Attachment Mechanics

So I really cant find reliable data on the loadout variants and their “attachments”. I have a billion questions at this point.

Does a knight blade increase lunge range or just vehicle damage? Will it work better on armored opponents like knights?

What EXACTLY does heavy barrel do? Red reticle range? Is there any kind of damage dropoff system at all?

Do lasers decrease cursor bloom per shot or just decrease actual bullet spread? Will it affect locked guns like a br AT ALL??

Will increased shield armor mod negate a bayonet? How does increased strength factor in?

Knight blades…why melee anything bigger than a ghost when boarding is a much more reliable kill?

Extended mags: why only on default sights??

Is there some sort of symthic theory website for h5?

knight-vehicle damage
energy bayonet - melee
long barrel “heavy barrel” - increase effective range

Just read the descriptions on the cards.

The guy explains the attachments, it good amount of depth, he has other useful vids on hos channel as well.
There is no damage drop off in halo and yes the increased sheilds does allow a player to survive the energy beyonet, the increased strength will negate this and 1 shot melee a full sheilded player (not inc over shield)

> 2533274963443531;3:
> - YouTube
> The guy explains the attachments, it good amount of depth, he has other useful vids on hos channel as well.
> There is no damage drop off in halo and yes the increased sheilds does allow a player to survive the energy beyonet, the increased strength will negate this and 1 shot melee a full sheilded player (not inc over shield)

https://youtu.be/BAtT1QSUXgkLinked it for you.