aside from the bolt shot the forerunner weapons are pretty much just redesigns of existing mechanics.
To be fair, when they ruined the audio of the Covie weapons, destroyed their unique and shiny art style, removed certain iconic and unique weapons, and rendered the remainder entirely useless function-wise in Halo 4, they kind of made them pretty much pointless.
I want Halo 3 Covie weapons back! Shiny, varied, and useful, they were. Of course, the Halo 2 Energy Sword and Carbine were the best in all regards, but what I wouldn’t give for the Halo 3 Plasma Rifle, Plasma Pistol, Gravity Hammer, and Beam Rifle and the Halo 3: ODST Brute Plasma Rifle.
The Fuel Rod Gun was also pretty cool, and even Reach had some great new additions. The Plasma Launcher and Needle Rifle were interesting enough (while the Plasma Repeater, like its stormy successor, is not). I also really miss the Halo 3 Needler and the Halo 2 Brute Shot.
Aside from the Boltshot and, I guess, the Lightrifle all the Forerunner weapons are reskins and I hated that. As for the Covenant weapons, I just want my Plasma Rifle back
To quote Faber: “You make a fair, if uncomfortable point.” I agree on plenty of your thoughts. The Lightrifle is just that…a rifle. The Scattershot is just a shotgun. The Suppressor is an Assault Rifle/SMG type weapon, and the Incineration Cannon is a Rocket Launcher with bouncy things when it hits.
Whereas with older Covenant designs, they seemed more original. The Needler for example. What weapon in real life does that even resemble? It’s a bunch of lock-on needles that explode when enough are fired into an opponent. That’s an original design. While the Energy Sword and Gravity Hammer are relate-able to real weapons, they’re the only ones of their kind. Unique, which is exactly what the Promethean weapons, save the Pulse Grenade, are not. The Boltshot is a pistol with a shotgun feature…and it’s poorly implemented anyway. It shouldn’t be a loadout weapon, it should be a map-pickup.
Anyway, I wanna see new unique stuff again too. It really bothers me that the Promethean weapons don’t feel that way.
For me the Forerunner weapons were some kind of a disappointment. Aside their aesthetics and their disintegration effect, they are not really unique or different nor do I think they do the highly advanced technology of the Forerunners justice in their current state. I mean, half of the Forerunner weapons are even inferior to their counterparts. Should it not be the other way around?
But what bothers me the most about them is that 343i tried to include and fit them into the currently existing weapon classes (loadout weapons, power weapons, heavy power weapons) instead of giving them their own class ‘Forerunner weapons’.
I think with giving the Forerunner weapons their own class, you could create more unique and special weapons instead of similar copies of other already existing weapons only because they have to fit into a certain class.
> You leave out the plasma pistol, bolt shot, pulse grenade.gravity hammer, and sword.
>
> Nevermind that the Covenant weapons have always been marginalized. So you’re basically complaining about the storm rifle and and carbine playing like the UNSC counterparts, which simply isn’t true for the storm rifle which is unabashedly projectile with the battery/heat sink mechanic.
>
> Yes, aside from the bolt shot the forerunner weapons are pretty much just redesigns of existing mechanics.
PPs and Boltshots in my mind reside in an inbetween area. They have differentiating mechanics but aren’t cool to use.
Pulse Grenades are just inverted Grenades, you throw them at a shieldless target to clean up a kill. Their function is specifically designed for that.
Hammer and Sword are functionally the same thing as the Shotgun. The only difference is their mechanics.
> > You leave out the plasma pistol, bolt shot, pulse grenade.gravity hammer, and sword.
> >
> > Nevermind that the Covenant weapons have always been marginalized. So you’re basically complaining about the storm rifle and and carbine playing like the UNSC counterparts, which simply isn’t true for the storm rifle which is unabashedly projectile with the battery/heat sink mechanic.
> >
> > Yes, aside from the bolt shot the forerunner weapons are pretty much just redesigns of existing mechanics.
>
> PPs and Boltshots in my mind reside in an inbetween area. They have differentiating mechanics but aren’t cool to use.
>
> Pulse Grenades are just inverted Grenades, you throw them at a shieldless target to clean up a kill. Their function is specifically designed for that.
>
> Hammer and Sword are functionally the same thing as the Shotgun. The only difference is their mechanics.
Well geeze! If we’re going to nitpick that much, they are all just guns/weapons!
Saying the sword is the same mechanically as the shotgun is ridiculous.
Let’s just say the plasma launcher was pretty much just plasma grenades that could go farther.
The spartan laser is just a sniper that has a charge time and kills vehicles.
The needler was just an assault rifle that tracks and explodes. Boring.
> > You leave out the plasma pistol, bolt shot, pulse grenade.gravity hammer, and sword.
> >
> > Nevermind that the Covenant weapons have always been marginalized. So you’re basically complaining about the storm rifle and and carbine playing like the UNSC counterparts, which simply isn’t true for the storm rifle which is unabashedly projectile with the battery/heat sink mechanic.
> >
> > Yes, aside from the bolt shot the forerunner weapons are pretty much just redesigns of existing mechanics.
>
> PPs and Boltshots in my mind reside in an inbetween area. They have differentiating mechanics but aren’t cool to use.
>
> Pulse Grenades are just inverted Grenades, you throw them at a shieldless target to clean up a kill. Their function is specifically designed for that.
>
> Hammer and Sword are functionally the same thing as the Shotgun. The only difference is their mechanics.
I agree with you for the most part, but I’m gonna have to disagree on your point about the shotgun, energy sword, and hammer. They work and feel very different.
Gravity Hammer
Splash damage, can reflect projectiles, extra melee damage because of blade
Energy Sword
Lunge, ability to have “sword fights”
They both feel very different from the shotgun. Also, I’m gonna have to disagree about the plasma pistol. The magnum can’t disable vehicles and shields in one hit.
> I agree with you for the most part, but I’m gonna have to disagree on your point about the shotgun, energy sword, and hammer. They work and feel very different.
>
> Gravity Hammer
> Splash damage, can reflect projectiles, extra melee damage because of blade
>
> Energy Sword
> Lunge, ability to have “sword fights”
>
> They both feel very different from the shotgun.
Both the splash damage and projectile reflection as aspects about the Hammer and Sword Dueling with the Sword are so marginalized they almost never come into effect.
And as for feel, perhaps I’m not explaining myself concisely enough. But when you pick up any of the four weapons, you use them all in exactly the same manner. Get to close range, move the reticule to the target and pull the trigger. The only thing that changes between them is the visuals that play and the specific ranges where they are optimal.
> Also, I’m gonna have to disagree about the plasma pistol. The magnum can’t disable vehicles and shields in one hit.
It’s invaluable yes. But it’s not “fun.” It’s like having an accountant on retainer.
> > I agree with you for the most part, but I’m gonna have to disagree on your point about the shotgun, energy sword, and hammer. They work and feel very different.
> >
> > Gravity Hammer
> > Splash damage, can reflect projectiles, extra melee damage because of blade
> >
> > Energy Sword
> > Lunge, ability to have “sword fights”
> >
> > They both feel very different from the shotgun.
>
> Both the splash damage and projectile reflection as aspects about the Hammer and Sword Dueling with the Sword are so marginalized they almost never come into effect.
>
> And as for feel, perhaps I’m not explaining myself concisely enough. But when you pick up any of the four weapons, you use them all in exactly the same manner. Get to close range, move the reticule to the target and pull the trigger. The only thing that changes between them is the visuals that play and the specific ranges where they are optimal.
>
>
>
> > Also, I’m gonna have to disagree about the plasma pistol. The magnum can’t disable vehicles and shields in one hit.
>
> It’s invaluable yes. But it’s not “fun.” It’s like having an accountant on retainer.
I’m still gonna have to disagree with you, but I respect your opinions.
> The Covie weapons in Halo 1 are by far the most viable and versatile, in Campaign and Multiplayer.
>
> I’ve explained this time and time again, so I’ll just leave it at that.
Really? Cause I remember the assault rifle and the magnum being overwhelming against the covenant equivalents. The high speed, acceleration, and jump height meant that the projectile nature was crippling. The Halo CE plasma pistol overcharge shot didn’t track well and didn’t EMP vehicles. The needler was 100% worthless in most situations.
The storm rifle is more viable than the plasma rifle was. The Halo 4 needler is not only worth using but also a low end power weapon. The plasma pistol is now good for both noob comboing and vehicle EMP.
The sword, fuel rod, hammer, carbine, and beam rifle all did not exist for player use.
So how are you really going to argue that the three usable Covenant weapons were the most useful, when the current equivalents are all superior?
I completely agree OP, weapons should ‘feel’ different to other factions’ weapons. They should also be unique and have their own niche/purpose. Eg. Halo 3: Rocket launcher and missile pod are two RPGs split for different situations.
Citing an old thread of mine: Weapons in Halo 5, many people prefered the idea of more unique weapons and it should be as such.
Also looking at the thread by Biotic Khajiit: Your new weapon ideas here, people (including myself) came up with completely novel ideas which i think 343 should take into serious consideration.
> > The Covie weapons in Halo 1 are by far the most viable and versatile, in Campaign and Multiplayer.
> >
> > I’ve explained this time and time again, so I’ll just leave it at that.
>
> Really? Cause I remember the assault rifle and the magnum being overwhelming against the covenant equivalents. The high speed, acceleration, and jump height meant that the projectile nature was crippling. The Halo CE plasma pistol overcharge shot didn’t track well and didn’t EMP vehicles. The needler was 100% worthless in most situations.
>
> The storm rifle is more viable than the plasma rifle was. The Halo 4 needler is not only worth using but also a low end power weapon. The plasma pistol is now good for both noob comboing and vehicle EMP.
>
> The sword, fuel rod, hammer, carbine, and beam rifle all did not exist for player use.
>
> So how are you really going to argue that the three usable Covenant weapons were the most useful, when the current equivalents are all superior?
I have to disagree with the storm rifle > plasma rifle statement. The CE Plasma Rifle was a beast! Even with the pistol and AR being available I still picked it up when I saw it and started going to work with it.
> > The Covie weapons in Halo 1 are by far the most viable and versatile, in Campaign and Multiplayer.
> >
> > I’ve explained this time and time again, so I’ll just leave it at that.
>
> Really? Cause I remember the assault rifle and the magnum being overwhelming against the covenant equivalents. The high speed, acceleration, and jump height meant that the projectile nature was crippling. The Halo CE plasma pistol overcharge shot didn’t track well and didn’t EMP vehicles. The needler was 100% worthless in most situations.
>
> The storm rifle is more viable than the plasma rifle was. The Halo 4 needler is not only worth using but also a low end power weapon. The plasma pistol is now good for both noob comboing and vehicle EMP.
>
> The sword, fuel rod, hammer, carbine, and beam rifle all did not exist for player use.
>
> So how are you really going to argue that the three usable Covenant weapons were the most useful, when the current equivalents are all superior?
UNSC weapons did more damage to Spartans… that’s why Flood levels were so devastating.
The CE plasma pistol overcharge made up for inaccuracy with stun capability and EMP damage (aka guaranteed shield loss). EMP vehicles… it’s an old Halo game, geez, what’s your deal?
The CE Needler could be fired from behind cover without exposing yourself, could deal multiple supercombines in an enemy, and could be used to setup traps and ambushes (i.e. detonating dropped grenade piles). And you had the sweet pleasure of witnessing your victim scream in terror, run around in circles. Instant detonation leaves no room for emotional impact.
Storm Rifle relies purely on damage. It’s bland, having no unique attributes (i.e. headshot bonus, stun).
Again, you’re comparing an old Halo game to newer ones. I’m done.
> > > The Covie weapons in Halo 1 are by far the most viable and versatile, in Campaign and Multiplayer.
> > >
> > > I’ve explained this time and time again, so I’ll just leave it at that.
> >
> > Really? Cause I remember the assault rifle and the magnum being overwhelming against the covenant equivalents. The high speed, acceleration, and jump height meant that the projectile nature was crippling. The Halo CE plasma pistol overcharge shot didn’t track well and didn’t EMP vehicles. The needler was 100% worthless in most situations.
> >
> > The storm rifle is more viable than the plasma rifle was. The Halo 4 needler is not only worth using but also a low end power weapon. The plasma pistol is now good for both noob comboing and vehicle EMP.
> >
> > The sword, fuel rod, hammer, carbine, and beam rifle all did not exist for player use.
> >
> > So how are you really going to argue that the three usable Covenant weapons were the most useful, when the current equivalents are all superior?
>
> UNSC weapons did more damage to Spartans… that’s why Flood levels were so devastating.
>
> The CE plasma pistol overcharge made up for inaccuracy with stun capability and EMP damage (aka guaranteed shield loss). EMP vehicles… it’s an old Halo game, geez, what’s your deal?
>
> The CE Needler could be fired from behind cover without exposing yourself, could deal multiple supercombines in an enemy, and could be used to setup traps and ambushes (i.e. detonating dropped grenade piles). And you had the sweet pleasure of witnessing your victim scream in terror, run around in circles. Instant detonation leaves no room for emotional impact.
>
> Storm Rifle relies purely on damage. It’s bland, having no unique attributes (i.e. headshot bonus, stun).
>
> <mark>Again, you’re comparing an old Halo game to newer ones. I’m done.</mark>
What else are you going to compare a Halo game and its weapons to? Call of Duty?