I have been curious about how the halo ranking system calculated things for awhile, but I had no real insight as to how it worked as a player. In hindsight, this led me to make decisions in game that were not in the interest of ranking up.
During the beta, on more than one occasion, I would drop a connection in a ranked game. When I would return to look at my rank from the connection loss, I would not see an immediate chance in my rank. This led me to falsely believe that I could protect my rank by quitting a match if I ever ended up in a 3v4 game or worse. Or in general that âquitting =/ massive penalty, except for ban durationâ.
Now maybe I am in the minority in thinking this way, but I do think that how things are calculated it pretty opaque. I recently was pointed to the Microsoft publication describing how Trueskill 2 works, and I was led to believe you use that or some derivative of it. After reading the publication, I now (think I) understand that quitting or connection loss is the worst possible outcome for your rank, even if it isnât immediately reflected in your rank upon quitting.
I think the community would benefit from a more in-depth explanation in-game under the âranked helpâ toggle button. It can be simple, but it should outline a few fundamental ideas so that people know they should not quit a game that is going poorly.
E.g The help would say something like:
1} Quitting or losing connections to ranked games gives you the worst possible rank outcome possible.
2) The game heavily factors in team size when calculating the win chance E.g a team of 3 is not expected to win against a team of 4. Even if you still get a penalty for losing a 3v4 game, it is a dramatically better outcome than quitting the game is.
3) While Win vs Lose is a heavily weighted factor in the equation, your âraw scoreâ (kills vs deaths etcâŚ) is also an important factor.
4) Playing in squads (fireteam party members) makes the system expect more from you to get the same rank up. E.g the system expects a squad to always outperform random people (all else being equal).
For those interested, here is a link to the Microsoft Trueskill publication: https://www.microsoft.com/en-us/research/uploads/prod/2018/03/trueskill2.pdf
Now I donât know for sure all of my statements are 100% factual. I am basing it off my limited understanding of that Truskill 2 publication. But even if my statements need adjusting, this information should be readily accessible in-game. I think if people actually understood that quitting is the worst rank outcome you can have, and that the system is sympathetic to disadvantaged team sizes, then people would probably quit less.
I frequently find myself in matches where one person drops and then because of that, everyone quits. If they knew that was the worst thing they could do then they might reconsider it.
Another option you should potentially introduce is an option to âpeacefully surrenderâ by vote. This would only be available/apply to ranked games where there is a plyer number disadvantage. The disadvantaged team should be able to prompt a team vote to discontinue the game without penalty.
Thanks for listening.