This is just an amateur audio featuring myself discussing why Halo 5’s Prometheans are hurting Halo 5 rather than helping it. It’s because they’re severely nerfed compared to Halo 4’s more advanced AI.
CLICK HERE to watch the video. Enjoy
This is just an amateur audio featuring myself discussing why Halo 5’s Prometheans are hurting Halo 5 rather than helping it. It’s because they’re severely nerfed compared to Halo 4’s more advanced AI.
CLICK HERE to watch the video. Enjoy
Uh… No?
No.
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> No.
No what? Speak english much?
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> > No.
>
>
> No what? Speak english much?
No I totally don’t speak english
jk
anyways the ones in 4 were too easy, that’s my opinion, and I’m sure other opinions as well can agree with me or disagree. But whatever floats your boat that’s cool with me.
I wish the knights moved about a bit more and did that cool teleport attack thing, and i wish they birthed watchers because ive only seen it happen in campaign once, and i think that was scripted. Other than that, i like the promethians more in halo 5. If only the soldiers were less spongey 
Dang, I thought this was going to be about their dialogue, which isn’t that bad. Jackel talk drives me insane though.
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> I wish the knights moved about a bit more and did that cool teleport attack thing, and i wish they birthed watchers because ive only seen it happen in campaign once, and i think that was scripted. Other than that, i like the promethians more in halo 5. If only the soldiers were less spongey 
I do think that maybe a middle ground between Halo 4 and 5s Prometheans might be the way to go. Also can we get the different knight classes back?
Nerfed? The Knights are stronger now, they have armor and can’t be pummeled instantly, Nerfed…?
Prometheans need to be removed in Halo 6, but I doubt that will happen because it was created by 343 and they have too much pride to admit they messed up something.
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> I wish the knights moved about a bit more and did that cool teleport attack thing, and i wish they birthed watchers because ive only seen it happen in campaign once, and i think that was scripted. Other than that, i like the promethians more in halo 5. If only the soldiers were less spongey 
You aren’t paying attention they still spawn watchers, just not as frequently.
people hated how smart they were so they made them bullet sponges.
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> people hated how smart they were so they made them bullet sponges.
H4 knights were bullet sponges, particularly on higher difficulty levels.
I partly agree and I partly disagree. The halo 4 Knights were basically just stronger elites. Now they fall between hunters and elites, leaning more towards hunters. The AI, however, is not good. LNG said 343 didn’t try to make the AI smart in halo 5, because smart AI doesn’t sell a game. I really wish they didn’t think like that. If I find the video, I’ll post a link. Edit: Here you go.
The soldiers are too bullet spongy (especially in warzone firefight). Right now, they are about as powerful as an elite, but really they should fall between jackals and elites. The soldier captains should be as strong as elite, and maybe should have energy shields. My idea for the soldiers is 3 BR shots will destroy the armor and the 4th will be the headshot that kills (on heroic of course). The soldier captains would need 3 BR shots to take out its shields, and a minimum of 4 to then kill it.
The crawlers were better in halo 4 because they climbed walls and stuff, but they’re fine right now and are where they’re supposed to be: in between the grunts and jackals.
The reason H5’s Prometheans are worse than 4’s is simply because they’re in the game. Regardless of how much of a challenge they are or aren’t set aside, they’re about as fun and interesting to fight as a strep infection… IMO.
The Covenant has some personality, as a foe. The Prometheans have… well… Sorry, I’m at a loss.
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> The reason H5’s Prometheans are worse than 4’s is simply because they’re in the game. Regardless of how much of a challenge they are or aren’t set aside, they’re about as fun and interesting to fight as a strep infection… IMO.
>
> The Covenant has some personality, as a foe. The Prometheans have… well… Sorry, I’m at a loss.
At least they’re better than the flood.
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> > 2594261035368257;15:
> > The reason H5’s Prometheans are worse than 4’s is simply because they’re in the game. Regardless of how much of a challenge they are or aren’t set aside, they’re about as fun and interesting to fight as a strep infection… IMO.
> >
> > The Covenant has some personality, as a foe. The Prometheans have… well… Sorry, I’m at a loss.
>
>
> At least they’re better than the flood.
I actually just fired up MCC last night, just for something different and played through SP for awhile. Something I realized about the flood… at least as the game(s) progress, the flood has the capability to actually get smarter and more dangerous. They start off barely smart enough to stand there and eat bullets while taking the occasional melee swing at you, then slowly start using more and more weapons, jumping up from lower floors…
The flood, and fighting them, evolved more in ~20 minutes of playing Halo: CE than the Prometheans did throughout the entirety of 2 games. JMO… but if someone had actually continued working on the flood and their evolution as a foe… I’d be able to mount a serious challenge to the “At least they’re better than the flood” statement… and I’d much rather have found that out, than fought a single Promethean.
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> > > The reason H5’s Prometheans are worse than 4’s is simply because they’re in the game. Regardless of how much of a challenge they are or aren’t set aside, they’re about as fun and interesting to fight as a strep infection… IMO.
> > >
> > > The Covenant has some personality, as a foe. The Prometheans have… well… Sorry, I’m at a loss.
> >
> >
> > At least they’re better than the flood.
>
>
> I actually just fired up MCC last night, just for something different and played through SP for awhile. Something I realized about the flood… at least as the game(s) progress, the flood has the capability to actually get smarter and more dangerous. They start off barely smart enough to stand there and eat bullets while taking the occasional melee swing at you, then slowly start using more and more weapons, jumping up from lower floors…
>
> The flood, and fighting them, evolved more in ~20 minutes of playing Halo: CE than the Prometheans did throughout the entirety of 2 games. JMO… but if someone had actually continued working on the flood and their evolution as a foe… I’d be able to mount a serious challenge to the “At least they’re better than the flood” statement… and I’d much rather have found that out, than fought a single Promethean.
Funny enough I also loaded up the mcc yesterday and placed some halo 2A with my friend on normal. We played through Sacred Icon and Quarantine zone. Those 2 levels alone reminded me of how bullet spongy they were (and remember it was on normal) and how annoying they were. You would never know if there were more coming unlike the covenant (who had dropships). Yes, the prometheans have the same problem because they just teleport in, but at least the prometheans give a 5 second warning.
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> > 2594261035368257;17:
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> > > > The reason H5’s Prometheans are worse than 4’s is simply because they’re in the game. Regardless of how much of a challenge they are or aren’t set aside, they’re about as fun and interesting to fight as a strep infection… IMO.
> > > >
> > > > The Covenant has some personality, as a foe. The Prometheans have… well… Sorry, I’m at a loss.
> > >
> > >
> > > At least they’re better than the flood.
> >
> >
> > I actually just fired up MCC last night, just for something different and played through SP for awhile. Something I realized about the flood… at least as the game(s) progress, the flood has the capability to actually get smarter and more dangerous. They start off barely smart enough to stand there and eat bullets while taking the occasional melee swing at you, then slowly start using more and more weapons, jumping up from lower floors…
> >
> > The flood, and fighting them, evolved more in ~20 minutes of playing Halo: CE than the Prometheans did throughout the entirety of 2 games. JMO… but if someone had actually continued working on the flood and their evolution as a foe… I’d be able to mount a serious challenge to the “At least they’re better than the flood” statement… and I’d much rather have found that out, than fought a single Promethean.
>
>
> Funny enough I also loaded up the mcc yesterday and placed some halo 2A with my friend on normal. We played through Sacred Icon and Quarantine zone. Those 2 levels alone reminded me of how bullet spongy they were (and remember it was on normal) and how annoying they were. You would never know if there were more coming unlike the covenant (who had dropships). Yes, the prometheans have the same problem because they just teleport in, but at least the prometheans give a 5 second warning.
Any of my play throughs (it’s been awhile for H2) that I’ve played in Quarantine Zone/Sacred Icon, the flood have always announced themselves before each wave with that screechy wail… this may not happen in Sacred Icon as much as QZ, but I’ve never had an issue or found it bothersome when they didn’t announce they’re coming. I mean… they’re an enemy. 7 out of 10 enemies surveyed agree… announcing your arrival isn’t tactically advantageous. 
While you may have a point about the bullet spongy aspect… the way I see it; the flood are little more than “space zombies”. In that aspect, they’re supposed to be bullet spongy, not too smart, lacking in the personality department, mindlessly come at you in droves and show up from nowhere. They are what they are and they make no apologies for it. Because of what they are, they don’t need to. At least they make an attempt to show some sort of evolution and get “smarter”. Considering that, I can even be more forgiving when they do become annoying, which they do at times. It fits with what they are.
The way I see it, an enemy can be “over thought” when they’re being developed. The flood weren’t. They were exactly what they were supposed to be… nothing more, nothing less.
The Prometheans have “over thought flood replacement” written all over them. They’re supposed to be the product of a technologically superior race that was powerful enough to hold the Mantle. Yet, they’re bullet spongy, not too smart, lacking in the personality department… and about the only thing I can see, that keeps them from mindlessly coming at you in droves, is a gimmicky teleportation trick… well, for some… the crawlers still tend to be pretty mindless and drove-y.
By the time H3 arrived, just one single flood form could transform between Tank-Spiker-Crawler. That’s almost as many individual enemies from a single flood form as the total number of individual Promethean enemies in H5.