Please, keep it clean, and on-topic. This way, the Monitors won’t have to clean up our mess.
An Open-Vote Poll is up top for your opinionated ease, and for those who don’t like typing. Or maybe just one of those. You decide, but please post specific-thoughts if you have them.
The removed playlists/gametype zones are: Anniversary BTB, Anniversary FFA, Action Sack, Firefight Doubles, and Squad DLC. Please stick to these topic-playlists unless referencing others for compare/contrast.
Personal Opinions:
Anniversary FFA was a way for Classic Halo lovers to enjoy Classic Halo. It had the Awesome Magnum, the medium-to-master AR, and other perks. It really was a flashback to Halo: Combat Evolved’s offline multiplayer. With its removal, I am disappointed, but I cannot say I’m surprised. It had less than a fourth of the amount of people than Rumble Pit, and thus was bound to be removed. However, I am against its removal due to it being an accessible playlist through the Anniversary Multiplayer Playlist, which those are the only ones available on the Anniversary disc.
Anniversary BTB offered an outlet for Classic Halo; on a much larger scale. Heavy magnums, quick-snipe battles, and raging against people with the Ghost due to their lack of Armor Lock was great! This is probably the biggest mistaken removal I have ever seen Reach take on. The population is always fluctuating, but mostly in a positive manner. It also doesn’t offer an BTB Heavies variants, so it is not clogged up with unavoidable, one-hit-kill vehicles. With the options for DLC-matching now forced upon the BTB playlist, chances are slim for playing these maps. In fact, it’ll probably bring you less than the odds of finding 10-12 people in the Squad DLC playlist that have Anniversary maps. What a shame it is that this is being retired, truly. In fact, it deserves this rather-disappointed (and large) frowny face:

Back to the topic; Firefight Doubles doesn’t come as a surprise, given the stress held between two people on different TV’s with that much lag. However, this does reduce the Co-Op options on Reach, and is therefore a bad idea. It is more likely that “this one guy” will have “this one dude” over to his house to play Reach Firefight than him throwing a party while his parents are on a luxury cruise and playing Reach with “this one dude”, “this one chick who has played Halo”, and “this one chick/dude who hasn’t played Halo”. Okay, so I exaggerated a little about the possibility of two guys AND two girls playing Halo, but I meant the part about the one girl at minimum.
(And the luxury cruise)
Squad DLC was a long-expected retiree, but that’s not to say it wasn’t depressing to hear of it’s departure. The least they could do is make a full-merge with Super Slayer and Squad DLC, so that the matching options put the DLC on a higher tier than Anniversary matches, but still lower than Standard matches. This would also help separate the notion of it being a “more-diverse” Team Slayer.
Okay, maybe not. But it would at least allow a way to keep all of the DLC as a top priority to any Halo-lover, and to keep the buying options as a good idea.
Finally, we arrive at Action Sack. Need I say more? Yes.
They could have merged it with Grifball. They could have renamed it. They could have merged it with Grifball, or they could have merged it with Grifball. Is my opinion on this clear? Good. Because as long as they did that, I wouldn’t care if the “special” gametypes showed up once every 50 years, just as long as they showed up.
Seriously, I want my Haloball and Splockets back. Now. (Please?)
And now, my fellow Community Members; discuss.