Awesome idea to balance sprint

how about in addition to sprint not regenerating shields it should drain by 20% every second you sprint. We don’t want to promote fleeing the area easily. Sprint consuming shield would make you choose mobility or run fast to a weapon by risk getting killed

I feel like this would just be frustrating. What sounds good on paper doesn’t always work for the game once you get into it.

Having sprint harm you by that much…when would you ever want to use it? You would have zero shields after five seconds of sprinting, then you’d have to stop and wait a few seconds to let your shields recharge, nullifying the entire point of sprinting in the first place.

Inb4 “That’s the point, people would never use it, ahuehuehuehue”

Bruh…I hate sprint, but if it’s going to be in the game, then it’s going to be in the game. If you nerf sprint without changing everything else to compensate, you’ve just made the game worse.

> 2533274819302824;3:
> Having sprint harm you by that much…when would you ever want to use it? You would have zero shields after five seconds of sprinting, then you’d have to stop and wait a few seconds to let your shields recharge, nullifying the entire point of sprinting in the first place.
>
> Inb4 “That’s the point, people would never use it, ahuehuehuehue”
>
> Bruh…I hate sprint, but if it’s going to be in the game, then it’s going to be in the game. If you nerf sprint without changing everything else to compensate, you’ve just made the game worse.

Agreed

> 2533274795515722;1:
> how about in addition to sprint not regenerating shields it should drain by 20% every second you sprint. We don’t want to promote fleeing the area easily. Sprint consuming shield would make you choose mobility or run fast to a weapon by risk getting killed

Just no… seriously, when will you anti-sprint people learn…? You shields already don’t regenerate when sprinting, and your recharge count is reset upon running starting. A pursuer can already chase down their target and the following will be applied:

  • They will have the same shield level, assuming you were able to keep up with them
  • As they are running away from you, they will not be able to make that momentum count towards a spartan tackle against you
  • As you are running towards them, you will have the potential to do a spartan charge against them, should you feel like your current weapon is insufficient.The advantage will be to the attacker immensely, the only thing that you are seem to be wanting to nerf sprint for is because that guy you were beating has team mates that are able to properly cover him. If you are so mad that people are getting away from you, finish the fight before they even know they are in the fight. You have grenades and a pistol if not BR on you at all times, a good grenade and a headshot should take you less than a second.

I’ve heard this idea for Sprint quite a few times now, and it just sounds worse every time I hear it…

They’ve already scaled the maps, so that has remedied a few things. Now balancing Sprint is a simple matter of making it a less useful tool defensively, not necessarily a less useful tool in general.

No, imo sprint has already been nerfed enough.

They are trying to make sprint balanced, not make it redundant

You can’t really make sprint balanced though.

Although the idea of losing your health is a real thing in that Ironfall shooter on the 3DS.

> 2533274807231709;5:
> > 2533274795515722;1:
> > how about in addition to sprint not regenerating shields it should drain by 20% every second you sprint. We don’t want to promote fleeing the area easily. Sprint consuming shield would make you choose mobility or run fast to a weapon by risk getting killed
>
>
> Just no… seriously, when will you anti-sprint people learn…? You shields already don’t regenerate when sprinting, and your recharge count is reset upon running starting. A pursuer can already chase down their target and the following will be applied:
>
> - They will have the same shield level, assuming you were able to keep up with them
> - As they are running away from you, they will not be able to make that momentum count towards a spartan tackle against you
> - As you are running towards them, you will have the potential to do a spartan charge against them, should you feel like your current weapon is insufficient.
> The advantage will be to the attacker immensely, the only thing that you are seem to be wanting to nerf sprint for is because that guy you were beating has team mates that are able to properly cover him. If you are so mad that people are getting away from you, finish the fight before they even know they are in the fight. You have grenades and a pistol if not BR on you at all times, a good grenade and a headshot should take you less than a second.

When you say “assuming” you’ve already lost. It’s saying, “yeah, good luck keeping with someone who used their get out of jail card.” Further, since they sprint away first, they’ll hide, be that much closer to getting their shields back, while the chaser’s is stil down, because he has to sprint to finish his kill. The runner now has the upper hand. Sprint is terrible for competitive halo.

> 2533274813499353;10:
> When you say “assuming” you’ve already lost. It’s saying, “yeah, good luck keeping with someone who used their get out of jail card.” Further, since they sprint away first, they’ll hide, be that much closer to getting their shields back, while the chaser’s is stil down, because he has to sprint to finish his kill. The runner now has the upper hand. Sprint is terrible for competitive halo.

Your complaint is the exact same complaint as if I shot someone with a sniper rifle, screwed up and didn’t kill them before they had time to duck back into cover. Should the wounded person just say “well, guess I should just let him kill me because he is better…” and let me put another round in him? No, if I can’t finish the job, they should take away my ability to kill them.

Now, do you understand how your logic is flawed? With sprinting resetting your period of time before shields start recharging, if both parties start running at the same time, then once the wounded party stops, they will have the exact amount of space between them and their attacker. The only variable is if the pursuer was able to keep up with his target. If you lose sight of your target, and can’t continue the fight within 5 seconds of them stopping their sprint (period of time before shield start recharging) then yes, you deserve to get that face full of lead.

Either gauge if you can finish the fight and pursue, or realize that you will have a trap set up for you when you try to follow. If you can’t determine that then you are showing your own limits that you need to work on to improve yourself at the game.

> 2533274807231709;11:
> > 2533274813499353;10:
> > When you say “assuming” you’ve already lost. It’s saying, “yeah, good luck keeping with someone who used their get out of jail card.” Further, since they sprint away first, they’ll hide, be that much closer to getting their shields back, while the chaser’s is stil down, because he has to sprint to finish his kill. The runner now has the upper hand. Sprint is terrible for competitive halo.
>
>
> Your complaint is the exact same complaint as if I shot someone with a sniper rifle, screwed up and didn’t kill them before they had time to duck back into cover. Should the wounded person just say “well, guess I should just let him kill me because he is better…” and let me put another round in him? No, if I can’t finish the job, they should take away my ability to kill them.
>
> Now, do you understand how your logic is flawed? With sprinting resetting your period of time before shields start recharging, if both parties start running at the same time, then once the wounded party stops, they will have the exact amount of space between them and their attacker. The only variable is if the pursuer was able to keep up with his target. If you lose sight of your target, and can’t continue the fight within 5 seconds of them stopping their sprint (period of time before shield start recharging) then yes, you deserve to get that face full of lead.
>
> Either gauge if you can finish the fight and pursue, or realize that you will have a trap set up for you when you try to follow. If you can’t determine that then you are showing your own limits that you need to work on to improve yourself at the game.

The problem is these scenarios are exactly what have been done before, but in a more skilled way because you have no magical button or mechanic in order to fight back against the unexpected. You needed a better skillset of knowledge, cunning, technique etc… in order to prevail most of the time.

This post should be “crappy idea to ruin sprint even further” IMO

Terrible idea really… no offense.
This would make sprinting pointless so it would be better to just erase it completely.
Sprint is more than balanced enough now. If you keep complaining is because you either suck at Halo, can’t adapt to new mechanics, or you haven’t even played Halo 5

> 2533274945679983;14:
> Terrible idea really… no offense.
> This would make sprinting pointless so it would be better to just erase it completely.
> Sprint is more than balanced enough now. If you keep complaining is because you either suck at Halo, can’t adapt to new mechanics, or you haven’t even played Halo 5

Nice generalization about us sucking, we can “adapt” just fine to a mechanic.

How about the reverse situation? Could you adapt to not having sprint in a normal Halo game?

Some time ago I came up with a change that in my opinion would be great for the sprint issue, on top of the shields not regenerating you can’t sprint when you are without shields so If the shields ran out of energy the mjolnir hasn’t energy to run neither. That would make of sprint as an almost offensive only mechanic, what do you think?

> 2533274822090702;16:
> Some time ago I came up with a change that in my opinion would be great for the sprint issue, on top of the shields not regenerating you can’t sprint when you are without shields so If the shields ran out of energy the mjolnir hasn’t energy to run neither. That would make of sprint as an almost offensive only mechanic, what do you think?

that would not be too bad cannot sprint unless you have full shields

> 2533274808578327;12:
> > 2533274807231709;11:
> > > 2533274813499353;10:
> > > When you say “assuming” you’ve already lost. It’s saying, “yeah, good luck keeping with someone who used their get out of jail card.” Further, since they sprint away first, they’ll hide, be that much closer to getting their shields back, while the chaser’s is stil down, because he has to sprint to finish his kill. The runner now has the upper hand. Sprint is terrible for competitive halo.
> >
> >
> > Your complaint is the exact same complaint as if I shot someone with a sniper rifle, screwed up and didn’t kill them before they had time to duck back into cover. Should the wounded person just say “well, guess I should just let him kill me because he is better…” and let me put another round in him? No, if I can’t finish the job, they should take away my ability to kill them.
> >
> > Now, do you understand how your logic is flawed? With sprinting resetting your period of time before shields start recharging, if both parties start running at the same time, then once the wounded party stops, they will have the exact amount of space between them and their attacker. The only variable is if the pursuer was able to keep up with his target. If you lose sight of your target, and can’t continue the fight within 5 seconds of them stopping their sprint (period of time before shield start recharging) then yes, you deserve to get that face full of lead.
> >
> > Either gauge if you can finish the fight and pursue, or realize that you will have a trap set up for you when you try to follow. If you can’t determine that then you are showing your own limits that you need to work on to improve yourself at the game.
>
>
> The problem is these scenarios are exactly what have been done before, but in a more skilled way because you have no magical button or mechanic in order to fight back against the unexpected. You needed a better skillset of knowledge, cunning, technique etc… in order to prevail most of the time.

You don’t think that running through a map and knowing how to lose your enemy doesn’t require knowledge, cunning, and technique? That require’s intimacy with the map to be able to do that, specially since your back is glowing BLUE when you are running.

Balance. You keep using that word. I don’t think it means what you think it means

> 2533274807231709;18:
> > 2533274808578327;12:
> > > 2533274807231709;11:
> > > > 2533274813499353;10:
> > > > When you say “assuming” you’ve already lost. It’s saying, “yeah, good luck keeping with someone who used their get out of jail card.” Further, since they sprint away first, they’ll hide, be that much closer to getting their shields back, while the chaser’s is stil down, because he has to sprint to finish his kill. The runner now has the upper hand. Sprint is terrible for competitive halo.
> > >
> > >
> > > Your complaint is the exact same complaint as if I shot someone with a sniper rifle, screwed up and didn’t kill them before they had time to duck back into cover. Should the wounded person just say “well, guess I should just let him kill me because he is better…” and let me put another round in him? No, if I can’t finish the job, they should take away my ability to kill them.
> > >
> > > Now, do you understand how your logic is flawed? With sprinting resetting your period of time before shields start recharging, if both parties start running at the same time, then once the wounded party stops, they will have the exact amount of space between them and their attacker. The only variable is if the pursuer was able to keep up with his target. If you lose sight of your target, and can’t continue the fight within 5 seconds of them stopping their sprint (period of time before shield start recharging) then yes, you deserve to get that face full of lead.
> > >
> > > Either gauge if you can finish the fight and pursue, or realize that you will have a trap set up for you when you try to follow. If you can’t determine that then you are showing your own limits that you need to work on to improve yourself at the game.
> >
> >
> > The problem is these scenarios are exactly what have been done before, but in a more skilled way because you have no magical button or mechanic in order to fight back against the unexpected. You needed a better skillset of knowledge, cunning, technique etc… in order to prevail most of the time.
>
>
> You don’t think that running through a map and knowing how to lose your enemy doesn’t require knowledge, cunning, and technique? That require’s intimacy with the map to be able to do that, specially since your back is glowing BLUE when you are running.

I do think that, did you not read what I posted?

Unless you mean sprinting then no, sprint only alleviates mistakes and changes firefights. Chasing an enemy was already normally a dangerous affair and it only makes it worse. Not being able to shoot while moving ruins Halo flow and other things I’m sure you’ve seen or heard several times on these forums.