Auto-sentry, Active camo, Regen. field

Out of all of the Armor Abilities to be shown, there are 3 that have been shown on the list, yet no gameplay of them has been shown. These 3 are the Active camo, Auto Sentry, and the Regeneration field. We have not received any information regarding these 3 AAs, and they seem to be the most controversial and hardest to balance of them all. What would your opinions be on these 3 yet to be seen armor abilities?

Camo I’m assuming is just like, or very similar to Reach. I can’t see many ways to balance such a thing without eliminating its purpose.

Auto Sentry could be balanced in a way, however Just can’t see it fitting well into multiplayer. Your increasing a 4 man team into 5.

Regeneration field could be used in multiplayer I guess, but it would have to be severely nerfed from its counterpart in halo 3(because you can not carry it on you from spawn).

In fact, I’m willing to bet that all of these will be campaign exclusive abilities(like the auto turret and invincibility pickups in halo 3) and possibly an place-able AA in forge. I don’t think any of them will be options to spawn with in matchmaking

i would like the senturey gun to maybe use YOUR ammo, or at least have limited ammo, so it cant be abused, maybe only shoot in 1 direction and if players get behind it they can detach it like a normal turret and use it to their advantage (only available to opposite team)

> i would like the senturey gun to maybe use YOUR ammo, or at least have limited ammo, so it cant be abused, maybe only shoot in 1 direction and if players get behind it they can detach it like a normal turret and use it to their advantage (only available to opposite team)

Um… No.

Assuming the Auto-Sentry (not Sentry Gun) is anything like its equipment counterpart from Halo 3 it will be a floating… thing that can turn 360 degrees (I think, correct me if I’m wrong) and shoot. But it won’t be very powerful at all, like if it gets in a 1v1 fight with almost ANYONE online it will get destroyed way before it kills the Spartan. However, it COULD give you the upper hand in a fight in MM. But so the other AAs. Also, I think it would have a very substantial recharge time, and will only last a limited amount of time too, say 45 seconds (likely less).

> > i would like the senturey gun to maybe use YOUR ammo, or at least have limited ammo, so it cant be abused, maybe only shoot in 1 direction and if players get behind it they can detach it like a normal turret and use it to their advantage (only available to opposite team)
>
> Um… No.
>
> Assuming the Auto-Sentry (not Sentry Gun) is anything like its equipment counterpart from Halo 3 it will be a floating… thing that can turn 360 degrees (I think, correct me if I’m wrong) and shoot. But it won’t be very powerful at all, like if it gets in a 1v1 fight with almost ANYONE online it will get destroyed way before it kills the Spartan. However, it COULD give you the upper hand in a fight in MM. But so the other AAs. Also, I think it would have a very substantial recharge time, and will only last a limited amount of time too, say 45 seconds (likely less).

I would imagine it doing very low damage, and only being able to attack in one direction(turning up to 15-20 degrees each way to attack) having very low health and range as well. you could pop it down at some choke points to assist your team, but not outright block entry to an area. and yes, I would imagine 30-45 second recharge, as well as blowing up after about 20 seconds.

I honestly don’t want to see Active Camo came back. In Reach, even if you had your reticule on the person that was invisible (and they were not moving), their name would not pop up and you could walk right past them without knowing. Although they did make it possible to find the person if you could find the center of all the red dots.

There is no way to make Regen field or Camo balanced AA’s off spawn, anything that effects base player traits(ie: transparency,health,damage,ect.) should be a power-up. Spamming power-ups is why Reach AA’s ruined the game.

All 3 of them sound terrible

The ONLY PLAYLIST that should have these AA’s is ACTION SACK

> There is no way to make Camo balanced AA’s off spawn…

You really think so? Here is an idea which could make it balanced:

> Give active camo moderate duration and disable weapon usage, or perhaps restrict it to melee weapons only. This could still work effectively, say for infiltrating an enemy base undetected on objective games… and to discourage camping, perhaps make it give off some noise to let anyone in close proximity know someone is using it (if Promethean Vision isn’t already a good enough discouragement XD).
>
> This is basically how active camo works in Battlefield 2142 (the futuristic one), which is where I got the idea from. You can’t fire any weapons while it’s in use, and it gives off noise to let nearby enemies know you’re using it, just for balance sake.
>
> I think in this way, camo as an AA could work well in Halo.

If Active Camo isn’t included, then there won’t be much use for Promethean Vision as it was intended to counter it.

I personally hate all of those being an Armour Ability. Active Camo should have been a part of the ordinance drops or on the map.

Auto Sentry seems like the grossest thing to me: You don’t have to do any work, it does it all for you. Seems like it’s just not fit in Halo because I think the only thing that should determine how your enemy dies is the bullets from your gun, and your actions. It just doesn’t seem fit in an awesome FPS like Halo.

Regend shield could be alright, but I think it should only regenerate your shields fully once, or by one shield amount or else it’ll be like those refresher one on ones of beating down in the field.

> > There is no way to make Camo balanced AA’s off spawn…
>
> You really think so? Here is an idea which could make it balanced:
>
>
>
> > Give active camo moderate duration and disable weapon usage, or perhaps restrict it to melee weapons only. This could still work effectively, say for infiltrating an enemy base undetected on objective games… and to discourage camping, perhaps make it give off some noise to let anyone in close proximity know someone is using it (if Promethean Vision isn’t already a good enough discouragement XD).
> >
> > This is basically how active camo works in Battlefield 2142 (the futuristic one), which is where I got the idea from. You can’t fire any weapons while it’s in use, and it gives off noise to let nearby enemies know you’re using it, just for balance sake.
> >
> > I think in this way, camo as an AA could work well in Halo.
>
> If Active Camo isn’t included, then there won’t be much use for Promethean Vision as it was intended to counter it.

Trust me. Promethean Vision will be useful for MUCH more than just finding players in Active Camo.

They all sound like terrible AA’s that should be kept Spartan Ops exclusive for the sake of balance.

Auto Sentry is probably gonna be just like the one from Halo 3’s Campaign, and that’s Forerunner, so that would make perfect sense.

> I honestly don’t want to see Active Camo came back. In Reach, even if you had your reticule on the person that was invisible (and they were not moving), their name would not pop up and you could walk right past them without knowing. Although they did make it possible to find the person if you could find the center of all the red dots.

That’s the point of Active Camo, people aren’t supposed to know you’re there.

I was thinking Active Camo as a pick up, and instead of a camo armor ability, Photoreactive plates, like the SPIs use.
Unlimited use, not NEARLY as good as Active camo (More of a chameleon effect. Ever see Agent Carolina during RVB with her cloak? Something to that effect) and it would also lower your shield strength to about half when in use.

>

Or just make it an ordinance reward.

Scrapping Powerups for dumbed down AA versions was one of the dumbest things Bungie did with Reach.

> >
>
> Or just make it an ordinance reward.
>
>
>
>
> Scrapping Powerups for dumbed down AA versions was one of the dumbest things Bungie did with Reach.

That’s stupid though, why take away the only ability for players who prefer stealth?
And Active Camo would still be an ordinance reward, you know.

> why take away the only ability for players who prefer stealth?

Because invisibility should be earned. We have Sprint as a standard now, throwing in Camo with it is just dumb. Running straight up to your enemy while cloaked isn’t “stealth”. Taking smart routes, knowing when to move, and crouching at certain times to confuse your enemy is more stealthy than that.

> > why take away the only ability for players who prefer stealth?
>
> Because invisibility should be earned. We have Sprint as a standard now, throwing in Camo with it is just dumb. Running straight up to your enemy while cloaked isn’t “stealth”. Taking smart routes, knowing when to move, and crouching at certain times to confuse your enemy is more stealthy than that.

Yeah. OBVIOUSLY.

That’s why it fades out when you move.

Also, you think you can’t just sprint up to people with a pick-up cloak?

Well, I imagine that the Regeneration Field will work like Halo 3’s, but lasts for a shorter duration.

> > > why take away the only ability for players who prefer stealth?
> >
> > Because invisibility should be earned. We have Sprint as a standard now, throwing in Camo with it is just dumb. Running straight up to your enemy while cloaked isn’t “stealth”. Taking smart routes, knowing when to move, and crouching at certain times to confuse your enemy is more stealthy than that.
>
> Yeah. OBVIOUSLY.
>
> That’s why it fades out when you move.

Oh you were talking about the Reach version of camo? The one that’s only purpose was for people to hide while getting spawnkilled and camo sniper because they couldn’t outsnipe anyone without it?

Yah, that version isn’t stealthy whatsoever, it’s just annoying.