Attention Stubborn Core Halo Players

Why do you even care about Halo 5? You already have exactly what you want in the MCC. The exact same games as years ago with better graphics.

I am also curious what your idea are as to what Halo 5 should be.

I can’t speak for everyone, so I’ll say this: I care about Halo expanding upon its mechanics without trying to reinvent the wheel (ie: keep its “golden triangle” a golden triangle - not a vaguely-shaped square-ish blob). If it means taking a step back and taking inspiration from older Halo games, then that is what is needed.

How is playing the MCC over, over the same as continuing the Halo lore?, obviously it isn’t plus fans are concerned about the future of Halo, at same time they don’t want to put up with bad games design. If they wanted H5 to continue with more sequels then they should have started listening to the fans. What’s popular with fans is what makes more money, what makes more money obviously helps with the sequels so 343i aren’t helping themselves with making H5 more like H4 than the classic trilogy.

LOL see here is the flaw in your “Logic”

Core Halo fans don’t want Halo 5 to be a rerelease of halo CE 2 or 3. We want a new Halo game that plays like a Halo game DERP!!!

And it also doesn’t help your case that the MCC is still screwed up in numerous ways from lack of playlists to no ranks and the population has already been boned to nothing due to all these months of problems.

All over the forum I see a lot of vague statements and no actual ideas for 343 to implement. It seems like everything is just about stripping the game down.

We have all invested a lot of time and money into this franchise and do not want to see it go sour. We also want another Halo game that has its own feel and is fresh. We want to see the next instalment of the MC journey. But also the MCC is still broken so we can’t really play that. The other argument is if you want sprint, ads, thrusters, advanced movement then go play Titanfall because that isn’t Halo.

Also by keeping core game mechanics of Halo does not make it the same game. I guarantee Titanfall 2 will have exactly the same mechanics as Titanfall, CoD has always had the same mechanics and I bet Disting 2 will to. Halos core game mechanics have been changed to make a more simplistic game with a smaller skill gap the caters to the masses of younger players.

A inexperienced Halo play can pick up the game and can start playing if he/she has small knowledge of any FPS. That was not the case In original Halos. You had to learn how to play. And before that you had to learn the maps so that you knew where the weapons are just to be able to play.

> 2533274800274325;5:
> All over the forum I see a lot of vague statements and no actual ideas for 343 to implement. It seems like everything is just about stripping the game down.

LMFAO

So you really are blind huh? You are just going to ignore the million remove sprint threads because it kills maps and combat. You are going to ingore the million remove SA/AA threads. You are going to ingore the million stop trying to copy every other generic FPS game and come up with some orginal idea threads?

Going back to the proven Halo formula is not stripping the game down.It is the most logical thing to do after we have seen the whole sprint and AAs thing fail twice now. The old Halo formula is what led to 3 of the best FPS games EVER yet for some reason derps like you cannot fathom why it would work to use the formula that produced those 3 games.

> 2533274800274325;5:
> All over the forum I see a lot of vague statements and no actual ideas for 343 to implement. It seems like everything is just about stripping the game down.

Not at all I have seen many great ideas from implanting a fully fledged map developer where you can change the landscape, or introduce a clan system with a hub for that, or bigger Btb scarab battles or pelican against a covenant carrier. But we are not the game developers we want change but not the way 343 are doing it.

> 2533274850926786;6:
> We have all invested a lot of time and money into this franchise and do not want to see it go sour. We also want another Halo game that has its own feel and is fresh. We want to see the next instalment of the MC journey. But also the MCC is still broken so we can’t really play that. The other argument is if you want sprint, ads, thrusters, advanced movement then go play Titanfall because that isn’t Halo.
>
> Also by keeping core game mechanics of Halo does not make it the same game. I guarantee Titanfall 2 will have exactly the same mechanics as Titanfall, CoD has always had the same mechanics and I bet Disting 2 will to. Halos core game mechanics have been changed to make a more simplistic game with a smaller skill gap the caters to the masses of younger players.
>
> A inexperienced Halo play can pick up the game and can start playing if he/she has small knowledge of any FPS. That was not the case In original Halos. You had to learn how to play. And before that you had to learn the maps so that you knew where the weapons are just to be able to play.

If anything I think the addition of actually having to maneuver your character while aiming and shooting requires increased skill than the usual side to side dance and the infamous halo jump.

Yes they help new players find the weapons and gives them a countdown but what doesn’t change is the core halo gameplay of having to control the map to obtain those weapons.

None of these changes will allow a beginner to beat a skilled team.

> 2533274800274325;1:
> Why do you even care about Halo 5? You already have exactly what you want in the MCC. The exact same games as years ago with better graphics.
>
> I am also curious what your idea are as to what Halo 5 should be.

If I didn’t care, I wouldn’t have been here from whatever year I joined talking about Halo.

I however do not want Halo 2/3 with better graphics but dislike Halo 5, and as far as I’m concerned, a lot of others are in the same boat as me regarding that.

I’ve also danced this dance before, the problem is that my opponent is always dead set in on that the current game/direction is the only way to go and my ideas won’t make any difference to older games were my ideas to be implemented. I’m afraid the same thing goes with you. The only way to not make it Halo 2.5 is to change player mechanics, rather than around the player.

> 2533274800274325;5:
> All over the forum I see a lot of vague statements and no actual ideas for 343 to implement. It seems like everything is just about stripping the game down.

Then you don’t look carefully enough. There have been plenty of ideas in their own threads by players who dislike the direction Halo is going.

But as someone once said, you do not want the ideas because you use the lack of ideas as a justification for the features and mechanics we dislike. As soon as an idea surfaces it’s most of the time ignored.

Sprint is in because we can’t come up with something else.
Clamber is in because we can’t come up with something else.
Great, two gamealtering additions are justified because we, the “hardcore fans” can’t come up with something else. Completely disregarding their effects on gameplay.

We come up with something else? Well that’s ignored.

> 2533274800274325;9:
> > 2533274850926786;6:
> > We have all invested a lot of time and money into this franchise and do not want to see it go sour. We also want another Halo game that has its own feel and is fresh. We want to see the next instalment of the MC journey. But also the MCC is still broken so we can’t really play that. The other argument is if you want sprint, ads, thrusters, advanced movement then go play Titanfall because that isn’t Halo.
> >
> > Also by keeping core game mechanics of Halo does not make it the same game. I guarantee Titanfall 2 will have exactly the same mechanics as Titanfall, CoD has always had the same mechanics and I bet Disting 2 will to. Halos core game mechanics have been changed to make a more simplistic game with a smaller skill gap the caters to the masses of younger players.
> >
> > A inexperienced Halo play can pick up the game and can start playing if he/she has small knowledge of any FPS. That was not the case In original Halos. You had to learn how to play. And before that you had to learn the maps so that you knew where the weapons are just to be able to play.
>
>
> If anything I think the addition of actually having to maneuver your character while aiming and shooting requires increased skill than the usual side to side dance and the infamous halo jump.
>
>
> Yes they help new players find the weapons and gives them a countdown but what doesn’t change is the core halo gameplay of having to control the map to obtain those weapons.
>
> None of these changes will allow a beginner to beat a skilled team.

Yes some skill is required like any game but in all the other halos you could not walk into a game and get a kill. On this game TTK has decreased making the time you have to keep your reticule on the enemy is lower, grenades are powerful easier to kill enemy, power weapons are made nurfed in comparison to halo 3, the long lines of sight needed for spring allow a person without a power weapon to kill somebody with one more easily, in halo 4 the vehicles were nurfed making them easier to kill so one guy who is awesome in a tank can’t get an awesome spree, bullet magnetism means you don’t even have to be aiming at a player to get the hit and the list goes on.

> 2533274800274325;5:
> All over the forum I see a lot of vague statements and no actual ideas for 343 to implement. It seems like everything is just about stripping the game down.

That’s the point… For many people (myself included) a lot needs removing from Halo 5 for it to be a good game. Off the top of my head I can name the following-

  • Sprint (this has been discussed OVER and OVER again with good reasons)
  • New rocket design (change for the sake of change/ it looks hideous)
  • Spartan callouts (Should be down to teamwork and just plain annoying)
  • Weapon respawn callouts (ruining timing weapon spawns personally)
  • Gimmicky Spartans celebrating animation at the end of a math (High 5’s, Fist-bumps etc).
  • Bloated map design (cause of sprint)
  • Remove a load of lower-tier medals (Seriously, we still have distraction)

I won’t speak for everyone but a lot of people would agree with me that all of these new features need removing from Halo 5 for it to succeed.

You wan’t actual ideas-

  • Keep the thruster packs!
  • Improve on the forge mechanics
  • Keep clamber (just make the timing more precise so it is “skillful”)

343 have implemented some good ideas for Halo 5, but they’ve also added in A LOT of bad ideas…

> 2533274922666376;12:
> > 2533274800274325;5:
> > All over the forum I see a lot of vague statements and no actual ideas for 343 to implement. It seems like everything is just about stripping the game down.
>
>
> That’s the point… For many people (myself included) a lot needs removing from Halo 5 for it to be a good game. Off the top of my head I can name the following-
>
> - Sprint (this has been discussed OVER and OVER again with good reasons)
> - New rocket design (change for the sake of change/ it looks hideous)
> - Spartan callouts (Should be down to teamwork and just plain annoying)
> - Weapon respawn callouts (ruining timing weapon spawns personally)
> - Gimmicky Spartans celebrating animation at the end of a math (High 5’s, Fist-bumps etc).
> - Bloated map design (cause of sprint)
> - Remove a load of lower-tier medals (Seriously, we still have distraction)
>
> I won’t speak for everyone but a lot of people would agree with me that all of these new features need removing from Halo 5 for it to succeed.
>
> You wan’t actual ideas-
>
> - Keep the thruster packs!
> - Improve on the forge mechanics
> - Keep clamber (just make the timing more precise so it is “skillful”)
>
> 343 have implemented some good ideas for Halo 5, but they’ve also added in A LOT of bad ideas…

Those ideas being good or bad are subjective to each individual person. They are not facts of being good or bad to the gameplay, just either your opinion of how Halo should play to other individuals.

I agree like with 50% of what you have on your post though and 50% with the OP too. I hope someday my Halo is reality. But I’m not a dev. :frowning: maybe some other “fan” on here is secretly!

I would also say we’re all stubborn, I know very few gamers who aren’t.

> 2533274800962187;13:
> > 2533274922666376;12:
> > > 2533274800274325;5:
> > > All over the forum I see a lot of vague statements and no actual ideas for 343 to implement. It seems like everything is just about stripping the game down.
> >
> >
> >
> > That’s the point… For many people (myself included) a lot needs removing from Halo 5 for it to be a good game. Off the top of my head I can name the following-
> >
> > - Sprint (this has been discussed OVER and OVER again with good reasons)
> > - New rocket design (change for the sake of change/ it looks hideous)
> > - Spartan callouts (Should be down to teamwork and just plain annoying)
> > - Weapon respawn callouts (ruining timing weapon spawns personally)
> > - Gimmicky Spartans celebrating animation at the end of a math (High 5’s, Fist-bumps etc).
> > - Bloated map design (cause of sprint)
> > - Remove a load of lower-tier medals (Seriously, we still have distraction)
> >
> > I won’t speak for everyone but a lot of people would agree with me that all of these new features need removing from Halo 5 for it to succeed.
> >
> > You wan’t actual ideas-
> >
> > - Keep the thruster packs!
> > - Improve on the forge mechanics
> > - Keep clamber (just make the timing more precise so it is “skillful”)
> >
> > 343 have implemented some good ideas for Halo 5, but they’ve also added in A LOT of bad ideas…
>
>
> Those ideas being good or bad are subjective to each individual person. They are not facts of being good or bad to the gameplay, just either your opinion of how Halo should play to other individuals.
>
> I agree like with 50% of what you have on your post though and 50% with the OP too. I hope someday my Halo is reality. But I’m not a dev. :frowning: maybe some other “fan” on here is secretly!
>
> I would also say we’re all stubborn, I know very few gamers who aren’t.

That’s a really good point about all of us being stubborn regarding Halo! And looking back you’re right that the ideas are subjective/my opinion…

At the end of the day everyone has a different idea on what they went from the next Halo game but I guess that’s the fuel for the forums… the main problem is people not channeling it in a civil manner or debating properly, choosing to flame etc instead.

Have what we want? what a joke! MCC is the biggest heap of junk it barely -yoinking- works!

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>

*Original post. Click at your own discretion.

> 2533274800274325;1:
> Why do you even care about Halo 5? You already have exactly what you want in the MCC. The exact same games as years ago with better graphics.
>
> I am also curious what your idea are as to what Halo 5 should be.

excactly what we wanted with halo mcc.

hmm funny, i didn’t realize i wanted a broekn matchmaking system, poor map balance, and all around -Yoink- multiplayer game.

because thats what halo tmcc is.

also, in reference to halo purist not wanting change, this is something i’ve been saying for a while.

i went and hunted down a old statement about this i made just for you.
for the love of GOD

> you little -Yoink- need to get banhammered.
>
> halo purists DON’T want a rehashed game year after year, thats only something you little -Yoink- keep saying we want.
>
> What we ACTUALLY want i s a halo game that naturally EVOLVES and IMPROVES with each iteration. we want sequels that take the previous game flow and builds upon it. and improves it.
>
> copy and pasting game mechanics from other games and putting them into halo, a halo sequel it does NOT make young padawan.
> for the love of GOD
>
> you little -Yoink- need to get banhammered.
>
> halo purists DON’T want a rehashed game year after year, thats only something you little -Yoink- keep saying we want.
>
> What we ACTUALLY want i s a halo game that naturally EVOLVES and IMPROVES with each iteration. we want sequels that take the previous game flow and builds upon it. and improves it.
>
> copy and pasting game mechanics from other games and putting them into halo, a halo sequel it does NOT make young padawan.

> 2533274800274325;1:
> You already have exactly what you want in the MCC. The exact same games as years ago with better graphics.

Have you played MCC? I can only assume no with a statement like that.

> 2533274800274325;5:
> All over the forum I see a lot of vague statements and no actual ideas for 343 to implement. It seems like everything is just about stripping the game down.

Which is ironic because Halo 5 is the most toned down Halo that has ever been made.

We want Halo to innovate, not imitate. Exactly like that other thread pointed out. We don’t want every single feature in Halo to be a copy of CoD, BF, Titanfall, Crysis or any other shooters. We want some new ideas. Ones that are competitive, fair, balanced and fit the essence of Halo established in the original trilogy. That’s why Halo was the greatest. Because Halo 1 was truly Combat Evolved. Not Combat Copied.

Attention fans of any franchise:

Why do you care about the franchises direction when you can experience the original title and ONLY the original title over and over again?

I don’t know, for the same reason people ask for sequels to begin with?
That they want a new experience that is still faithful to what the franchise is?