Auto-Explore for Scouts

This is a suggestion and is not needed for the game to be great. But its a very common feature in most rts games.

Basically for anyone that has not played other rts games it is just something you enable on a single unit or multiple that would allow them to to auto-explore the map. Mostly used on scout units but some ppl would use them on attack submarines.

I would like this for the reason that after the beginning of the game in halo wars I was usually to distracted to effectively scout others bases. I would normally just help others attack when they sent out the signal or send one of my army ahead to check out the base.

If they go for social/ranked play which I hope they do it could be disabled in ranked play.

Like I said completely not necessary but it would be something that could make one of my favorite games even better.

That’s a decent idea. But I don’t know* if it would work in the mechanics of Halo Wars.

Not much would have to change it could be exclusive to scouts and they could change it so scouts dont give line of sight for allies. Keeping communication as key. So only the player that owns that scout would get the intel unless they share it through communication.

I have played alot of rts games in my day and halo wars is probably my favorite but I tend to not use scouts except at the beginning unlike in other rts games.

Auto-explore in other games is pretty terrible tbh because they just walk into conflict. It would be cool if they made it were the hog or ghost would try to keep conflict to a minimum by fleeing.

I know feature like these are rly useful for big maps like in Sins of a Solar Empire or other 4X games but i dont know how i would feel if it was in Halo Wars, you know what i would like i would like for warthogs and ghost to have an autocollect minerals feature when you move them near a few of them, so tired of sending warthogs to area and then forgetting to set them on the boxes

thats an interesting concept. a unit that has intelligence enough on its own to explore, and avoid conflict, while effectively scouting.
in the army we set parameters for the beahiour of a unit. that is to say, there are criteria for engaging the enemy, and criteria for avoiding, and disengaging with the enemy.
perhaps that might be incoperated as well. not just a scout, but a programmable scout of sorts.

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> thats an interesting concept. a unit that has intelligence enough on its own to explore, and avoid conflict, while effectively scouting.
> in the army we set parameters for the beahiour of a unit. that is to say, there are criteria for engaging the enemy, and criteria for avoiding, and disengaging with the enemy.
> perhaps that might be incoperated as well. not just a scout, but a programmable scout of sorts.

Yeah other games at least have the explore part but none that I know of actually have any intelligence they just run into a army.

I would be fine with just the normal explore part but adding that the hog would use its speed to get out of harms way would be a nice touch.

I recall Star Wars: Empire at War had that. Sort of. It was a ‘hunt for enemies’ feature. Helpful for cleaning up remnants.

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> This is a suggestion and is not needed for the game to be great. But its a very common feature in most rts games.
>
> Basically for anyone that has not played other rts games it is just something you enable on a single unit or multiple that would allow them to to auto-explore the map. Mostly used on scout units but some ppl would use them on attack submarines.
>
> I would like this for the reason that after the beginning of the game in halo wars I was usually to distracted to effectively scout others bases. I would normally just help others attack when they sent out the signal or send one of my army ahead to check out the base.
>
> If they go for social/ranked play which I hope they do it could be disabled in ranked play.
>
> Like I said completely not necessary but it would be something that could make one of my favorite games even better.

great!

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> I recall Star Wars: Empire at War had that. Sort of. It was a ‘hunt for enemies’ feature. Helpful for cleaning up remnants.

Yeah alot of games have something like this if not the same thing. I think halo wars is the only game with a scout unit that didn’t have it that I have played.

great idea

I don’t understand this at all…

How does a unit auto scout? How does it effectively determine how to scout? What makes its scouting effective?

A large part of RTS’s is knowing/reacting to what your enemy is doing and this is done through scouting. Manually. Seeing what buildings they have, what units, whether or not they have expanded…

Setting that to some measure of automatic dumbs down the game. As it is, Halo Wars is already an incredibly basic RTS. It doesn’t need to be any more basic and simple. You need to be able to manage your economy and your units in an RTS and that includes your scouts.

This would be awesome, in the first halo wars, I completely neglected scouting, due to my lack of multitasking

Have you played any other rts its in basically all of them launch empire earth or rise of nations or really any of them it’s in there. It just makes them roam the map so you can worry about other things you can still order them to scout normally most ppl do right before a attack anyway this just allows you to keep scouting.

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> Have you played any other rts its in basically all of them launch empire earth or rise of nations or really any of them it’s in there. It just makes them roam the map so you can worry about other things you can still order them to scout normally most ppl do right before a attack anyway this just allows you to keep scouting.

Starcraft - No auto scout

Age of Empires - No auto scout

Supreme Commander - No auto scout

Command & Conquer - No auto scout

Let’s lift the curtain on what this really is. You people don’t want the responsibility of actually managing your economy properly or adapting. You want to be left alone to build an army according to a preset plan with no adaptation to changing situations. That’s why you don’t want to scout. You can’t be bothered to.

If you can’t be bothered to scout, what makes you think you’ll have the time to look at what your auto-scout has revealed and make in-depth analysis and decisions about your enemy? You’re not going to. You’re going to do the same thing you always do, regardless of the situation.

That is not what an RTS is about.

1 how does this have anything to do with your economy everyone knows how to make a economy its not that hard to build supply pads or send a marine to pick up a box.
2. It’s not hard the game already tells you when any unit is attacked and since units auto attack it shows up on your radar.
3. Anyone who plays a rts still scouts normally before an assault or to build a counter to what they built. It’s not rocket science. This just gives a option for when your busy engaging or doing something else. It’s still more efficient to scout normally it has no brain its just random movements.
4. I feel like your complaining just to complain its a totally optional feature that does not effect you in the slightest.

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> 1 how does this have anything to do with your economy everyone knows how to make a economy its not that hard to build supply pads or send a marine to pick up a box.

It’s not that hard to manually scout. When you are not scouting, you are managing your economy. There is more to this than simply “build a supply pad.”

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> 2. It’s not hard the game already tells you when any unit is attacked and since units auto attack it shows up on your radar.

But you still need to manually jump to that location to see how many and what exactly is attacking you…

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> 3. Anyone who plays a rts still scouts normally before an assault or to build a counter to what they built. It’s not rocket science. This just gives a option for when your busy engaging or doing something else. It’s still more efficient to scout normally it has no brain its just random movements.

Have you not heard of shift-clicking/multiple rally-points? This lets you que consecutive rally points for one (or multiple) units to follow automatically in the order that they were set. Even Halo Wars had a basic version of this. Since normal scouting is more efficient, why bother including a less effective alternative?

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> 4. I feel like your complaining just to complain its a totally optional feature that does not effect you in the slightest.

I am against the unnecessary dumbing-down of an already basic/simple RTS. That is why I am against it. Scouting is a part of the strategy element of an RTS. Making it automatic weakens the real-time strategy premise.

Why not include extra options your just complaing for no reason and no it doesn’t weaken the premise the main pioneers of the genere all included this in there games. Not many of them exist anymore being the reason Microsoft has to reach out to make this game. Sad because most rts games made recently are garbage.

I as a person always set one scout on auto-explore and used a second to scout before attacks and you really make it sound hard to go to the area of conflict I have never seen a single player not look at the area there map is literally flipping out about.

As I’ve already stated, I’m not disagreeing for no reason… I’ve given reasons.

Also, I’m not complaining, I’m disagreeing with your idea.

Halo wars is one of the few RTS games I play (I only play on console) Halo wars was incredibly simple. I don’t want to rely on the game to decide how to scout for me, and I don’t want my enemy to let the game play itself (in any capacity). You have swapped between saying lots of RTS games have it, and, when pressed by | The Rudy |, only the early games did. Early Video games had limited lives, or completely preset scripts for enemies to follow. Adaptability as part of the role player is part of modern gaming. Modern gaming has some scripted sequences, but enemies can react in different ways. Letting the game do something, potentially better than a person, doesn’t belong in a game, especially for a task as simple as scouting.
I don’t understand why you want the game to do the work for you. It is a game, play it.