After browsing this forum and seeing a lot of misconceptions on how to properly build, attack, and counter rushes, we at Breaking the Clutch have decided to begin producing guides to help improve the Halo Wars community.
How to Successfully Use Brute Chieftain
This guide will show you how we at BtC utilize the Brute rush.
PLEASE GIVE US FEEDBACK.
We want to know what you guys want to see.
Our Gamertags:
BtC Godly (speaker in video) BtC Slick
Add us to play!
(Check us out, we’re top ten for Cutter and Chieftain on the world leaderboards)
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> I kinda like this idea
I’m glad you do!
What do you think would make a cool series?
A build strategy vid, or maybe a game breakdown?
There were already numerous videos for Halo Wars on this exact idea. Strategies and build orders to help noobs deal with the more common rushes, or give them a boost over their own shortcomings.
They’re still very easily found on youtube.
> 2533274809541057;5:
> There were already numerous videos for Halo Wars on this exact idea. Strategies and build orders to help noobs deal with the more common rushes, or give them a boost over their own shortcomings.
>
> They’re still very easily found on youtube.
That’s great. Wonderful. Thanks for the vid ideas, sounds like a great series.
A high ranking on the “Leader Wins Monthly” filter is not a justification for your skill level. It literally means you’ve played a bunch of games with the leader this month and nothing else. There are plenty of strategy videos for HW, made by much more deserving and hardworking people with more skill. Please don’t use this forum as a way to promote your YouTube channel. I’m happy that you’re trying to give back to the community, but don’t pretend like you’re doing something new that hasn’t been done better somewhere else. This is a forum, not an advertisement page.
If you really want feedback, I would be happy to oblige. Spawn camp the enemy teleporter with your chopper. Don’t forget to queue banshees while you’re making a tutorial video. Show your teammate’s base more when you have time. Make sure he’s making warthogs and not tanks, you’re playing on a map with 4 free reactors. I’m hoping you noticed that the enemy team double based immediately when the base lit up on the map. It’s anders, she isn’t faking it so talk about it. Start the video in the loading screen so you can talk for a few seconds. Acknowledge the enemy team’s composition and how that will cause you to play differently. At this point in the life cycle of the game, I feel like there’s no reason to cater to brand new players, which seems to be what you’re doing. Watch some high level tutorial videos to get a feel for how they present new information.
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> A high ranking on the “Leader Wins Monthly” filter is not a justification for your skill level. It literally means you’ve played a bunch of games with the leader this month and nothing else. There are plenty of strategy videos for HW, made by much more deserving and hardworking people with more skill. Please don’t use this forum as a way to promote your YouTube channel. I’m happy that you’re trying to give back to the community, but don’t pretend like you’re doing something new that hasn’t been done better somewhere else. This is a forum, not an advertisement page.
>
> If you really want feedback, I would be happy to oblige. Spawn camp the enemy teleporter with your chopper. Don’t forget to queue banshees while you’re making a tutorial video. Show your teammate’s base more when you have time. Make sure he’s making warthogs and not tanks, you’re playing on a map with 4 free reactors. I’m hoping you noticed that the enemy team double based immediately when the base lit up on the map. It’s anders, she isn’t faking it so talk about it. Start the video in the loading screen so you can talk for a few seconds. Acknowledge the enemy team’s composition and how that will cause you to play differently. At this point in the life cycle of the game, I feel like there’s no reason to cater to brand new players, which seems to be what you’re doing. Watch some high level tutorial videos to get a feel for how they present new information.
Damn you’re ruthless. I admit it is a little advertising, just trying to get the hype up for Wars 2. If you watched the video, you’d hear that a lot of the points you just brought up were effectively mentioned. I understand you are a little bitter.
When we asked for feedback, we were hoping for something a little more…constructive. If you read your post, you’re essentially bashing. I recommend attempting to assist the Wars community in growth, not tearing down any small opportunity. Thank you though
I have no excuse, I’m aware that I’m a tad bitter. Please understand that I experienced five solid years of people forcing me to explain not only the leaderboard thing but the entire magnitude of skill in Halo Wars and it really grinds my gears. People have this false sense that just because they’ve played the game a lot, they know what they’re talking about, but that is almost never the case. Gaming at the top is a brutal world, where you abandon your friends many times for the sake of climbing just a little bit higher in skill, so I apologize if I am a bit condescending to those who didn’t go to the extremes we did.
If you’re actually in the market for advice regarding the structuring of a series or the layout of your videos, I suppose I could help, but I don’t really see the point other than if you have nothing better to do. If you want my honest opinion, anything you could possibly make has already been done better than that and done at least four years ago and is still relevant. Even so, there is some merit to making new videos. If you want some guidelines, I would center your tutorials in this order:
- Low skill tutorials targeted toward new players should focus on build paths. You could use a simple custom game 1v1 against a friend who won’t actually play to be able to focus solely on the build. Make these videos between 6-10 minutes depending on how much you want to talk before or after the game.
- Mid-level skill tutorials should be tailored to maps, but relatively straight forward no matter what opponents you’re facing. You could play these matches online against actual opponents, but your focus is creating a system that works for each leader (or just each faction) on each map.
- High-level tutorials are something I would not recommend, as most of the YouTube content for Halo Wars is of this style and it would be extremely hard for you to compete with it. This style of tutorial usually has no plan going in, it’s just you searching out the best players you can find and analyzing every aspect of the game before it happens and as it happens. If your opponent isn’t good enough, this style of tutorial can’t exits, because it’s entirely reactionary-dependent. You can’t teach how to stop a double base brute rush on exile if your Brute opponent is sitting on back base with no expansion at 5 minutes trying to steal your reactors with a vortex.
Again, I don’t recommend trying to make high level tutorials but it’s really up to you. Happy creating.