If hiding was an actual pronlem, battle Royale wouldnt work. But like you said, the circle would reel in the fight. Maybe if they apply weapon objectives to force fights, it wiuld be more interesting.
Well if the barrier only matters on one map, theres no point on having it ever it doesnt effect 90% of the other maps.
I think the point of Attrition was meant to be a game for squad players to duel each other. Not a team of 12 randoms to play till lose, nobody wants to lose all the lives and sit and watch.
And you cant compare Halo and Destiny multiplayer modes and gameplay. Two entirely alternate games with actual insane balance differences.
I mean besides the classes, supers, and custom loadouts, Infinite really did take like one or two dozen things straight out of Destiny, and a few other games, but did a poor job executing them. I’m sure you could have some gamers that obsessively played a lot of games in their life, to pick apart every little thing in Infinite, to compare to other games that did it first and did it better, because Infinite is a pretty unpolished and uninspired cash grab. It might be one of the most balanced sandboxes, but being worse to be balanced isn’t exactly a good thing. At least BR/DMR/Pistol metas are mostly gone and only a few weapons are considered worthless
You basically said that (Besides the core gameplay of Destiny, its just like Halo). Weapon balancing is def not comparable. Nevertheless, besides all that, the only difference is gameplay design but the only thing relatable is heavy ammo spawn and headshot kills.
Whatever Infinite may be atm, their content design is just my problem. Attrition sounded like a new intense gamemode related to Halo 5’s breakout mode. But its just slayer with lives. It couls have been much more exciting.
I agree. I just don’t understand the point. I figured it was Infinite’s take in Breakout when I first read the description, but it turned out to be a short and convoluted slayer match with really nothing interesting or compelling.
An attempt at a semi linear open campaign, with upgradable ability trees, ammo pickups (duplicate weapon reload) and ammo crates, area bosses, vehicle summon (only at FOBs, unlike anywhere sparrows), campaign DLC expansions instead of a flat game, free to play base game, coatings based on shaders but worse, a worse Eververse credits cosmetics store, AIs are basically Ghost shells with a couple different voice lines, sliding, zones mode, Attrition is basically Destiny ghost revives elimination, a piece of junk companion app compared to the Destiny companion app, etc, then Mantis and grapple hook basically came from Titanfall. The campaign story is also just Halo Wars 2 expanded, but lacking virtually all the weapons, vehicles, and enemy variants. I don’t play video games enough to identify every fine detail and the source game, I’m sure there’s plenty more, but Infinite took a lot of ideas, did a bad job at them all, then crammed them together, even managing to throw away iconic Halo weapons and gameplay mechanics from the sandbox. It barely feels like Halo anymore. You could swap out the Halo armors for something else, and sell it as a completely different game.
I love this idea and fully support it! I know that I’d play it.
You can probably technically do that in custom games. I never actually tried to set the player count for 8 vs 8, but I’m sure it’s possible. Then pick whatever btb map.
That’s just not the same though as playing against random Spartans.
Well it’s not matchmaking, but you can still have random people if you just invite random people from the Halo Discord into your custom games. MCC and other Halo games never really had matchmaking for custom games in the past, you always had to have some random invite Discord or chat board, forums, or social playlist ip address finder.
While it’s convenient to have a custom games system like Halo 5 and MCC, people forget it didn’t always exist. It’s technically still pretty new to MCC, and it’s very likely that we won’t have a custom games browser in Halo Infinite when we get Forge. That could take years.
Luckily Discord links to Halo Infinite and you can hit the (+) button to open an invite for anyone to join your game. There’s also traditional Xbox Live LFG too. Once Forge comes, I’m expecting HaloBase to make a new custom game browser on their website
This thread isn’t here for you to go off-topic about how much you dislike the game because its a bad copy of others. If that’s how you feel, then there is no reason for you to be here besides to boost your opinion for no reason.
Attrition is short because the whole revive mechanic is directly countered by the fact all of the maps hosting Attrition are so small. That means if you get 2 downs on the enemy, all you gotta do is camp their bodies and collapse on them if they try to revive.
Attrition needs to be a BTB mode, where there are :
- enough bodies to cover each other to make the Revive mechanic more than just a gimmick
- larger map so firefights and revives can occur in a tug-of-war fashion without having concentrated body camping becoming a thing.
lol BTB map, rightio buddy, these video game makers can’t even do a proper fix and they need a fix to their fix.
You basically said it was nothing like Destiny, so I listed examples of everything off the top of my head. Attrition, AI, and coatings, aren’t the only things that are basically just Destiny. 343 basically said “let’s take all this stuff that people dislike or tolerate in other games, and put as little TLC into it as possible.” Not my fault 343 has non stop made annoying bad decisions since they started, but Infinite is by far making 4 and 5 look like shining gold in comparison.
Attrition would be a good game mode if you didn’t stand locked still while reviving, and if when you are revived, you’re not buffering standing still getting killed because you can’t move yet. It’s bad enough how slow the revive is. I swear 343 doesn’t even play their own games
Circle??
What circle?
Is there another aspect to Attrition involving some circle?
What does it do?
If this isnt sarcasm,
sometimes if the games too long, a circle comes in to tighten the map to force fights more.
Haha really?
Weird.
I’ll keep and eye out!
Attrition would be a lot better if they change a couple basic things:
-
Give each player 3 lives (2 respawns). This will allow the good people to actually have a respawn instead of the baddies taking all the respawns. Also gives the good people a chance to revive teammates more often.
This would also slow down the game, make it last longer, as it will make people value each life more. - I still wouldn’t want a single round to last more than 4-5 minutes though; I like the quick paced rounds, so maybe the storm should start earlier in the round, but move in slower.
My problem with it being so quick is that it makes getting weapon kills so damn long. Getting multiple Sidekick Kill Challenges where they’re 15 or 20 kills each, its really a pain in the butt to get that amount without playing a half a dozen games. Latest game involved 8 kills with 5 being grenades, 3 Sidekicks, and 5 Kill Assists.
Agreed. I think one thing that might affect the game length too is the power weapons. I personally find them unbalanced and often find my team getting spawn killed by someone with the shotgun, or the rocket launcher. They just burn through your lives and you have no way to actually fight back with the pistol and AR. One AR mag hardly takes down a shield let alone kill someone versus them killing you in one hit with any of the power weapons.