Atriox Brute Rush..Unstoppable?

i am a Diamond 5 1v1 player… and I main Atriox… I think his counter measures brute rush is unstoppable… by 6min I have 22 brutes level one at your main base… by this time I’ve gotten bulwark Lv. 1 and dying breath… just played a 35 who was shipmaster. He had 4 turrets up and 5 banshees by 6 min… he got wrecked in like 20 sec from brutes. With bulwark he only managed to kill 3-4 before his base was toast. This seems to me a viable anti brute rush strategy and it got wrecked. Anyone have intel on how to counter ? Even if you heavy spam marines. Counter measures Y ability drops mines everywhere usually doing heavy damage to any units and if they micro on your base and ignore your units… pretty much destroyed within…15 seconds… again… even if your somehow countering, bulwark and dying wish keep them hitting your base an addt’l 10-15 seconds… wrecked…

I played a game (Platinum 6) as Anders yesterday where I had 2 anti-infantry turrets, and a 40/40/20 split of Sentinels, Marines, and Snipers ready before the rush. It was not a full army of Brutes, it was 50/50 Brutes / Grunts. But I was able to stop his attack and then actually attack him right after for the victory. I had Ark Defense as my only defensive leader power as well as shields on my turrets from the passive.

I believe this was around the 6 minute mark. Ark Defense was the furthest leader power I had unlocked.

I usually spam Grunts and Choppers, keeping an eye out for the mines

I think chopper- or jackrabbit spam + early base scout would counter your strat pretty hard.

What is your experience with that? Can’t tell me you never encountered a scout vehicle spammer when you played this strat :smiley:

Snipers and ODST drop/Archer missiles do the trick. Just position your Snipers so that they won’t get jumped on.

Edit: and Suicide Grunts

:angry: ANOTHER TOPIC OF RUSHERS?

LISTEN BRO I CHAMPION,

YOU NEED SCOUT ENEMY BASE TO SEE WHAT THE ENEMY IS GONA DO in 1:45 and 2:10 if you are :turtle::turtle: like me try make chhopers and enginnees
( MY KEYBOARD IS BROKEN HAVE ONLY CAPS)

PEACE BRO.

Maybe they didn’t prepare correctly. Early game scouting is important, maybe if they knew such an army of infantry was on the way he’d prepare better.

> 2533274793692756;1:
> i am a Diamond 5 1v1 player… and I main Atriox… I think his counter measures brute rush is unstoppable… by 6min I have 22 brutes level one at your main base… by this time I’ve gotten bulwark Lv. 1 and dying breath… just played a 35 who was shipmaster. He had 4 turrets up and 5 banshees by 6 min… he got wrecked in like 20 sec from brutes. With bulwark he only managed to kill 3-4 before his base was toast. This seems to me a viable anti brute rush strategy and it got wrecked. Anyone have intel on how to counter ? Even if you heavy spam marines. Counter measures Y ability drops mines everywhere usually doing heavy damage to any units and if they micro on your base and ignore your units… pretty much destroyed within…15 seconds… again… even if your somehow countering, bulwark and dying wish keep them hitting your base an addt’l 10-15 seconds… wrecked…

Your enemy rushed Tech 2 and built Banshees. That doesn’t seem like a counter strategy in the slightest.

The counter strategy is to scout your raid camps and spam choppers/suicide grunts.

Even if you got all the right counters, Bulwark + Dying breath + good micro still last long enough for the horde to squash your base AND eat up a significant part of your army.

Dying Breath does need a nerf. Shouldn’t last quite so long once activated and the actually buff needs to not be pseudo-permanent! Should go after like 10seconds or so. It’s craaaaaaaaaaaaaaaaaaazy right now.

That said, essentially if your strat was that OP you wouldn’t merely be diamond would you?

You’d at least be onyx… Especially on the xbox. It’s not much of a challenge at all.

Anyhow. Yeah, your foe needs to scout you and spam either marines w/ nades or scout vehicles alongside turrets. It really isn’t that hard to stop. Engineers as banished.

You

> 2533274833785535;10:
> Dying Breath does need a nerf. Shouldn’t last quite so long once activated and the actually buff needs to not be pseudo-permanent! Should go after like 10seconds or so. It’s craaaaaaaaaaaaaaaaaaazy right now.
>
> That said, essentially if your strat was that OP you wouldn’t merely be diamond would you?
>
> You’d at least be onyx… Especially on the xbox. It’s not much of a challenge at all.
>
> Anyhow. Yeah, your foe needs to scout you and spam either marines w/ nades or scout vehicles alongside turrets. It really isn’t that hard to stop. Engineers as banished.

You sound assumption heavy… firstly I’m a diamond 5 and not onyx because I haven’t played enough games yet… I’m 14-16/1 in solo… I typically only played 2v2, 3v3… so lack of skill is not to blame. Secondly to everyone consistently mentioning units as a counter. Hello? It doesn’t matter if you had a scarab at the base lmao… bulwark gives them 10- 15 seconds at level 1 to destroy your base. Given you started attacking them as soon as they got there. Then dying breath gives them another 5-10 seconds. That’s about 15-20 seconds of at least 15 brutes(accounting for some to die) whacking your main…good luck… currently undefeated whenever I use this strat…

The only thing that I can see stopping this strat is itself… meaning the ridiculousness when your units start doing circles and pirouette’s… smh

> 2533274793692756;11:
> You
>
>
> > 2533274833785535;10:
> > Dying Breath does need a nerf. Shouldn’t last quite so long once activated and the actually buff needs to not be pseudo-permanent! Should go after like 10seconds or so. It’s craaaaaaaaaaaaaaaaaaazy right now.
> >
> > That said, essentially if your strat was that OP you wouldn’t merely be diamond would you?
> >
> > You’d at least be onyx… Especially on the xbox. It’s not much of a challenge at all.
> >
> > Anyhow. Yeah, your foe needs to scout you and spam either marines w/ nades or scout vehicles alongside turrets. It really isn’t that hard to stop. Engineers as banished.
>
> You sound assumption heavy… firstly I’m a diamond 5 and not onyx because I haven’t played enough games yet… I’m 14-16/1 in solo… I typically only played 2v2, 3v3… so lack of skill is not to blame. Secondly to everyone consistently mentioning units as a counter. Hello? It doesn’t matter if you had a scarab at the base lmao… bulwark gives them 10- 15 seconds at level 1 to destroy your base. Given you started attacking them as soon as they got there. Then dying breath gives them another 5-10 seconds. That’s about 15-20 seconds of at least 15 brutes(accounting for some to die) whacking your main…good luck… currently undefeated whenever I use this strat…

So if you’ve played so little how are you coming to such vast conclusions then?

A large blob of brutes wandering along the map isn’t really that discrete. Scout it. Force them to use those invulnerability abilities before they arrive at your base and if you are banished stall the loss of the base with engineers…

UNSC have a great anti infantry unit. Cheap too. That and marines with scouting. Counter brute rush hard.

Additionally Suicide Grunts are amazing at killing loads of Brutes

Brutes are just a worse version of UNSC flamers I feel like. Sure they have more hp and building damage but brutes don’t really counter anything but buildings and grunts are honestly just damage sponges early on. Putting a point in counter measures and committing a -Yoink- ton of power and resources early on for a very very easy to scout build is only worth it maybe on 1 or 2 maps with mini bases in good spots. RTS Minstril almost got me with it when he bought a base near me and had 3 raid pads on it like 4 minutes in with a nice chunk of brutes at my base by 5:30 -6 but before the base died I managed to stop it with a handful of locust and ended up winning barely but I literally had no idea he had brutes till they were at my base. If you commit to brutes often you really really need to develop a strong build order for it and maybe add 2 or 3 engineers or something to support the brutes or maybe even a way to transition into tech 2 like most rabbit builds.
-phantom :pig:

And yes I know the brutes are intended to just end games early and arnt for map control like rabbits are but that’s the beauty of having different builds on the same basic strat. Sometimes you build a few rabbits and attack a base at 3 minutes with turret drop to take advantage of no or few turrets/units and some people like to mass rabbits and isolate an enemy to one base and get tech 2 and inferno. The more you can adapt a strategy for each situation the stronger it becomes. Locust are another great example since they are so damn versatile with leader powers and other units.

I do feel like this strat is based solely on the assumption that they well only fight you at their base. If they scout and know about this strat then they would attempt to fight you in the open before you get to their base. Then if they have a good assortment of counter units you would either have to retreat or keep pressing on to the base where you’d probably be short on damage or abilities. Sure this is a strong strat but I wouldn’t call it unstoppable.

UNSC could just kite with 4-5 snipers. Add 4 turrets and some leader powers and you could fend off the rush. Shipmaster is pretty weak early game tbh, so congrats you rolled a late game leader in the first 10 mins.

However, like other people have said SCOUT. True, those brutes will do massive DMG to bases, but if someone intercepts your units at mid map and it stalemates; it throws the rush off.

I just think its adorable when people say “all you need to do is scout out their base/units.” Or “you probably didnt scout enough”. What the f*** is scouting going to do for you? You are just going to spend extra supplies in order to get wrecked in the ahole by those OP brute/mine rushes. I spammed snipers, flamethrowers, and infantry at the beginning, right away, and those stupid OP brutes still lived long enough to take my teammates base. Scouting doesnt do sh if you know theyre going to rush kids. Get good, and stop rushing. Its boring.