AWESOME GAMETYPE IDEAS. (READ)

Game types:
Chieftain- Like Juggarnaut, but you get to be a brute chieftain.
Brutes vs Elites- speaks for itself
Sword Slayer
Magnum Slayer- sounds ridiculous and fun at the same time.
Artifact- Kind of like search and destroy from cod. Basically there is a forerunner artifact with some sort of data thingamajig on it. One team has to try and capture the artifact and begin recovering data, while the other team attacks them and tries to stop the download, and there are no re spawns.

Any other ideas?

Defender: Two rounds. Each round, one team is given a Generator to defend. The other team has to destroy it. After both rounds, the team that destroyed the Generator fastest wins.

Defender and the other modes sound like fun additions for Action sack or even in competitive. The slayer variations have already been done though.

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> Defender and the other modes sound like fun additions for Action sack or even in competitive. The slayer variations have already been done though.

You can’t deny, “artifact” would work really well.

I actually like the ‘Artifact’ concept.

> 2535429878078002;5:
> I actually like the ‘Artifact’ concept.

If only I could pitch my idea to 343i.

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> Game types:
> Chieftain- Like Juggarnaut, but you get to be a brute chieftain.
> Brutes vs Elites- speaks for itself
> Sword Slayer
> Magnum Slayer- sounds ridiculous and fun at the same time.
> Artifact- Kind of like search and destroy from cod. Basically there is a forerunner artifact with some sort of data thingamajig on it. One team has to try and capture the artifact and begin recovering data, while the other team attacks them and tries to stop the download, and there are no re spawns.
>
> Any other ideas?

The brute ideas have a glaring flaw, what if 343i does not include the brutes in the game?
They would need to make the models for the soul purpose of this gametype and that seems a bit silly to me.
Sword and Magnum Slayer already existed.
And Artifact sounds like Extraction with limited respawn.

Defender has the problem of how much health the generators has and where should it be positioned.
I honestly think Assault outweighs this gametype as it takes more strategy to win (defender sounds like you just whale as much as you can at the generator, with cheap tactics allowing easy wins).