Average H5 W/L ratio on Waypoint.

Basically what the title says. Mine is 50% right now.

You do realise that the total win loss ration will always be 50% right?

My Arena win rate is 20%, and in Warzone I managed to up that to a whopping 23%. Go, recon!

My overall average win percentage is 45%. Meh.

> 2533274844984484;2:
> You do realise that the total win loss ration will always be 50% right?

I think OP was asking everyone’s individual win ratio. However, even if we were to interpret the question literally, your assumption is incorrect. The average win ratio is generally not the same as half the total number of games played. It’s easy to see this by considering three players A, B, C. A wins 20/20 games agains B and 25/25 games against C. Between B and C, both win 2/4 games. It follows that A has a win ratio of 1, B has 1/12, and C has 2/29. The average win ratio in this situation is 0.384, not even near 0.5. And this isn’t taking into account the fact that teams may have multiple players, or that there may be multiple teams per game.

Also note that “W/L ratio” is not the same thing as “win ratio”. Most people when they say the former mean the latter, but the number we are talking about here is the number of wins divided by the number of games, not by the number of losses (which isn’t a sensible number to speak of).

> 2533274825830455;5:
> > 2533274844984484;2:
> > You do realise that the total win loss ration will always be 50% right?
>
> I think OP was asking everyone’s individual win ratio. However, even if we were to interpret the question literally, your assumption is incorrect. The average win ratio is generally not the same as half the total number of games played. It’s easy to see this by considering three players A, B, C. A wins 20/20 games agains B and 25/25 games against C. Between B and C, both win 2/4 games. It follows that A has a win ratio of 1, B has 1/12, and C has 2/29. The average win ratio in this situation is 0.384, not even near 0.5. And this isn’t taking into account the fact that teams may have multiple players, or that there may be multiple teams per game.
>
> Also note that “W/L ratio” is not the same thing as “win ratio”. Most people when they say the former mean the latter, but the number we are talking about here is the number of wins divided by the number of games, not by the number of losses (which isn’t a sensible number to speak of).

and the ties, how are does count?? are they taken in the global average, or dismissed by the system??

Mines 45%. I play FFA and rarely team in WZ. W/L isn’t really that important to me.

Mine for warzone is 52% but its really depends on how you play. Like for example solo queue will prolly be lower then team entry.

Mine is near 50%, like a lot of players.
It is funnny to see that almost everyone is near 50%
I believe 343 has developped an algorithm that make you encounter a very powerfull oponent when you have too much wins, in order to make you lose.
Sometimes in warzone I’m the only level 100+, the others are randoms.

51% arena and 52% warzone.

For some reason my numbers have improved lately.
Arena 52%
Warzone 49%

Solo player, stay around 49% arena and 50 ish% warzone. once an awhile I will play full team and can win 90%

I have noticed When I lose a game Their are really low ranking players On the team. Punishment?

> 2533274825830455;5:
> > 2533274844984484;2:
> > You do realise that the total win loss ration will always be 50% right?
>
> I think OP was asking everyone’s individual win ratio. However, even if we were to interpret the question literally, your assumption is incorrect. The average win ratio is generally not the same as half the total number of games played. It’s easy to see this by considering three players A, B, C. A wins 20/20 games agains B and 25/25 games against C. Between B and C, both win 2/4 games. It follows that A has a win ratio of 1, B has 1/12, and C has 2/29. The average win ratio in this situation is 0.384, not even near 0.5. And this isn’t taking into account the fact that teams may have multiple players, or that there may be multiple teams per game.
>
> Also note that “W/L ratio” is not the same thing as “win ratio”. Most people when they say the former mean the latter, but the number we are talking about here is the number of wins divided by the number of games, not by the number of losses (which isn’t a sensible number to speak of).

the OP said W/L ratio, everytime a team wins the other team loses. therefore on a population scale all team games will have a W/L of 1. with an equal number of wins to losses on a population scale. This however would not apply to FFA where there are fewer winners then losers.

Mines 48% because of FFA and infection. I guess I was always destined for 48 :slight_smile:

Mine win percentage is 48% because I mostly go in solo in Team Arena

> 2533275008181400;15:
> Mine win percentage is 48% because I mostly go in solo in Team Arena

Same

It goes up and down, but now it’s sitting at 44% because I solo queue

> 2533274844984484;13:
> > 2533274825830455;5:
> > > 2533274844984484;2:
> > > You do realise that the total win loss ration will always be 50% right?
> >
> > I think OP was asking everyone’s individual win ratio. However, even if we were to interpret the question literally, your assumption is incorrect. The average win ratio is generally not the same as half the total number of games played. It’s easy to see this by considering three players A, B, C. A wins 20/20 games agains B and 25/25 games against C. Between B and C, both win 2/4 games. It follows that A has a win ratio of 1, B has 1/12, and C has 2/29. The average win ratio in this situation is 0.384, not even near 0.5. And this isn’t taking into account the fact that teams may have multiple players, or that there may be multiple teams per game.
> >
> > Also note that “W/L ratio” is not the same thing as “win ratio”. Most people when they say the former mean the latter, but the number we are talking about here is the number of wins divided by the number of games, not by the number of losses (which isn’t a sensible number to speak of).
>
> the OP said W/L ratio, everytime a team wins the other team loses. therefore on a population scale all team games will have a W/L of 1. with an equal number of wins to losses on a population scale. This however would not apply to FFA where there are fewer winners then losers.

The OP said “W/L ratio”, but gave a win percentage. Everyone else in this thread, including you, has given a win percentage. I’d wager we’re meant to discuss win ratio, not win-loss ratio. Anyway, your logic for why the average win ratio should be 1/2 (or the average win-loss ratio should be 1) is flawed. If you want to talk about win-loss, it’s first necessary to notice that it’s not even well defined for a player who has never lost. So, if you have even one player who has never lost, you can’t even define an average win-loss ratio for the whole player base. This should already tip you off that everything’s not going to play out nicely.

The main problem with your logic, however, is that the average win-loss ratio is not the same thing as total number of wins divided by total number of losses. The average win-loss ratio is the sum of all players’ win-loss ratios divided by the total number of players. The problem with your logic is equivalent to the assertion that A/B + C/D = (A + B)/(C + D), which generally is not true.

Indeed, if we modify my example in the previous post such that A loses one game against both B and C (to get a well defined win-loss ratio for all players), then we’ll find that A has a win-loss ratio of 21.5, B has 0.125, and C has 0.103, which means that the average win-loss ratio in this example is 7.24, far from the 1 that you’re suggesting it should be.

52%
idk how to check arena and warzone separately

> 2533274825830455;18:
> > 2533274844984484;13:
> > > 2533274825830455;5:
> > > > 2533274844984484;2:
> > > > You do realise that the total win loss ration will always be 50% right?

Your right, I was thinking of spread, which population wise would be 0.