Assists counting as kills

With recent FPS games such as Black Ops 4 and Destiny 2 making assists count as kills, I wondered if Halo Infinite should do the same thing. The assists wouldn’t count towards the team’s total score, rather just the player’s personal stats. This would reward players who prefer to play more of a supportive role rather than rushing in and trying to kill everybody. This would also remove the problem of people getting annoyed when their kills were stolen. This change doesn’t have to be implemented in free for all game types obviously. I know that people won’t like this change because it’s not “classic Halo” but I think it’s such a small change that wouldn’t really affect the fundamentals of the game and just be a nice thing for people who aren’t the best shots. Idk I’d just like to hear your opinions.

I don’t think we should make all assists, kills, but make assists as valuable as kills. I only like this idea with the war zone bosses, because the kill counts for everyone who assisted at the moment of death, for the boss. This could screw with the scoreboard when counting assists as kills, if two players assist a kill, it might count as 3 kills instead of one, therefore the scoreboard would add 3 kills instead of one, making this system somewhat unbalanced. I would be for making assists worth as much points, but not confirming the kill. Your K/D could maybe be replaced with a K+A/D, making you seem like a better player. Besides, if halo does count assists as kills, people might rant about how Halo Infinite “copied” Black ops 4.

If they made assists count as kills, then they’d need a medal or some sort of tracker for “solo kills” or “finished kills” (kills where multiple people shot a target but you got the final hit). There’s no way people would accept zero differentiation between assisting in a kill and a proper kill.

If people consider assists as a negative, that’s on them. There’s a myriad of reasons why someone could have high assists and low kills beyond just being bad at aiming. But even being bad at aiming isn’t something that someone should get flak over. At the same time, I see no reason to fudge the value of assists just to make some players seem better. Instead of changing how stats are, change your mindset. For instance, what an extremely high K/D or win percentage tells me isn’t that a player is really good, but rather he’s probably been matched mostly against opponents who aren’t as good.

Maybe if you do a certain amount of damage it could count as a kill in your overall K/D. It’d be kinda dumb to be rewarded a kill for getting one AR bullet on a guy in my opinion.

I’d rather keep them separate. Not sure why, guess I just like to see the difference between kills and assists on the score board.

I would rather keep them seperate. If you did not finish a kill, then you did not get the kill. No need to artificially inflate statistics

> 2533274849160317;2:
> I don’t think we should make all assists, kills, but make assists as valuable as kills. I only like this idea with the war zone bosses, because the kill counts for everyone who assisted at the moment of death, for the boss. This could screw with the scoreboard when counting assists as kills, if two players assist a kill, it might count as 3 kills instead of one, therefore the scoreboard would add 3 kills instead of one, making this system somewhat unbalanced. I would be for making assists worth as much points, but not confirming the kill. Your K/D could maybe be replaced with a K+A/D, making you seem like a better player. Besides, if halo does count assists as kills, people might rant about how Halo Infinite “copied” Black ops 4.

Yeah it works well with warzone bosses because of how many hits they can take. It wouldn’t screw with the scoreboard because it would could one enemy death as one point for your team, not 3 players getting the kill on the one enemy. There are multiple games that do the assist count as kill thing so I don’t think people would complain about that.

> 2533274817408735;3:
> If they made assists count as kills, then they’d need a medal or some sort of tracker for “solo kills” or “finished kills” (kills where multiple people shot a target but you got the final hit). There’s no way people would accept zero differentiation between assisting in a kill and a proper kill.
>
> If people consider assists as a negative, that’s on them. There’s a myriad of reasons why someone could have high assists and low kills beyond just being bad at aiming. But even being bad at aiming isn’t something that someone should get flak over. At the same time, I see no reason to fudge the value of assists just to make some players seem better. Instead of changing how stats are, change your mindset. For instance, what an extremely high K/D or win percentage tells me isn’t that a player is really good, but rather he’s probably been matched mostly against opponents who aren’t as good.

Those are some good points, but I don’t think they’d have to make a new medal or something, they could just make one column of the scoreboard combine assists and kills and have it said "EKIA (enemies killed in action) like BO4. However it isn’t really a big deal if it stays the same, I guess a player just changing their mindset would be easier lol.

Implement the Battlefield system for Assist Counts as Kill.

If you deal 85% or more of damage on an enemy and they are finished off by a teammate, the assist counts as a kill. For every other instance, assists are assists.

Totally against this idea. I haven’t played it, but I believe Overwatch has a great system of not showing K/D or anything related to it. I think that’s a great idea, but that’s what Overwatch is about. Halo’s always had a big focus on K/D and the like and that makes it unique. If someone wants a system like Overwatch, or BlOps like you mentioned, then it’s better to play those games since they’re well made in their own right.

That being said, Halo 5 has a system in place in Warzone which rewards players for assists by increasing REQ levels. So players are still rewarded in a match for getting kills, but players who only like to support by doing things like driving or whatever are still rewarded. In turn, they get medals like Wheelman and are able to pull out more lethal Hogs to keep that going.

Basically, a system that heavily rewards support doesn’t go well with the way Halo plays and the traditional way in which its unique scoring and gameplay has been perceived and revered. A slightly tweaked system like that of Warzone would work well enough.

I don’t really care how they do it in team games, team is the definitive word imo. The more guns on an opponent the quicker they’re killed, who has the kill ? Our team does. FFA is slightly different, as the kill should go to the player that has “earned” it, the one that has done the most damage imo.

Assists aren’t kills, though. Plain and simple. The game would just be blatantly lying to players to make them feel good.

There’s plenty of kills to go around in a game like Halo. It’s never been an issue, and shouldn’t be. Just sounds like more “everyone’s a winner” nonsense to me.

Assists should never count as kills. In H5 they did, however, attribute to your kda. Im fine with that.

Maybe having unique medals for certain assists would be good. Like when you deal most of the damage (get them to certain health) but someone else finishes them off you get personal points equal to a kill. Could call the medal “Generous”.

On the other end if you finish off an enemy with a single bullet from a none-power weapon and wasn’t a headshot you get the “Cheeky” medal or something

Assists are not kills. The point of showing a player their stats is to show what they have done. If I want to know how many kills I have, I want to know how many kills I have, not how many kills and assists I have combined. If you want to emphasize supportive roles, you can have (K+A)/D as the main statistic and not display K/D. Pretending that assists are kills, however, is a terrible solution that really misses the point of player stats.

Definitely not a fan of this idea, either you got the kill or you didn’t there’s no gray area. As far as making assists count as kills in players personal stats I would find this really annoying. When I look over my post game report I want to see how many actual kills I got, not try to sort out how many of those were actually just me dropping someones sheilds then letting them get away. Seems like an unnecessary source of confusion just to make some people feel better about themselves artificially.

As long as we can label “Betrayers” with a moniker, I’m down.

I mean, if we’re to get this in-depth with stats where we add positive reinforcement, we should also persue the negative.

Balance, and junk.

Hmmm… We could maybe add a “Yoink” stat. It showcases the number of kills done to an enemy with equal or less than 15% of health left, as long as the teammate that did the handiwork is still alive of course.

Another thing that would incentivate teamwork would be a end-card view that shows MVP (most objective points, best K/D ratio), the player with most kills and the one with most assists. All three of them (or two or just the MVP based on the situation) get extra credits.

I say this, because a player that helps a lot is extremely valuable as well even without having the best K/D around. Therefore yes, he/she should absolutely get recognized! Respect the sup, yo!:v: I would never count assists as kills though, because that means out right lying to the player.

> 2533274795098161;18:
> Hmmm… We could maybe add a “Yoink” stat. It showcases the number of kills done to an enemy with equal or less than 15% of health left, as long as the teammate that did the handiwork is still alive of course.
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> Another thing that would incentivate teamwork would be a end-card view that shows MVP (most objective points, best K/D ratio), the player with most kills and the one with most assists. All three of them (or two or just the MVP based on the situation) get extra credits.
>
> I say this, because a player that helps a lot is extremely valuable as well even without having the best K/D around. Therefore yes, he/she should absolutely get recognized! Respect the sun, yo!:v: I would never count assists as kills though, because that means out right lying to the player.

I agree with valuable players being recognised. Played a game of quads in Blackout yesterday, I got 1 kill opposed to the other three team mates having 2 or more each, but I had to revive them all once, CoD seems to take that into account, I say seems as I placed 2nd on the squad list despite my lower kills, and I’m still working out how they place us. Assist should not count as kills. However, I’m not bothered how 343i do it in Halo Infinite. Registered kills, assists, revives and clean ups is what Blackout is using, and it seems fair. A similar system in Halo Infinite would be ok with me.

Assists go each way. So at the end of the day, you probably end up with 100 assists, & 100 kills that you “stole” from a teammate. Although I always feel I get way more assists lol.