Attrition is so quick, it makes it so boring

You basically said it was nothing like Destiny, so I listed examples of everything off the top of my head. Attrition, AI, and coatings, aren’t the only things that are basically just Destiny. 343 basically said “let’s take all this stuff that people dislike or tolerate in other games, and put as little TLC into it as possible.” Not my fault 343 has non stop made annoying bad decisions since they started, but Infinite is by far making 4 and 5 look like shining gold in comparison.

Attrition would be a good game mode if you didn’t stand locked still while reviving, and if when you are revived, you’re not buffering standing still getting killed because you can’t move yet. It’s bad enough how slow the revive is. I swear 343 doesn’t even play their own games

Circle??

What circle?

Is there another aspect to Attrition involving some circle?

What does it do?

If this isnt sarcasm,

sometimes if the games too long, a circle comes in to tighten the map to force fights more.

Haha really?

Weird.

I’ll keep and eye out!

Attrition would be a lot better if they change a couple basic things:

  1. Give each player 3 lives (2 respawns). This will allow the good people to actually have a respawn instead of the baddies taking all the respawns. Also gives the good people a chance to revive teammates more often.
    This would also slow down the game, make it last longer, as it will make people value each life more.
  2. I still wouldn’t want a single round to last more than 4-5 minutes though; I like the quick paced rounds, so maybe the storm should start earlier in the round, but move in slower.

My problem with it being so quick is that it makes getting weapon kills so damn long. Getting multiple Sidekick Kill Challenges where they’re 15 or 20 kills each, its really a pain in the butt to get that amount without playing a half a dozen games. Latest game involved 8 kills with 5 being grenades, 3 Sidekicks, and 5 Kill Assists.

Agreed. I think one thing that might affect the game length too is the power weapons. I personally find them unbalanced and often find my team getting spawn killed by someone with the shotgun, or the rocket launcher. They just burn through your lives and you have no way to actually fight back with the pistol and AR. One AR mag hardly takes down a shield let alone kill someone versus them killing you in one hit with any of the power weapons.

I am avoiding attrition because of the Desync problems that persist in the game.

Earlier I obtained active camo in a match and came across a Spartan. Approached him from behind and back-slapped him… only it didn’t kill him. It shoved him forwards. THEN the severs re-synced and said “Oh yeah that guy? He is actually three feet BEHIND you. And since we detected an attacking motion, we have de-cloaked you and gave him a free kill.”

Until they fix Desync randomly repositioning people, I am going to avoid it unless I have a full squad of friends.

I’ve had quite a few matches last longer than that, and they seemed relatively balanced. However, I’d rather the matches be ‘swift’ if there is an obvious skill gap one way or the other. Stomps aren’t fun for the team on the receiving end, and long stomps are even less fun.

Attrition is straight GARBAGE, whoever came up with this stupid gametype needs a slap in the face then fired

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I’m not really liking this game type, but I don’t think it’s due to it being so quick (at least for me).

Instead, in many of the games I’m playing, it’s seems like the meta is “run around in groups and overpower the opposition with ARs. “

I’m seeing much less gun play…in my matches anyway.

Right. So this becomes part of the frustration with the way the current event/challenge system works.

I don’t begrudge anybody for the game types they like or dislike. But when you dislike a particular game type that is featured in the event, it becomes doubly bad.

Either you have to choose to grind thru a game type you don’t enjoy. Or you have to choose to abandon the ultimate reward from the showdown event.