Atriox Openers

I’ve noticed there are pretty much 2 atriox openers, chosen grunts and chosen choppers, sometimes with engineers and sometimes not. Can anyone help me understand when one would be more useful than the other and how critical engineers are to the whole thing (in your opinion).

> 2533274840245702;1:
> I’ve noticed there are pretty much 2 atriox openers, chosen grunts and chosen choppers, sometimes with engineers and sometimes not. Can anyone help me understand when one would be more useful than the other and how critical engineers are to the whole thing (in your opinion).

I’ve used it a few times and I would say choppers are the best. Having the ability to follow up your chosen shots with chopper rams is incredibly deadly against enemy hero units and as long as you keep your grunts alive you can easily cap power nodes.

Engineers are ridiculously important. They give your units a great edge since UNSC can’t heal till T2 and if your opponent doesn’t have them you’ve got the extra survivability.

> 2533274840245702;1:
> I’ve noticed there are pretty much 2 atriox openers, chosen grunts and chosen choppers, sometimes with engineers and sometimes not. Can anyone help me understand when one would be more useful than the other and how critical engineers are to the whole thing (in your opinion).

Chosen Grunts: this opener is preferred never.
Chosen Choppers: whenever you want to open with chosen.

Lately I’ve been going choppers and Chosen at T2.

Edit: as per engineers. You can get an apex at your first or second minibase, but doing choppers leaves little room for engineers, not only that, it also limits your movement speed. Of course if you’re going Atriox/Choppers/Engineers you won’t be exploiting chopper speed as much.

> 2533274840245702;1:
> I’ve noticed there are pretty much 2 atriox openers, chosen grunts and chosen choppers, sometimes with engineers and sometimes not. Can anyone help me understand when one would be more useful than the other and how critical engineers are to the whole thing (in your opinion).

Think it depends on what you see when you scout.
If they’re pushing choppers or jackrabbits, definitely don’t waste too much on grunts.
Either are decent for getting map control. Grunts are more cost effective and justify engineers, ithink. Chosen, engineers, and choppers will set you back a bit because of how much you’ll have to spend.

> 2533274821521504;4:
> > 2533274840245702;1:
> > I’ve noticed there are pretty much 2 atriox openers, chosen grunts and chosen choppers, sometimes with engineers and sometimes not. Can anyone help me understand when one would be more useful than the other and how critical engineers are to the whole thing (in your opinion).
>
> Chosen Grunts: this opener is preferred never.
> Chosen Choppers: whenever you want to open with chosen.
>
> Lately I’ve been going choppers and Chosen at T2.
>
> Edit: as per engineers. You can get an apex at your first or second minibase, but doing choppers leaves little room for engineers, not only that, it also limits your movement speed. Of course if you’re going Atriox/Choppers/Engineers you won’t be exploiting chopper speed as much.

Lol i beg to differ i think chosen grunts can be good bc they can distract while the chosen gets up his stars

> 2533274885366806;6:
> > 2533274821521504;4:
> > > 2533274840245702;1:
> > > I’ve noticed there are pretty much 2 atriox openers, chosen grunts and chosen choppers, sometimes with engineers and sometimes not. Can anyone help me understand when one would be more useful than the other and how critical engineers are to the whole thing (in your opinion).
> >
> > Chosen Grunts: this opener is preferred never.
> > Chosen Choppers: whenever you want to open with chosen.
> >
> > Lately I’ve been going choppers and Chosen at T2.
> >
> > Edit: as per engineers. You can get an apex at your first or second minibase, but doing choppers leaves little room for engineers, not only that, it also limits your movement speed. Of course if you’re going Atriox/Choppers/Engineers you won’t be exploiting chopper speed as much.
>
> Lol i beg to differ i think chosen grunts can be good bc they can distract while the chosen gets up his stars

That isn’t a good trade off for the context of the whole game. You will burn grunts in hopes of a higher vet chosen but that hurts you in the long run from an eco and army stand point and you will have a much harder time controlling the map with just grunts.

> 2695457991280734;7:
> > 2533274885366806;6:
> > > 2533274821521504;4:
> > > > 2533274840245702;1:
> > > > I’ve noticed there are pretty much 2 atriox openers, chosen grunts and chosen choppers, sometimes with engineers and sometimes not. Can anyone help me understand when one would be more useful than the other and how critical engineers are to the whole thing (in your opinion).
> > >
> > > Chosen Grunts: this opener is preferred never.
> > > Chosen Choppers: whenever you want to open with chosen.
> > >
> > > Lately I’ve been going choppers and Chosen at T2.
> > >
> > > Edit: as per engineers. You can get an apex at your first or second minibase, but doing choppers leaves little room for engineers, not only that, it also limits your movement speed. Of course if you’re going Atriox/Choppers/Engineers you won’t be exploiting chopper speed as much.
> >
> > Lol i beg to differ i think chosen grunts can be good bc they can distract while the chosen gets up his stars
>
> That isn’t a good trade off for the context of the whole game. You will burn grunts in hopes of a higher vet chosen but that hurts you in the long run from an eco and army stand point and you will have a much harder time controlling the map with just grunts.

Just to be clear here, I play 2s almost exclusively with my one friend. I just make grunts until T2 goes up, and i just keep 6-8 grunts up at all times, since with this build i usually get T2 starting up around 3:30 and i can stall rushes until T2 is up and pump infantry or vehicles after this. Since i use no power other than on the chosen, i can get logistics up at the same time those pads get up. Since atriox can expand easily, i push them back with my rangers/hunters and get a second base while pushing on their mini or nodes. Mix in locusts and reavers and i have all fronts covered plus a 3 star chosen (which i usually get around 9-10 minutes) and my partner and I are in a pretty good spot. People underestimate the power that a 3 star chosen has

> 2533274885366806;8:
> > 2695457991280734;7:
> > > 2533274885366806;6:
> > > > 2533274821521504;4:
> > > > > 2533274840245702;1:
> > > > > I’ve noticed there are pretty much 2 atriox openers, chosen grunts and chosen choppers, sometimes with engineers and sometimes not. Can anyone help me understand when one would be more useful than the other and how critical engineers are to the whole thing (in your opinion).
> > > >
> > > > Chosen Grunts: this opener is preferred never.
> > > > Chosen Choppers: whenever you want to open with chosen.
> > > >
> > > > Lately I’ve been going choppers and Chosen at T2.
> > > >
> > > > Edit: as per engineers. You can get an apex at your first or second minibase, but doing choppers leaves little room for engineers, not only that, it also limits your movement speed. Of course if you’re going Atriox/Choppers/Engineers you won’t be exploiting chopper speed as much.
> > >
> > > Lol i beg to differ i think chosen grunts can be good bc they can distract while the chosen gets up his stars
> >
> > That isn’t a good trade off for the context of the whole game. You will burn grunts in hopes of a higher vet chosen but that hurts you in the long run from an eco and army stand point and you will have a much harder time controlling the map with just grunts.
>
> Just to be clear here, I play 2s almost exclusively with my one friend. I just make grunts until T2 goes up, and i just keep 6-8 grunts up at all times, since with this build i usually get T2 starting up around 3:30 and i can stall rushes until T2 is up and pump infantry or vehicles after this. Since i use no power other than on the chosen, i can get logistics up at the same time those pads get up. Since atriox can expand easily, i push them back with my rangers/hunters and get a second base while pushing on their mini or nodes. Mix in locusts and reavers and i have all fronts covered plus a 3 star chosen (which i usually get around 9-10 minutes) and my partner and I are in a pretty good spot. People underestimate the power that a 3 star chosen has

Ah I see, makes more sense for team games then yes.

> 2533274840245702;1:
> I’ve noticed there are pretty much 2 atriox openers, chosen grunts and chosen choppers, sometimes with engineers and sometimes not. Can anyone help me understand when one would be more useful than the other and how critical engineers are to the whole thing (in your opinion).

Choppers kill units, grunts take map control. If your opponent is building units build chops if they are going fast tech 2 go grunts. Grunts do better vs tech 2 units cuz anti vehicle op split ur grunts to take nodes before 3 min and if you go grunts always go double generators. Good luck

I’ve played as atriox since season 2 and I still like him even after all the nerfs. I used to strictly go choppers/engineers back in season 2 and 3 but I switched to the grunt/chosen opener build in season 4.
The choppers seem to take longer to build or maybe my opponents are getting their supplies quicker, whichever the case, it’s hard to get enough choppers by the first engagement. I think you need about 10-12 chops with the 450 upgrade and about 3-4 engineers to win the first engagement with choppers.
Let’s say I’m playing Jerome, or even another atriox, their heroes could waste my choppers fairly quickly and I struggle micro-ing w all those units. Choppers don’t do as much damage to buildings anymore so rushing my opponents main base isn’t an option either.
My new build order is 2 grunts immediately at the start, supply pad, gen, grunt, supply pad, grunt, upgrade generator, grunt, supply pad, grunt, war factory, chosen, upgrade chosen, grunt, blow up my war factory after the 300 upgrade for my chosen and immediately start a 2nd reactor or maybe barracks for a few suicide grunts then blow that up for 2nd generator. This all only takes about 3 min.
8-10 grunts w atriox chosen is extremely viable against any opening build especially if you can manage 1 or 2 engineers somewhere in there. If your opponent is making scout units you will take map control. One turret at the base, or defend w your infantry army until tech 2 hunters/rangers. Like tricky said, after this makes some reavers or locusts and you are set.

> 2533274863956142;11:
> I’ve played as atriox since season 2 and I still like him even after all the nerfs. I used to strictly go choppers/engineers back in season 2 and 3 but I switched to the grunt/chosen opener build in season 4.
> The choppers seem to take longer to build or maybe my opponents are getting their supplies quicker, whichever the case, it’s hard to get enough choppers by the first engagement. I think you need about 10-12 chops with the 450 upgrade and about 3-4 engineers to win the first engagement with choppers.
> Let’s say I’m playing Jerome, or even another atriox, their heroes could waste my choppers fairly quickly and I struggle micro-ing w all those units. Choppers don’t do as much damage to buildings anymore so rushing my opponents main base isn’t an option either.
> My new build order is 2 grunts immediately at the start, supply pad, gen, grunt, supply pad, grunt, upgrade generator, grunt, supply pad, grunt, war factory, chosen, upgrade chosen, grunt, blow up my war factory after the 300 upgrade for my chosen and immediately start a 2nd reactor or maybe barracks for a few suicide grunts then blow that up for 2nd generator. This all only takes about 3 min.
> 8-10 grunts w atriox chosen is extremely viable against any opening build especially if you can manage 1 or 2 engineers somewhere in there. If your opponent is making scout units you will take map control. One turret at the base, or defend w your infantry army until tech 2 hunters/rangers. Like tricky said, after this makes some reavers or locusts and you are set.

Thank you. I will try that out. I appreciate the effort you put into typing that.