So overall, Halo Inf is fun… But… a i have few nitpicks/complaints…
I also want to preface this by this is just criticism, there is SO MUCH that i love about this game thus far, this post would be well over 10k characters. Ill squeeze what good i can in at the end of the post or in a followup.
(As i play more during this flight i will ofc add more feedback to this initial post)
So mechanical/gameplay issues I have…
- Scan feature should show countdown in seconds above the weapon rack/pad if looking directly at it to allow for better information (great feature though especially for learning weapon spawns)
- I cant see my legs anymore… Bring it back
- No friendly collision? or friendly fire? Player collision NEEDS to exist in this, the skill gap potential is insane. (disable collision on bots)
- You can double melee… BxR/BxB is back…This is genuinely too strong, dont lock us out of the animations but please do fix. I Lunge range also super weird and inconsistent
- Clamber has an oddly specific angle this makes things feel clunky like “why didnt i clamber there” or “how did i miss that im looking directly at the object”
- 18M radar is too short, i think 20M is a better compromise and walking with active camo should hide you from radar while walking, i shouldnt need to crouch walk with AC on, its a powerup after all. Honestly i dont think walking should reveal on radar at all, since theres no slow walk option on KBM, that or give us a slow walk keybind. Vertical indicator isnt clear enough, the classic triangle markers would be better.
- Grenades not displacing players is a big ?? no nade jumps or nading someone out of cover, not a fan. (yeah the Repulsor exists but still)
- Also think grenades need to be like 4% more bouncy
- Momentum overall is rough at times I know its not Apex Legends, but i cant fall into a slide without needing to take an additional step and i find moving my momentum in the air to me counter intuitive… but that may just be me. I think some streamlining here would go a long way because movement in this game feels satisfying despite its clunkyness
- Spawns are horrendous at times, spawning directly in front of 2 enemy’s never feels good, especially when its consistent
- base movespeed feels a tiny bit too fast
- lack of blood is a shame but thats whatever
- The “explosion” or whatever it is whenever someones headshotted or whatever is genuinely so annoying
- the ambient noise in maps is awesome, but less us turn it down or off, i dont want to confuse the map for footsteps, ever.
Cosmetic/Battlepass issues… consumer friendly right? 30 levels for this test past, 18 of which are wasted on boosts and your other shoulderpads…
- The 10 basic colours we’ve had for the past decade should be the default 10 armour coatings you get, yeah some are there but i still think the starting amount of colours is too limited
- EXP boosts should NOT take up a single level in the pass. They should be addition rewards to an existing item. This is bloat, and not consumer friendly.
- Shouldpads should be UNLOCKED IN PAIRS. It functions like this in MCC. 1 shoulder pad per level isnt consumer friendly.
- Armour attachments should be colour-able, whether its with coatings OR a toggle on or off for them to accept colour, im not going to spend money on armour that looks cool that i cant even change the colour of. I understand this is how it was i reach but its 2021 let us have more control not less.
- The overall way you go about equipping items is super clunky, let me just double click to equip pls
- opening the battlepass shouldnt back you out of your queue either.
HUD/UI
- outlines are still terrible, i shouldn’t need to double or triple check to see if its a friendly or not. great idea just not for halo
edit, ive found some settings with it i enjoy (Bright yellow enemy, purple friendly) but would still prefer solid forced colours - score should be at the top of the screen not bottom middle, unnecessary use of space, makes it feel cluttered
- Cradle too compact still, its clean but not what i want in a UI for halo
- Power up icons indistinguishable, cant tell if its a cammo or what
- the option to toggle a classic format Ul would honestly go a mile, nades top left ammo top right powerup hovering on the side
- all grenades need to be visible
- Oh Christ are the menus kinda bad, smaller font please, collapsible lists, grid view for armours… please halo 5 unironically had better menus and thats a statement
- Dynamo has an icon too similar to spike grenades
Weapon/equipment stuff
- hammer actually feels good
- BR feels under powered yet again, this may be me sucking though… individual burst speed maybe?
- Repulsor needs a slower cooldown
- Drop wall still doesnt feel that impactful
- The sniper does feel better but still a tiny bit on the clunky side
- AR too accurate over 25M
- Needlers perfect
- Heatwave too weak still even in vertical mode
- greengun charge too slow
- heatwave alt fire doesnt do enough DOT
- pulse plasma not actually a carbine carbine just isnt worth picking up, unironically make it singleshot
- sidekick is inconsistent as hell but fun
- Commando not a better DMR replacement, however fun to use so ill allow it
- Dynamo grenades have VFX too close to plasma, just change the colour or something for visual clarity
- No grav lift right now, it serves a different role in the sandbox to Repulsor s
Maps
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recharge i
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isnt bad dispite being unconventional for halo
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i think placements for equipment are still off
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the area with heatwave and the pillars feels too small?
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Livefire
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pretty good overall, too much white
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booring layout
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Bazaar
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remove invis walls around the doors, add 3/4sec kill bounty or something
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the vent area needs a way to traverse past the gap without a near impossible skill jump or use of equipment
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CTF?
…