> > > > > > > I’d argue that in most halos the automatics weren’t completely useless.
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> > > > > > > In Halo CE the magnum certainly dominated in Multiplayer, but in Campaign or any situation where there wasn’t Magnum spawns the Plasma Rifle was fantastic.
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> > > > > > > In Halo 2 Dual Wield was perfectly capable of handling close quarters encounters with the Battle Rifle.
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> > > > > > > <mark>In Halo 3, Single Plasma Rifles, or Dual Plasmas were fairly effective, especially with the BR weaker than ever. Though the other Autos were pretty ineffective.</mark>
> > > > > > >
> > > > > > > In Halo Reach, the Automatics were by far the weakest they’d ever been, though the Plasma Rifle - DMR/NR/Pistol combo was very effective, the other Automatics were all overshadowed, but not so weak they weren’t good enough if you had a good strafe, and got the jump on the enemy.
> > > > > > >
> > > > > > > In Halo 4, the AR/Storm Rifle are actually very good weapons. They don’t have the spotlight because of a hardened pre-disposition to take Precision weapons over Automatics (mostly because of the utility valu), but both these weapons function great as primaries if you know how to burst-fire and modify your playstyle to work with them.
> > > > > >
> > > > > > I would never say that. What makes them ineffective would you say? Is it the map and it’s structure, your movements and placement, or the range and damage output of the weapon?
> > > > >
> > > > > The PR in Halo 3 was a CQC beast actually. 3-4 shots would cripple shields and you could deliver the punch. Dual wielded PR’s was like facing a turret. If anything one could only say they were useless if they were out of range, or didn’t know how to use the gun.
> > > >
> > > > This, it was hands down the most automatic Beat-Down automatic in the game. It could also drain shields fast enough to swap-headshot and beat 4 shots. And it suffered the smallest damage loss from Dual Wield, resulting in the fastest Automatic killtime in the game provided you’re able to lead your shots.
> > >
> > > I am sorry, I shouldn’t have quoted all of the paragraph when I really only wanted to know more about this statement: “Though the other Autos were pretty ineffective.”.
> >
> > Well the AR, SMG, and Spiker were all pretty much useless compared to the BR. That’s pretty much all I meant. Even up close a 2 shot beat-down would at least guarantee a tie with an AR’s 6 shot beat down. And SMGs and Spikers were no better off in any way than an AR.
>
> I disagree. I think the AR and SMG were good alone. The SMG and Spiker were extremely good when dual wielded.
>
> I do think that our belowed automatic weapons could have been more affected by the Halo 3’s netcode than the Battle rifle. The reason for why I believe that is that we always hear the term “Host AR”, but never “Host BR”.
>
> It is either always “OMG HOST AR, HE KILLED ME SO FAST”, or “HE EATE SO MANY SHOTS, HE MUST BE HOST”.
>
> Another reason for why I believe the automatics are more impacted by the Halo 3’s netcode is because of a match I just can’t get out of my head where I got absolutely destroyed in every one on one battle against the host of the game walking around with dual Spikers in a Social Slayer game long time ago. I honestly think I remember he killed me 12 times with dual spikers …
>
> Since I’ve played so many games in halo 3 I feel I’ve got a fairly uniformed view of them, where I have ended up thinking that the automatics in Halo 3 actually is pretty good.
The SMG and the Spiker where the worst alone. The Spiker got worst in Reach as well. It was just a Covenant weapon that only should of been picked up when you had no other choice.
I’m sure the netcode had little affect. Like i said I’ve played thousands of Halo 3 games and blaming host for anything was pretty rare. Maybe i would hear it once every 20 games.
Well that whole paragraph is a little mixed up IMO but i think you are saying that in a Social Games when you fought a player that had Dual Spikers in 1v1 combat than you lost to the person. I’, just saying. That is one game, that guy was able to destroy in. I’m sure you’ve heard of the people bragging about how good their BR is- See thats another issue with Halo players now. They complain about equal starts and how weapons need to be on the map but those weapons on the map need to be stronger than the one you spawned with. They the automatics aren’t and are mostly ignored. people would rather drain someone else of all their blood than give a drop of their own.
Automatics in Halo 3 were just as bad as in 2 and Reach. Nothing changed and with the thinking you have nothing will. They only seem over powered now because people are just now getting killed by them. So the blame the people using them for having a lack of skill, saying their precision weapons are the only weapons that take skill. In case you haven’t noticed this is madness at its peak.
We all know which one is better by far but yet all the precision lovers want it to remain dominate instead of bringing the guns on fair grounds.
There are two golden triangles. Both of these have been harmed drastically.
Grenades,Melee,Guns 33%,33%,33%
Precision,Automatics,Power ?,?,?
the first three have been hurt by equipment and AA’s, the second by favorite. Just look at the Power weapons now. Look at the past of all three of the weapons. Which one hasn’t changed and is at the far bottom. I put up those numbers because of the chances of getting kills with each one of the others equally spread across the map or just simply available to players.
So lets figure out how it would go if players got to choose which weapons they spawned with.
Would players go for the Precision & Power, Automatic & Power or Precision & Automatic.