Auto kick for players who die too much?

Fair point - I’d say around 10% or less of the games. It’s just not something I’ve ever encountered in 20 years of HALO - well maybe with XBconnect.
As far as helping - that’s always the goal but Infinite has very little cooperation (not 343 issue) - folks just don’t use mics anymore and there is a large percentage that don’t care much. I personally believe its related to being free.

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Your assumptions are incorrect. I do not dislike playing with new players - in fact more the merrier. New players to FPS games should probably start with bot training to get the hang of maps, movement, etc. It behooves these players to practice a little, maybe watch a youtube video or two, and invest in a cheap mic to communicate (or just listen to teammates). This is assuming the players want a positive experience for their teammates too. The players I am voicing issue with are the ones that just run straight into the middle or 1 v 3/4. At some point, if a player is interested in teamplay, they will follow better players or be cautious. Going 0-20 or 2-30 is totally unfair to teammates.

Uh, PCs have a massive advantage over consoles for Infinite. If you played the game, you would know this.

Hey I’m not thrilled about the idea but if you’re playing to 50 and one person accounts over 50% of the points for the other team while contributing nothing, it’s not fun. This is unheard of in HALO 1-5 & Reach. I only play HALO so I can’t comment much on your example but it was a decent point. I’d counter that if you’re new in Infinite, bot training would be a proper start to learn maps and weapons. Also new players in past games would at least run with teammates and communicate. Maybe with the game being free players have nothing invested and little interest to try a little. Again not excited about the idea of kicking folks from games but what happens now is a player dies a bunch, teammates quit out and then bots jump in causing even more of an unbalanced match. This only leads to lopsided scores but at least the games end quick.

I believe quitting games penalizes you by putting you in with other players who quit a lot (that’s how the older games worked). I would happily run with a group but +90% of my HALO friends have left the franchise after 5. I really wished there was an option to join up with players from previous matches as before so these kind of issues would be reduced.
I hope one would realize that dying that many times consecutively is not fair for teammates. Most players in the past that were learning would try to follow teammates or communicate/listen. Infinite has bot training that would go a long way for these players.
I do appreciate your point of view :smiley:

Not thrilled about kicking players but it’s pervasive enough that I made a post. It so bizarre that people are dying this much (haven’t seen it going back to HALO 1). Players new to FPS/HALO should on their own spend a little time in bot training and at the least try to play with teammates either by following or communicating.
Agree with sentiment of incorporating new players.

Bad teammates is fine, but 2-30,15 straight deaths, etc? That’s not fair to the other 3 players.

On your worst of days, do you go 2-30 or 1-20? Die over 15 straight times? If so, do you attempt to work with teammates and maybe score some assists?
My gripe is with the ones that don’t even seem to be trying. The game has bot matches for folks new to FPS/HALO.
Heck if a teammate goes 0-10 or 0-20 with a bunch of assists I’m good with that and would continue playing matches with them if the game had that feature.

I honestly thought you were joking at first. That’s a hard take. I would be okay with temp bans until someone gets above -15 KDA.

We’re always communicating. Just yesterday, he went 15-30 and 8. Comms the whole time make it manageable and fun.

What if there was an option for people going 0-15 to leave without consequences instead?

“Trolling” is a heavy word for it, and based on your response, the usage of it was probably laced with a little too much spite. Though, upon second read, I find your concept a lot less outlandish than it was when I first read it. Allow me to elaborate.

To start, the reason I proposed my statement and jest was a simple knee-jerk reaction to the premise of kicking someone from the game in response to having too many deaths. However, as I was siding primarily with public opinion, I failed to look further into the small detail you provided: dying 15-20 “straight times.”

With that detail in mind, and with a clearer conscience than I would’ve had at the time, your angle actually does make some sense. If somebody is dying a lot, then it’s reasonable to assume that this person is playing against people they’re unable to win against, and some sort of system should be in place to stop them from sandbagging lobbies by no fault of their own.

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then explane me this:
halo infinite has release last year same with the multiplayer how do’s the game know you are new to the FPS game or have play a lot off then like COD or battlefield?

since there is no system like that can see if you are new to the FPS game’s or have play a lot off then.
and still that there are bad to not means there are new to the FPS game’s at all.
since Cod and battlefield players are maybe also try to play halo multiplayer for the first time also and both cod and battlefield have a compleet diffrend multiplayer level and systems what halo has.

there are teammates that only talk thrash talk to there teammates if there not do something there wane do.
so the mic idea is bad all since most people are listing music on the background like me so thats something not going to help.

the better players are not always the best at all to folow at all.
i have play also a lot off shooter game’s like Cod and halo and i give realy no crap about the better players at all since i play for the fun and wane enjoy the game and do my own thing since its more enjoying and fun i have.

bot training is the worst thing all players hate since its so boring.

let me tell you this.
bots are compleet useless and are worthless like crap.
you are think stupid if you think bots can help new players play the game better.
bots are more brainless then somebody new to the FPS game.
have you not watch on youtube how compleet broken and worthless the bots are in halo infinite.
there cant jump on things or from things what a normal player can do.
the same with shooting good there are worthless.
same with a game type like CTF there are so worthless if there pick the flag is something your team is doomd for good if the bot has the flag from the enemy team.

so what you are telling is compleet crap since bots are compleet worthless in any game.

and here is a good idea go work for a FPS developing company like slaghammer then ask then for your stupid idea i bet for sure you get big hate from then about that idea and maybe you can leave the company also at the same time for that stupid idea.

Lol :rofl: I gotta say this is quite funny. But I do understand your pain :disappointed: in most cases. Which is why I think in gametypes like Team Slayer the option from the past where Death carries a heavy price should make a return to Halo Infinite.
Basically this was a option that you could turn on in Halo CE and Halo Reach. What it did was made it so those that die constantly without getting a kill would take longer to spawn back in the game and those that get kills spawn in faster. Which made the match balance out for those that are actually trying to win and those that die a whole lot will wouldn’t make the whole team suffer.

So, for example
Normal respawn is 5 seconds
Death without kill – Every death without a kill adds 2 seconds bonus time to your respawn and every kill takes away 2 seconds from the bonus timer.
Personally I don’t mind having this on for gametypes like Team Slayer but for objective gametypes it should definitely stay off for those that play the objective more then getting kills.

Ah yes I think gatekeeping Halo and not allowing newbies to start playing Halo will be great for the game’s fanbase, popularity and population…
Especially great for the population

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A perfect way to scare new players away

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Bring back betrayals

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LMAO, what an L take. Nah this has to be bait, there is no way you are legit asking a game to discourage players who aren’t good at it just so you can (maybe) win.

You do know winning isn’t everything right? Like people can get into games because they’re fun to play and for no other reason. And KDA is not irrelevant at all unless you’re maybe in the pro scene, otherwise who cares? I imagine you say this and the modes you’re playing are probably BTB, fiesta, and quick play. Grow up my dude, it’s just a game.

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You misunderstood my statement. New players on their own accord should start with bot training. No need to design a program to push them into that. Mic is for talking, not listening. People who play music/trash teammates can be muted.

So you are not new to FPS, I am only talking about the ones who are totally clueless to the game. I doubt you are running 1v3 or 1v4 and dying +15 times in a row.

Bot matches are useful to learn the maps, weapon locations, gameplay, etc. Again you missed the point. A new/unskilled player is far worse than a bot. These players are not “normal” players. Normal players do not go 0-20/2-30.

Here’s an idea - trying understanding what the topic is before running your mouth off like a fool.

bot training is not the same as in the basic multiplayer at all.
the players like you and me are doing compleet diffrend things in each match then what bots are doing.
a bot is doing what is make for and most follow it.
if there are 4 players on 1 place thats something we as players know not to go there but a bot not knows that a walks automatic that way more.
same with shooting it shoot miss more then we as players do.

in the past from halo game’s like halo reach and halo 3 i have die more then 20+ time’s sometime’s and have play some match’s where i was the only player left from my team so it was a 1 vs 4.
so things like that i have see in my match’s.
and there are time’s where it was a fair fight 4 vs 4 and still die a lot so and has less kills.
so what it was more a bad match and got worse luck in that match’s.

look my halo 5 stats how worse it is with a 0.848 from 210 matchmaking game’s in total.
my total kills are in halo 5 2912 and death’s 3432 in total.
so my K/D ratio is worse so with your idea i most play bot training more for somebody that has play a lot off cod game’s and halo game’s that is more worse in general and i give not a total crap about the K/D at all.

i learn the map from the multiplayer between players and not bots.
thats something i do with the COD game’s also by play the multiplayer a lot and learn the map good and know witch weapon is good for what type map and what for weapon is bad for that type map.
since you learn if its a rush map where a sniper weapon is compleet useless and most use a LMG,sub or assault rifles on that type map.
since you learn the map good what the most use road the enemy teams most time’s use.
same where each weapon spams and vehicles spam.

your idea is to scare the new players away from the game at all.
and thats something we really not need at all.

edit: if you not like it that some people are against your idea and hate your idea since its bad for the game at all in general then why you post it on the open forum in the first place.
i am one off the players that give no crap about the K/D stats or the W/L stats at all i play this game for the fun and if somebody thinks this game most have players that have a good K/D stats to play the multiplayer at all then are compleet wrong with it.
there is no game that is only be make for only good players where weak players and players that are not good are not welcome to play it.