In Halo Automatic Weapons have been one of those things alot of players don’t get. So I’m going to clarify what Automatic Weapons are meant to do, where I think Bungie has gone wrong in the past, and what I think 343i should do about it.
Now, here’s the purpose Automatics have been designed to serve since Halo CE:
Automatic Weapons provide new, casual, and less skilled players with the ability to get used to the game. I personally think that for the AR, this has always been a good thing to have, but unfortunately unnecessary in Halo 2 and Reach when the Precision “skill based” weapons, have required slim to no skill to actually use.
This leads me to the philosophy in Halo 4 that the DMR, BR, Carbine, and Magnum should have a difficult learning curve ON PURPOSE. But once learned, you should be rewarded with a more overall powerful, and useful weapon. Vs the AR, which should be weaker overall, but in the hands of a less skilled player, should provide them with a much easier learning experience, and the ability to score quick-enough kills.
However: I think the AR is the ONLY Automatic weapon that should be treated as a “Learning Weapon” and should sacrifice power for ease of use. Halo CE is the only game that treated it’s other main Automatic, the Plasma Rifle, this way. The thing was a beast, but took skill and practice to use. Every other Halo game, has since branded ALL Automatics “Learning Curve” weapons, even though weapons like the Spiker, and Plasma Repeater, are honestly quite difficult to use beyond extreme close range.
Weapons like the Storm Rifle, and Needler in Halo 4 honestly deserve to be ACTUAL weapons, choosing to spawn with the Storm Rifle, or call in a Needler in an Ordinance drop is something a skilled player should honestly consider. The reason I think this is because the Needler is meant to be a semi-power weapon, and Plasma Weapons are honestly far more complicated to use than even precision weapons. Leading Shots is alot more difficult than scoring headshots (one of the things I liked about Halo CE’s Plasma Rifle was that BOTH leading shots AND Headshots counted, and were important).
So, TL;DR, and summarizing point is: The AR is a great weapon for helping new players along the learning curve, and should definitely be the first weapon available to custom loadouts. But I believe that every other Automatic weapon in the game deserves a place in mid-high level play, and should be designed with both a broad skill gap, and an appropriate kill time in mind.
PS: In fact, having a UNSC automatic in mid-high level play would be an excellent reason to, say, re-introduce the M6S SMG from ODST, since the only other Automatics we know of so far are the Storm Rifle and Needler.