I have begged bungie (Repeatedly since the announcment of halo 3 armory) for the ability of having attachments separate from helmets.
for example, i pick mark v helmet, then i go to a totally separate section [(separate like how leg attachments were separate from knee pads) same with things like robot arms or jorges addition to the shield generator prototype chest piece] and then i would select the armor addition to add to my helmet, maybe add slots so you can add multiple things but only like one on each side of the head and on over his mouth (like a breather) and one on top of his helmet like scout sensor addon or armor addons from reach.
I’ld like to hear your thoughts but please no trolling, just try and take it serious.
Yes, i see the irony of telling you to take a game seriously, but look at it this way; your opinions and decisions might make 343i or lose 343i, potentially, millions of dollars in merchandise rights, like shirt and stuff, or it might ruin halo 4 and cause them to stop working with halo.
P.S. i’m very, very impressed with Halo: CEA; i did wish halo cea weapons were in firefight.
> I prefer to play Halo, not Spartan Party Dress-Up.
>
> 343i should focus on the gameplay.
I like customization features, it’s actually a real big part of the game itself. Recon has to be the biggest memorable thing about halo aside from icon-able characters and gameplay.
> Armory is an afterthought along with theatre and campaign. Multiplayer and Forge are all that matters.
Facepalm.
Campaign, then multiplayer, followed by forge, then firefight, theatre, and the armoury. So it has been ordained in order of importance; and so it shall stand for all time.
> I prefer to play Halo, not Spartan Party Dress-Up.
>
> 343i should focus on the gameplay.
Exactly
> Campaign, then multiplayer, followed by forge, then firefight, theatre, and the armoury. So it has been ordained in order of importance; and so it shall stand for all time.
Nope Mutiplayer is way way way more important that campaign,