Assault Rifle Tweak, and...

Just a couple of tweaks I would love to see implemented, I’ll stay out of the DMR debate because I think it’s been covered a ton.

  1. Adjust the AR’s bloom.
    -Reasoning: Right now, the assault rifle’s formula for success is, A)get close, B)shoot first, and C)don’t let go of the trigger until one of you dies. Currently, the AR reaches max bloom after about 6 bullets.

My suggestion: Allow the AR to reach max bloom after 8 bullets, and drastically increase the bloom reset time after you let go of the trigger.

What does this do? It encourages burst firing for more accurate fire at mid ranges. It still won’t outgun a BR or DMR at mid-range, but you can put more bullets on your target if you have skilled aim.

  1. Remove the instant respawn from slayer pro. I’ve found very few people who like instant respawn at all, to be honest, but I feel it has no place in this mode especially.

Those are the two I’m sure about. The rest are just tossing ideas around:

  1. The Magnum. It’d be nice if it had 9 or 10 shots per clip, instead of 8. It’s low ammo reserve will keep it from being abused.

  2. Limit Plasma grenades to one instead of two. This encourages people to take the Grenadier mod and will put a stop to the people whining about being EMP’d and then double stuck. A single plasma grenade won’t blow up a ghost currently.

  3. Bring back “Yoink!”… just personal preference, but I love hearing the announcer on this one.

Just a few thoughts; I think the game is pretty well balanced as is, but imo these tweaks would improve the experience without breaking anything.

Erm… What about the Boltshot?!

> Erm… What about the Boltshot?!

I personally don’t find it a problem. I never use it, and I’m very rarely killed by it.

I understand a lot of people don’t like it because of the charged one-shot kill, but I’m not sure what could be done to balance this one.

I’ll be up front with you. Absolutely nothing in that list is going to happen… Except maybe number 2

> > Erm… What about the Boltshot?!
>
> I personally don’t find it a problem. I never use it, and I’m very rarely killed by it.
>
> I understand a lot of people don’t like it because of the charged one-shot kill, but I’m not sure what could be done to balance this one.

Tweak damage to make it just do emp damage rather than be a mini shotgun? That would be much better IMO.

> I’ll be up front with you. Absolutely nothing in that list is going to happen… Except maybe number 2

Well, I wasn’t exactly expecting the devs to pop in here, give me a cookie, and then slap my changes into the game, lol.

Really, the first one is where my heart is: it’d be nice to have a more skill based automatic.

Plasmas and EMP are a counter to vehicles. Annoying as hell when it happens to me but it’s a legit strategy.

Overall, I think the balancing is perfect in this game – every weapon is lethal in it’s range. People that just played H3 (most weapons useless) predominately aren’t used to that.

In CE every weapon was quite strong.

nope, the AR in halo 3 has too much range, therefore, it was OP! i don’t want to see this in H4

> I’ll be up front with you. Absolutely nothing in that list is going to happen… Except maybe number 2

This. Sorry OP, I agree with you, but 343 spent months coding this game, and I don’t think they are going to change anything that isn’t borderline “Game breaking”.

#2 has a good chance of getting changed because it’s a playlist issue, not a TU issue, and the Slayer Pro community almost unanimously agrees that it should be changed.

> > I’ll be up front with you. Absolutely nothing in that list is going to happen… Except maybe number 2
>
> This. Sorry OP, I agree with you, but 343 spent months coding this game, and I don’t think they are going to change anything that isn’t borderline “Game breaking”.
>
> #2 has a good chance of getting changed because it’s a playlist issue, not a TU issue, and the Slayer Pro community almost unanimously agrees that it should be changed.

Ah, bummer. I do like the chances for number 2 though.

I guess my dream of being a minor annoyance with my AR at medium range is squashed forever.

I think the AR is fine as it is, it means that precision players like me can’t just run rampant and destroy AR users at any range. It dominates at close range and can hold it’s ground at medium range, maybe not enough to win a fight but enough to make a player vying for a killing spree flee.

> 1. Adjust the AR’s bloom.
> -Reasoning: Right now, the assault rifle’s formula for success is; A)get close, B)shoot first, and C)don’t let go of the trigger until one of you dies. Currently, the AR reaches max bloom after about 6 bullets.
>
> My suggestion: Allow the AR to reach max bloom after 8 bullets, and drastically increase the bloom reset time after you let go of the trigger.

Thank you. Finally, someone agrees with me.

> What about the Boltshot?!

Keep it down or 343 Industries may patch the glitch.

> Just a couple of tweaks I would love to see implemented, I’ll stay out of the DMR debate because I think it’s been covered a ton.
>
> 1. Adjust the AR’s bloom.
> -Reasoning: Right now, the assault rifle’s formula for success is, A)get close, B)shoot first, and C)don’t let go of the trigger until one of you dies. Currently, the AR reaches max bloom after about 6 bullets.
>
> My suggestion: Allow the AR to reach max bloom after 8 bullets, and drastically increase the bloom reset time after you let go of the trigger.
>
> What does this do? It encourages burst firing for more accurate fire at mid ranges. It still won’t outgun a BR or DMR at mid-range, but you can put more bullets on your target if you have skilled aim.
>
> 2. Remove the instant respawn from slayer pro. I’ve found very few people who like instant respawn at all, to be honest, but I feel it has no place in this mode especially.
>
> Those are the two I’m sure about. The rest are just tossing ideas around:
>
> 3. The Magnum. It’d be nice if it had 9 or 10 shots per clip, instead of 8. It’s low ammo reserve will keep it from being abused.
>
> 4. Limit Plasma grenades to one instead of two. This encourages people to take the Grenadier mod and will put a stop to the people whining about being EMP’d and then double stuck. A single plasma grenade won’t blow up a ghost currently.
>
> 5. Bring back “Yoink!”… just personal preference, but I love hearing the announcer on this one.
>
> Just a few thoughts; I think the game is pretty well balanced as is, but imo these tweaks would improve the experience without breaking anything.

  1. I agree with the bloom reaching max after 8 bullets, but drasticly increasing the time for the bloom to return to normal is not needed. Quite frankly if I was engaging someone at mid range I wouldn’t do it with the Assault rifle, I would use a BR if I could, or try to flank the guy so I could get up close and use the AR.

  2. Im really impartial to the whole insta spawn.

  3. I agree with extending the Clip size, but I rarely see anybody use it. I usually see more people running firepower, but when I do see people with side arms, its usually the boltshot, or Plasma pistol.

  4. No just no. If 343 did this it would upset a huge amount of people, and make an uproar on the Forums.

  5. I wholeheartedly agree.

> > > Erm… What about the Boltshot?!
> >
> > I personally don’t find it a problem. I never use it, and I’m very rarely killed by it.
> >
> > I understand a lot of people don’t like it because of the charged one-shot kill, but I’m not sure what could be done to balance this one.
>
> Tweak damage to make it just do emp damage rather than be a mini shotgun? That would be much better IMO.

It should be as powerful as what the Mauler use to be on Halo 3. Although, you should only be able to charge it up when you have 10 shots before reload. Anything lower than 10: you’re not allowed to charge it up.

What about the fact you can shoot a sniper in the face and he doesn’t get forced out of zoom? I think this should be fixed. I don’t know who or why they thought this was a good idea. I am playing dominion and getting sniped inside of buildings and crap even when I have shot the guy three times with a DMR.

> > > > Erm… What about the Boltshot?!
> > >
> > > I personally don’t find it a problem. I never use it, and I’m very rarely killed by it.
> > >
> > > I understand a lot of people don’t like it because of the charged one-shot kill, but I’m not sure what could be done to balance this one.
> >
> > Tweak damage to make it just do emp damage rather than be a mini shotgun? That would be much better IMO.
>
> It should be as powerful as what the Mauler use to be on Halo 3. Although, you should only be able to charge it up when you have 10 shots before reload. Anything lower than 10: you’re not allowed to charge it up.

I think that’s fair.

> What about the fact you can shoot a sniper in the face and he doesn’t get forced out of zoom? I think this should be fixed. I don’t know who or why they thought this was a good idea. I am playing dominion and getting sniped inside of buildings and crap even when I have shot the guy three times with a DMR.

I’ve heard a lot more complaints that the DMR guy beats the sniper, not the way you describe it.

Scope flinch has replaced the mechanic where you unscope when hit.

I think it works fine.

Mess with my AR and die!!!

Seriously though I don’t know how 8 bullets and a longer reset time would encourage burst fire. 6 bullets instead of 8 at that damage would do little extra damage, and a longer reset time would mean there is less benefit in bursting rather than more.

I miss Campaign Scoring. Playing with a friend makes it competitive and never dull. Such as getting a final headshot on an enemy your buddy was shooting. Now I rarely know who gets what kill.