Cutter
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start with two marines - Infantry 1 already unlocked and grenade already unlocked - ODST’s can be built from barracks at tech 3, they are better than marines in every way except countering air and cost - Battle Hardened moved to middle of power wheel and is changed so that when upgraded to level 2, all infantry units spawn in at vet level 2 ( same applies to 1’st level ) - Cutter exclusive marine upgrade that replaces rocket launcher with spartan laser as well as increasing range and damage, tech 3 upgradeIsabel
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start with 2 armored marines - logistics 1 already researched and support drone researched - Best Offense Passive altered to give all mechanical units a shield, has an upgrade that gives larger shield and more range to weapons ( all mechanical units includes cyclops’s and air and all garage vehicles ) - Hellbringers replaced with Armored Marines ( 200 supply cost ) - tech 3 upgrade for warthogs that gives them rocketpods ( or switch gauss to tech 3 and rocket pods to level 2 for other leaders ) increased damage and range - Scorpion’s start with canister shell and now have upgrade that reduces unit cost by 40% while reducing unit effectiveness by 20% also makes them cost 1 less population OR can choose an upgrade that does the opposite ( cost +20% and strength +40% )Anders
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Starts with two unupgraded jackrabbits ( or one upgraded ) - Fortifications 1 already unlocked - Exclusive Hornet upgrade that replaces machine gun with hard light weapon that deals extreme damage to vehicles but low damage to all else - Exclusive Nightingale upgrade that increases healing speed by 30% and creates an aura that reduces incoming damage to nearby units by 15%Forge
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Starts with 1 warthog - New Passive that replaces restoration drones that gives all vehicles +20% armor ( lowers unit speed by 10% ) - No hellbringer, sniper or hornet upgrades - Exclusive Warthog T3 upgrade that gives them last stand 1 ( two marines spawn from 1 destroyed vehicle ) and enhanced durability - Pelican transport changed to carry 20 pop at level 1 and 30 at level 2 ( to reduce cross map tank cheese ) - Scatterbomb 1 already unlocked SGM Johnson
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starts with 2 syphon marines - Exclusive Watchtower upgrade that reduces all enemy units in Line of Sight’s defense by 20% ( 2 towers stack to 30% but no more ) - Syphon Marine replaces sniper ( has upgrade that improves unit defense and syphon effect ) - Mantis’s with T3 upgrade now cost additional 100 power per unit ( T2 adds 50 power cost ) - EMP mac blast cooldown reduced by 20%General Changes
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Wolverine base damage increased by 10% and ROF by 20%, also replaces grenade launcher with machine gun - T3 wolverine upgrade “Flak Missiles” that has AOE damage that also slows all units hit, also replaces MG with grenade launcher ( equal to 90% damage of marine grenade throw ) - Nightingale T3 upgrade that changes smoke launcher so that allies units can see and shoot through it - Jackrabbit’s deal +10% damage and move 15% faster, new T2 upgrade changes them to Wild Jackrabbits ( upgrade applies to all except Cutter ) - Hornet damage against buildings and infantry reduced by 15% - Vulture ability deals -15% damage to all and can be shot down by Shroud and can lose tracking if tracked unit moves far enough away ( missile won’t be able to catch warthog or jackrabbit ) - Scorpion damage and HP +10% - Cyclops have +20% damage resistance against vehicles - Sniper ROF increased by 10%I don’t have Kitsano or Serina and not enough play time with Jerome for mockups for them
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