I think auto mute should be removed from Halo: Reach, or at least changed. Why? Because it simply isn’t fair to a lot of players. If you play MLG, a lot of teams mute one another so they can’t hear what the others are talking about in-game, if that happens enough the people could end up auto muted in all playlists just because they like the MLG playlist.
I don’t play MLG but I am currently auto muted. Mainly because I am sometimes a jerk on Living Dead and like to mess with people. I don’t do this all the time, and I’m generally a team player. Heck, I’m not even on the mic that often on other playlists or even on living dead, but when I am I would like to be able to communicate with my team and auto mute prevents me from doing that. As I said, I don’t talk much and I don’t play MLG, which means either people just mute others even when they aren’t talking, or it only takes a few mutes in a short amount of time to earn an auto mute.
I think this needs to change. It takes about five seconds to mute an entire game full of people when you’re in a match, and a little longer than that in the lobby since you can’t just hit x to mute, so it’s not a hassle and it’s really relatively easy. I just don’t see the need for auto mute as a feature and I think that if it’s possible 343i should consider removing it in the TU.
I understand that a lot of people get auto muted for screaming into the mic and being a general annoyance for everyone in the game, so I think it would also be perfectly sensible to change it to require more mutes before someone is auto muted. My point is that the system as-is is not balanced and is a real annoyance for anyone who needs to talk to their team.
I know this isn’t very well-written, I’m very tired right now and just did my best to avoid run-on sentences and things like that.