Attack on Sanctum sucks

Before I go on, it’s a beautiful map, but looks can be deceiving. Now I’m a vehicle. So I like to use vehicles in WZ. Lets just take a look at the main problems of sanctum

  • The skybox is too small for Banshee combat. Phaetons and Wasps are too rare and weak to use frequently - The ground is cluttered with terrain, severely limiting the usage of Ground Vehicles. Only Ghosts and Hogs are useful - The ground is also way too open for infantry. You can’t cross terrain without being shot at. Man cannons expose you way too muchNow you might be thinking that the last 2 points contradict each other but hear me out. There is too much terrain right in front of the garages so tanky vehicles will have a tough time shooting them. Once you get past that terrain, there is nothing to provide cover for infantry. This causes a stalemate because vehicles end up waiting for the infantry that will never come.

This wouldn’t be an issue IF I, along with many others, didn’t get matched into Sanctum EVERY OTHER MATCH. I would much rather play any of the original 3 maps. Noctus is a firefight map with 12 extra enemies to kill. Oh and that last update didn’t do jack. The Mantis bosses’ problem was the damage they dealt along with their accuracy. All that was done was lower the shied recharge time. And the Banshees still cross map many people. It’s not the health of the AI we complain about, it’s the damage output.

My only complaint with Darkstar is the slow REQ leveling. Since we don’t have a base to clear, the matches are super dull for the first 10 minutes. I’d say we start off at level 2 REQs right off the bat.

The whole idea behind sanctum was verticality, it’s supposed to be centered around infantry not vehicles. And when it comes to the man cannons, sure it’s dangerous but considering that at least in my experience it becomes an extremely dynamic map, I doubt it makes a huge difference. Also I don’t get your comment on wasps I see them all the time on sanctum

How is the map cluttered with terrain but open at the same time?

Sanctum is the worst of the warzone maps in my opinion. The biggest problem is that the bases are to close together. Vehicles are pretty pointless when I can toss a grenade from the middle base to either armory. The temple is also the most powerful of the middle bases. You have great sightlines on the entirety of the map. If you want to steal a boss kill or take the far armory you have to sneak past it or through it and the enemy team can reinforce form the temple almost instantaneously. In addition to the major bosses literally spawning above it.

> 2533274880633045;4:
> Sanctum is the worst of the warzone maps in my opinion. The biggest problem is that the bases are to close together. Vehicles are pretty pointless when I can toss a grenade from the middle base to either armory. The temple is also the most powerful of the middle bases. You have great sightlines on the entirety of the map. If you want to steal a boss kill or take the far armory you have to sneak past it or through it and the enemy team can reinforce form the temple almost instantaneously. In addition to the major bosses literally spawning above it.

Yep. The temple is such a dominant position that the first team to cap it basically wins assuming they can play somewhat competent defense. It provides total cover from air vehicles, snipers, and any other long range threats since it is entirely indoors with only a few entrances. Ground vehicles can not push the bottom. They will be promptly boarded. The only way to push it is to go in on foot. If you have some seriously powerful REQs like The Answer for example, you could clear it, especially now after the update with people spawning outside contested bases, but it’s still pretty tough to do. It’s not something you’re going to pull off without coordination. So if your on Sanctum as a solo player with randoms, and the other team gets temple, you might as well just pack it in right then and there as far as I’m concerned. Hate that map.

Attack on Sanctum is a tricky map to play on. Some of the clutter can get irritating and the open-air areas should definitely be traversed with caution. Visually, it’s a great map, but its problems make it a tough map to like. It’s not the worst map to play WZFF on (that dishonor goes to Urban), but it’s riddled with design flaws.

> 2533274817408735;3:
> How is the map cluttered with terrain but open at the same time?

Pulling that off would probably take some kind of genius! If the argument is intended to make sense, then I’d say it means that the map can’t strike a balance between clutter and openness.

Limiting fireteams to 6 sucks.

Remember that one time on Sanctum when we got triple capped and cored when we shouldn’t have? :slight_smile:

It’s one of the better warzone maps IMO.

You have to be SEMPERGUMBY when you go to war!!! Every place you need to battle is different!! This isn’t mario cart and nintendo, it’s HALO!!!

Iam also not a huge fan of Sanctum,dont know why.

Circular maps make me die. I don’t think I have lived more than a few minutes on any of these maps. Go figure?

> 2533274887841772;8:
> Remember that one time on Sanctum when we got triple capped and cored when we shouldn’t have? :slight_smile:

Why do you think I posted this?

> 2533274798310573;7:
> Limiting fireteams to 6 sucks.

Don’t even get me started. Once I do, all the casuals are gonna start crying me another forge canvas with water

> 2533274925601444;2:
> The whole idea behind sanctum was verticality, it’s supposed to be centered around infantry not vehicles. And when it comes to the man cannons, sure it’s dangerous but considering that at least in my experience it becomes an extremely dynamic map, I doubt it makes a huge difference. Also I don’t get your comment on wasps I see them all the time on sanctum

Everyone has wasps, yes. But that’s based on frequency of all players. You have to look at the Wasp frequency of a single player. How often do you get any Wasp in packs? And how often do you use them?

> 2533274925601444;2:
> The whole idea behind sanctum was verticality, it’s supposed to be centered around infantry not vehicles. And when it comes to the man cannons, sure it’s dangerous but considering that at least in my experience it becomes an extremely dynamic map, I doubt it makes a huge difference. Also I don’t get your comment on wasps I see them all the time on sanctum

Imo, all Warzone maps should be created with Vehicle play in mind. I can understand if this is BTB, but Warzone maps are supposed to accommodate everything in Reqs.
That being said, my only problem with Sanctum is how bright it is and how limited a use for a Tank is. Having a Tank on the map is asking for a guranteed jack. The sky is bright, everything feels like it’s glowing even with lower brightness. I think it’s the map’s contrast and saturation. If you’ve been on top of the Red Armory, you’d immediately notice the pure whiteness is absurdly blinding.

Other than that, I think the Airspace is ok and anything besides a Tank is fine.

> 2535464801356957;14:
> > 2533274798310573;7:
> > Limiting fireteams to 6 sucks.
>
> Don’t even get me started. Once I do, all the casuals are gonna start crying me another forge canvas with water

they just dont get it then…making it 6 man fireteams makes it easier to form teams, causing more imbalance…almost every metch that ive attempted solo after the update had me against a team, inevitably making it a farmfest. They really should make it 12 man soon, so many more balanced solo games when it was 12 man teams.

i really gave up on solo wz queuing since the update.

I don’t mind Sanctum that much, I think Noctus is the worst Warzone map. It’s scary how easy it is to snipe people cross map.

> 2533274818594069;17:
> > 2535464801356957;14:
> > > 2533274798310573;7:
> > > Limiting fireteams to 6 sucks.
> >
> > Don’t even get me started. Once I do, all the casuals are gonna start crying me another forge canvas with water
>
> they just dont get it then…making it 6 man fireteams makes it easier to form teams, causing more imbalance…almost every metch that ive attempted solo after the update had me against a team, inevitably making it a farmfest. They really should make it 12 man soon, so many more balanced solo games when it was 12 man teams.
>
> i really gave up on solo wz queuing since the update.

This is neither the time nor the thread for this talk. Let us try to at least keep all the hate on one thread.

I have no issues with the map, I see the points you’re trying to make but they can’t make all maps the same and they can’t design all maps for heavy vehicle use with plenty of cover for infantry, each one is supposed to be different so it invites different styles of play.

Sanctum is a map focused on infantary and open combat, just like other maps give different advantages to player styles. I also see flaws on the map, the proximity of the bases affects the gameplay and the circular design of the map tends to give the upperhand for the red team right before the start.