Average Feedback..Will add to the threads later

So overall, Halo Inf is fun… But… a i have few nitpicks/complaints…
I also want to preface this by this is just criticism, there is SO MUCH that i love about this game thus far, this post would be well over 10k characters. Ill squeeze what good i can in at the end of the post or in a followup.
(As i play more during this flight i will ofc add more feedback to this initial post)

So mechanical/gameplay issues I have…

  • Scan feature should show countdown in seconds above the weapon rack/pad if looking directly at it to allow for better information (great feature though especially for learning weapon spawns)
  • I cant see my legs anymore… Bring it back
  • No friendly collision? or friendly fire? Player collision NEEDS to exist in this, the skill gap potential is insane. (disable collision on bots)
  • You can double melee… BxR/BxB is back…This is genuinely too strong, dont lock us out of the animations but please do fix. I Lunge range also super weird and inconsistent
  • Clamber has an oddly specific angle this makes things feel clunky like “why didnt i clamber there” or “how did i miss that im looking directly at the object”
  • 18M radar is too short, i think 20M is a better compromise and walking with active camo should hide you from radar while walking, i shouldnt need to crouch walk with AC on, its a powerup after all. Honestly i dont think walking should reveal on radar at all, since theres no slow walk option on KBM, that or give us a slow walk keybind. Vertical indicator isnt clear enough, the classic triangle markers would be better.
  • Grenades not displacing players is a big ?? no nade jumps or nading someone out of cover, not a fan. (yeah the Repulsor exists but still)
  • Also think grenades need to be like 4% more bouncy
  • Momentum overall is rough at times I know its not Apex Legends, but i cant fall into a slide without needing to take an additional step and i find moving my momentum in the air to me counter intuitive… but that may just be me. I think some streamlining here would go a long way because movement in this game feels satisfying despite its clunkyness
  • Spawns are horrendous at times, spawning directly in front of 2 enemy’s never feels good, especially when its consistent
  • base movespeed feels a tiny bit too fast
  • lack of blood is a shame but thats whatever
  • The “explosion” or whatever it is whenever someones headshotted or whatever is genuinely so annoying
  • the ambient noise in maps is awesome, but less us turn it down or off, i dont want to confuse the map for footsteps, ever.

Cosmetic/Battlepass issues… consumer friendly right? 30 levels for this test past, 18 of which are wasted on boosts and your other shoulderpads…

  • The 10 basic colours we’ve had for the past decade should be the default 10 armour coatings you get, yeah some are there but i still think the starting amount of colours is too limited
  • EXP boosts should NOT take up a single level in the pass. They should be addition rewards to an existing item. This is bloat, and not consumer friendly.
  • Shouldpads should be UNLOCKED IN PAIRS. It functions like this in MCC. 1 shoulder pad per level isnt consumer friendly.
  • Armour attachments should be colour-able, whether its with coatings OR a toggle on or off for them to accept colour, im not going to spend money on armour that looks cool that i cant even change the colour of. I understand this is how it was i reach but its 2021 let us have more control not less.
  • The overall way you go about equipping items is super clunky, let me just double click to equip pls
  • opening the battlepass shouldnt back you out of your queue either.

HUD/UI

  • outlines are still terrible, i shouldn’t need to double or triple check to see if its a friendly or not. great idea just not for halo
    edit, ive found some settings with it i enjoy (Bright yellow enemy, purple friendly) but would still prefer solid forced colours
  • score should be at the top of the screen not bottom middle, unnecessary use of space, makes it feel cluttered
  • Cradle too compact still, its clean but not what i want in a UI for halo
  • Power up icons indistinguishable, cant tell if its a cammo or what
  • the option to toggle a classic format Ul would honestly go a mile, nades top left ammo top right powerup hovering on the side
  • all grenades need to be visible
  • Oh Christ are the menus kinda bad, smaller font please, collapsible lists, grid view for armours… please halo 5 unironically had better menus and thats a statement
  • Dynamo has an icon too similar to spike grenades

Weapon/equipment stuff

  • hammer actually feels good
  • BR feels under powered yet again, this may be me sucking though… individual burst speed maybe?
  • Repulsor needs a slower cooldown
  • Drop wall still doesnt feel that impactful
  • The sniper does feel better but still a tiny bit on the clunky side
  • AR too accurate over 25M
  • Needlers perfect
  • Heatwave too weak still even in vertical mode
  • greengun charge too slow
  • heatwave alt fire doesnt do enough DOT
  • pulse plasma not actually a carbine carbine just isnt worth picking up, unironically make it singleshot
  • sidekick is inconsistent as hell but fun
  • Commando not a better DMR replacement, however fun to use so ill allow it
  • Dynamo grenades have VFX too close to plasma, just change the colour or something for visual clarity
  • No grav lift right now, it serves a different role in the sandbox to Repulsor s

Maps

  • recharge i

  • isnt bad dispite being unconventional for halo

  • i think placements for equipment are still off

  • the area with heatwave and the pillars feels too small?

  • Livefire

  • pretty good overall, too much white

  • booring layout

  • Bazaar

  • remove invis walls around the doors, add 3/4sec kill bounty or something

  • the vent area needs a way to traverse past the gap without a near impossible skill jump or use of equipment

  • CTF?