With the arena small maps, games last about 6 minutes overall. With how fast the games are, the circle doesn’t even get close enough in the map to be relevant. I thought this game was going to be more tactical but its just like a normal slayer, running around.
If they really want it to be more intense and tactical, they should use this mode for BTB Maps. That way the circle is more useful and there is a lot more room to tactically move around and stay as a team.
3 Likes
Would love to see 8v8 attrition on BTB maps
3 Likes
It wouldn’t be quick if your team wasn’t full of morons.
4 Likes
Not 8v8, a big map for a 4v4. So its more tactical and tense as the mode should be,
3 Likes
Well go pray to the Halo Gods next time and see they bless you for 100% pro players.
1 Like
Thatd be pretty boring, be more like hide and seek lol.
It’s fine, circle should just shrink from the start tbh
1 Like
The Battle Royale barrier only matters in Behemoth, which limits camper snipers and vehicles, but smaller maps don’t matter. FFA 24 player Attrition on a BTB map would basically be normal Battle Royale, but with 12v12 it might be interesting. As for it being too fast, yeah, so is Elimination and Trials of Osiris in Destiny when one of the teams is a dumpster and gets wiped immediately. I can also triple capture the flag in minutes. Not every match will be dragged out til the timer ends
If hiding was an actual pronlem, battle Royale wouldnt work. But like you said, the circle would reel in the fight. Maybe if they apply weapon objectives to force fights, it wiuld be more interesting.
Well if the barrier only matters on one map, theres no point on having it ever it doesnt effect 90% of the other maps.
I think the point of Attrition was meant to be a game for squad players to duel each other. Not a team of 12 randoms to play till lose, nobody wants to lose all the lives and sit and watch.
And you cant compare Halo and Destiny multiplayer modes and gameplay. Two entirely alternate games with actual insane balance differences.
I mean besides the classes, supers, and custom loadouts, Infinite really did take like one or two dozen things straight out of Destiny, and a few other games, but did a poor job executing them. I’m sure you could have some gamers that obsessively played a lot of games in their life, to pick apart every little thing in Infinite, to compare to other games that did it first and did it better, because Infinite is a pretty unpolished and uninspired cash grab. It might be one of the most balanced sandboxes, but being worse to be balanced isn’t exactly a good thing. At least BR/DMR/Pistol metas are mostly gone and only a few weapons are considered worthless
You basically said that (Besides the core gameplay of Destiny, its just like Halo). Weapon balancing is def not comparable. Nevertheless, besides all that, the only difference is gameplay design but the only thing relatable is heavy ammo spawn and headshot kills.
Whatever Infinite may be atm, their content design is just my problem. Attrition sounded like a new intense gamemode related to Halo 5’s breakout mode. But its just slayer with lives. It couls have been much more exciting.
I agree. I just don’t understand the point. I figured it was Infinite’s take in Breakout when I first read the description, but it turned out to be a short and convoluted slayer match with really nothing interesting or compelling.
An attempt at a semi linear open campaign, with upgradable ability trees, ammo pickups (duplicate weapon reload) and ammo crates, area bosses, vehicle summon (only at FOBs, unlike anywhere sparrows), campaign DLC expansions instead of a flat game, free to play base game, coatings based on shaders but worse, a worse Eververse credits cosmetics store, AIs are basically Ghost shells with a couple different voice lines, sliding, zones mode, Attrition is basically Destiny ghost revives elimination, a piece of junk companion app compared to the Destiny companion app, etc, then Mantis and grapple hook basically came from Titanfall. The campaign story is also just Halo Wars 2 expanded, but lacking virtually all the weapons, vehicles, and enemy variants. I don’t play video games enough to identify every fine detail and the source game, I’m sure there’s plenty more, but Infinite took a lot of ideas, did a bad job at them all, then crammed them together, even managing to throw away iconic Halo weapons and gameplay mechanics from the sandbox. It barely feels like Halo anymore. You could swap out the Halo armors for something else, and sell it as a completely different game.
I love this idea and fully support it! I know that I’d play it.
1 Like
You can probably technically do that in custom games. I never actually tried to set the player count for 8 vs 8, but I’m sure it’s possible. Then pick whatever btb map.
That’s just not the same though as playing against random Spartans.
Well it’s not matchmaking, but you can still have random people if you just invite random people from the Halo Discord into your custom games. MCC and other Halo games never really had matchmaking for custom games in the past, you always had to have some random invite Discord or chat board, forums, or social playlist ip address finder.
While it’s convenient to have a custom games system like Halo 5 and MCC, people forget it didn’t always exist. It’s technically still pretty new to MCC, and it’s very likely that we won’t have a custom games browser in Halo Infinite when we get Forge. That could take years.
Luckily Discord links to Halo Infinite and you can hit the (+) button to open an invite for anyone to join your game. There’s also traditional Xbox Live LFG too. Once Forge comes, I’m expecting HaloBase to make a new custom game browser on their website
This thread isn’t here for you to go off-topic about how much you dislike the game because its a bad copy of others. If that’s how you feel, then there is no reason for you to be here besides to boost your opinion for no reason.
Attrition is short because the whole revive mechanic is directly countered by the fact all of the maps hosting Attrition are so small. That means if you get 2 downs on the enemy, all you gotta do is camp their bodies and collapse on them if they try to revive.
Attrition needs to be a BTB mode, where there are :
- enough bodies to cover each other to make the Revive mechanic more than just a gimmick
- larger map so firefights and revives can occur in a tug-of-war fashion without having concentrated body camping becoming a thing.
lol BTB map, rightio buddy, these video game makers can’t even do a proper fix and they need a fix to their fix.