At least the campaign appeals to the hardcore

All these BS arguments that casuals keep bringing up about visible rank have been quite stressing.

But I’m happy to say that the campaign appeals to the hardcore Halo fans. Apparently, critics are marking it down for not being quite as accessible to the new player since the game assumes you know a lot about the Halo lore outside of the games.

That’s great. Halo 3’s story telling was just too simplistic for me to really enjoy. I’m glad Halo 4 is finally linking together the story from outside of the games.

I can’t wait to see all the references to the books (though I am sad we won’t see Blue team in this game).

I would consider myself a hardcore halo player and i really dont care about the campaign. The halo story/campaign has always seemed uninteresting or boring to me. i’m jumping straight into multiplayer and maybe will play it a little bit solo or coop with friends

Too bad that the campaign for most people will offer up somewhere between 10-50 hours of gameplay while multiplayer offers hundreds and hundreds.

If getting decent competitive multiplayer meant that the campaign was made to spoon feed casuals, I’d gladly take that switch.

Of course, I’d rather have both.

> Too bad that the campaign for most people will offer up somewhere between 10-50 hours of gameplay while multiplayer offers hundreds and hundreds.
>
> If getting decent competitive multiplayer meant that the campaign was made to spoon feed casuals, I’d gladly take that switch.
>
> Of course, I’d rather have both.

Campaign is like 8-10 hours. Maybe legendary will take that long.

> Campaign is like 8-10 hours. Maybe legendary will take that long.

Any “hardcore” player who is into the campaign will give it at least two plays (one lower difficulty, one legendary) and typically more.

40 hours accounts to just 4-6 runs through each level, most likely, and that’s not very much at all. I’m sure I’ve spent more than 50 hours in every Halo game’s campaign (excluding ODST which I didn’t really play).

> > Too bad that the campaign for most people will offer up somewhere between 10-50 hours of gameplay while multiplayer offers hundreds and hundreds.
> >
> > If getting decent competitive multiplayer meant that the campaign was made to spoon feed casuals, I’d gladly take that switch.
> >
> > Of course, I’d rather have both.
>
> Campaign is like 8-10 hours. Maybe legendary will take that long.

campaign is 5-7 hours long on normal or heroic and 8-10 on legendary, same as any other Halo game.

I take quality over quantity any day so I’m not complaint. So long as it is good enough to warrant multiple playthroughs, I’ll be happy.

> <mark>Too bad that the campaign for most people will offer up somewhere between 10-50 hours of gameplay while multiplayer offers hundreds and hundreds.</mark>
>
> If getting decent competitive multiplayer meant that the campaign was made to spoon feed casuals, I’d gladly take that switch.
>
> Of course, I’d rather have both.

I’ve spent way more hours in Campaign than in multiplayer.
I have thousands of multiplayer games in Halo: Reach alone, so that already says something.
I’ve literally spent thousands of hours into the Halo 2 Campaign alone and I still play it almost every day.

Campaign should always be the main focus of the game, it IS the game.
Halo is a universe now, not just a game, so story should always be more important than any multiplayer add-on.

Campaign is the reason Halo still exists.
Halo’s key foundations reside in story telling.
The fact that most “MLG” players don’t get this is the most troubling.
Halo has one of the most diverse and intricate backstories in any game, and the fact that Halo 4 is finally going to push the Lore forward is the most exciting.

Playing multiplayer is just the cherry on top, campaign is the real reason I buy Halo, the story is so rich.

As much as I enjoy the campaign, a Halo game that is just multiplayer would probably sell more and be played more than a Halo game that is solely single player.

Multiplayer is where most hours are logged on games with (good) multiplayer.

Don’t get me wrong, story is important. But as for playtime and potential revenues, multiplayer is where it is at.

> > <mark>Too bad that the campaign for most people will offer up somewhere between 10-50 hours of gameplay while multiplayer offers hundreds and hundreds.</mark>
> >
> > If getting decent competitive multiplayer meant that the campaign was made to spoon feed casuals, I’d gladly take that switch.
> >
> > Of course, I’d rather have both.
>
> I’ve spent way more hours in Campaign than in multiplayer.
> I have thousands of multiplayer games in Halo: Reach alone, so that already says something.
> I’ve literally spent thousands of hours into the Halo 2 Campaign alone and I still play it almost every day.
>
> Campaign should always be the main focus of the game, it IS the game.
> Halo is a universe now, not just a game, so story should always be more important than any multiplayer add-on.

Looks like you missed that little phrase… you are not part of “most people”

> > > <mark>Too bad that the campaign for most people will offer up somewhere between 10-50 hours of gameplay while multiplayer offers hundreds and hundreds.</mark>
> > >
> > > If getting decent competitive multiplayer meant that the campaign was made to spoon feed casuals, I’d gladly take that switch.
> > >
> > > Of course, I’d rather have both.
> >
> > I’ve spent way more hours in Campaign than in multiplayer.
> > I have thousands of multiplayer games in Halo: Reach alone, so that already says something.
> > I’ve literally spent thousands of hours into the Halo 2 Campaign alone and I still play it almost every day.
> >
> > Campaign should always be the main focus of the game, it IS the game.
> > Halo is a universe now, not just a game, so story should always be more important than any multiplayer add-on.
>
> Looks like you missed that little phrase… you are not part of “most people”

Yeah, I can also throw out random ‘facts’ based on nothing… Doesn’t say anything.

The point is, multiplayer is just a game mode, the Story is the game.

> > > > <mark>Too bad that the campaign for most people will offer up somewhere between 10-50 hours of gameplay while multiplayer offers hundreds and hundreds.</mark>
> > > >
> > > > If getting decent competitive multiplayer meant that the campaign was made to spoon feed casuals, I’d gladly take that switch.
> > > >
> > > > Of course, I’d rather have both.
> > >
> > > I’ve spent way more hours in Campaign than in multiplayer.
> > > I have thousands of multiplayer games in Halo: Reach alone, so that already says something.
> > > I’ve literally spent thousands of hours into the Halo 2 Campaign alone and I still play it almost every day.
> > >
> > > Campaign should always be the main focus of the game, it IS the game.
> > > Halo is a universe now, not just a game, so story should always be more important than any multiplayer add-on.
> >
> > Looks like you missed that little phrase… you are not part of “most people”
>
> Yeah, I can also throw out random ‘facts’ based on nothing… Doesn’t say anything.
>
> The point is, multiplayer is just a game mode, the Story is the game.

“facts based on nothing”??? Really??? So you mean to tell me that you actually think that most people have played more campaign than multiplayer? Really???

Have you even seen things like this?
http://venturebeat.files.wordpress.com/2012/04/halo_mulitplayer_stats-2.jpg

???

I’m not arguing that MP is the game and campaign is not. I’m arguing that most people spend (a lot) more time in MP than campaign, and that’s a very reasonable assumption.

> > > > > <mark>Too bad that the campaign for most people will offer up somewhere between 10-50 hours of gameplay while multiplayer offers hundreds and hundreds.</mark>
> > > > >
> > > > > If getting decent competitive multiplayer meant that the campaign was made to spoon feed casuals, I’d gladly take that switch.
> > > > >
> > > > > Of course, I’d rather have both.
> > > >
> > > > I’ve spent way more hours in Campaign than in multiplayer.
> > > > I have thousands of multiplayer games in Halo: Reach alone, so that already says something.
> > > > I’ve literally spent thousands of hours into the Halo 2 Campaign alone and I still play it almost every day.
> > > >
> > > > Campaign should always be the main focus of the game, it IS the game.
> > > > Halo is a universe now, not just a game, so story should always be more important than any multiplayer add-on.
> > >
> > > Looks like you missed that little phrase… you are not part of “most people”
> >
> > Yeah, I can also throw out random ‘facts’ based on nothing… Doesn’t say anything.
> >
> > The point is, multiplayer is just a game mode, the Story is the game.
>
> “facts based on nothing”??? Really??? So you mean to tell me that you actually think that most people have played more campaign than multiplayer? Really???
>
> Have you even seen things like this?
> http://venturebeat.files.wordpress.com/2012/04/halo_mulitplayer_stats-2.jpg
>
> ???
>
> I’m not arguing that MP is the game and campaign is not. I’m arguing that most people spend (a lot) more time in MP than campaign, and that’s a very reasonable assumption.

Those aren’t totally accurate,.

For example, there are thousands of people who don’t even play online and only play Campaign.

Those people can’t be tracked.

I love how you could tell the difference between the real fans and the reviewers who really didn’t know what they’re talking about.
The more competent reviewers (who also happen to be fans) loved how the campaign expanded the scope and implemented story elements from the extended canon, and how that improved the campaign.
The guys who don’t know what they’re talking about are confused and give it lower scores.

Which makes me wonder…why have such people review the game? I know fans will lead to scores that might be on the high end. But still, having people who don’t pay attention or don’t care gives a twisted vision as well.

As a fan of Halos lore I am thrilled the campaign is really offering a lot for those like me.

> Those aren’t totally accurate,.
>
> For example, there are thousands of people who don’t even play online and only play Campaign.
>
> Those people can’t be tracked.

Yeah there’s thousands upon thousands of people who sit around all day playing offline Halo campaign for hundreds of hours.

It’s a conspiracy!!!

/sarcasm

> > Those aren’t totally accurate,.
> >
> > For example, there are thousands of people who don’t even play online and only play Campaign.
> >
> > Those people can’t be tracked.
>
> Yeah there’s thousands upon thousands of people who sit around all day playing offline Halo campaign for hundreds of hours.
>
> It’s a conspiracy!!!
>
> /sarcasm

Yeah, of course, there are more people without Xbox Live Gold than with.

Yeah and it’s totally plausible that they all sit around playing the Halo campaigns over and over and over and over to keep up with the time played in MM by their online brethren…

Totally.

We need more people exposing this conspiracy. I’m glad you’re on top of it.