Assault rifle needs to be updated...

It can be very useful in some situations but honestly it is THE iconic weapon of Halo and it needs to be a bit more powerful. IMO, it should stand a chance against a shotgun in CQC. There are times where the man with the blunderbuss sucks but most of the time my encounters where it is Assault Rifle vs. Shot-Gun result in my demise using the Assault rifle. 343, please make the Assault rifle a better weapon!

Please share thoughts about this topic.

Sincerely,
Da IronPlatypus

The Assault Rifle is fine as it is, the shotgun is meant to dominate at its intended range.

The AR isn’t gonna be updated in Reach, so your best bet is to just wait until Halo 4. The AR is gonna be much stronger than Reach’s.

> The AR isn’t gonna be updated in Reach, so your best bet is to just wait until Halo 4. The AR is gonna be <mark>much</mark> stronger than Reach’s.

No it’s not.

> The Assault Rifle is fine as it is, the shotgun is meant to dominate at its intended range.

Pretty much summed up what I was about to say. If the shotgun is winning those CQC battles, it’s working like intended.

> The Assault Rifle is fine as it is

No it’s not.
Just because it doesn’t usurp the shotgun’s short range dominance, doesn’t mean that it’s fine.

All publicly-released details about the various Halo games’ engines suggest that 343i cannot modify individual weapon traits, OP. 343i couldn’t buff the AR even if they wanted to.

> The Assault Rifle is fine as it is, the shotgun is meant to dominate at its intended range.

The AR is meant to lose to the Shotgun, but that doesn’t mean it’s fine as it is. It has way too much aim assist, and its damage output is way too low.

Reduce aim assist, greatly increase the effect of bloom on the AR to further discourage “spraying and praying”, and make it deal comparable damage to a DMR when properly aimed and burst-fired. Then it’ll be fine – a decent weapon in close-quarters, and effective at mid-range when used properly.

> All publicly-released details about the various Halo games’ engines suggest that 343i cannot modify individual weapon traits, OP. 343i couldn’t buff the AR even if they wanted to.

Anniversary Magnum.

Why they didn’t extend that function to other weapons, I’ll never know.

> > All publicly-released details about the various Halo games’ engines suggest that 343i cannot modify individual weapon traits, OP. 343i couldn’t buff the AR even if they wanted to.
>
> Anniversary Magnum.
>
> Why they didn’t extend that function to other weapons, I’ll never know.

Probably the same reason why they didn’t edit bloom on a per-weapon basis, or add settings for grenade damage.

Chances are, the Magnum thing is a hack – the kind of roundabout code that you really wouldn’t want to rely on too much. “This is a really bad idea, but it’s the only way to make this work, so I’ll use it here, but there’s no way in Hell I’m putting it anywhere else!” That sorta thing.

> > > All publicly-released details about the various Halo games’ engines suggest that 343i cannot modify individual weapon traits, OP. 343i couldn’t buff the AR even if they wanted to.
> >
> > Anniversary Magnum.
> >
> > Why they didn’t extend that function to other weapons, I’ll never know.
>
> Probably the same reason why they didn’t edit bloom on a per-weapon basis, or add settings for grenade damage.
>
> Chances are, the Magnum thing is a hack – the kind of roundabout code that you really wouldn’t want to rely on too much. “This is a really bad idea, but it’s the only way to make this work, so I’ll use it here, but there’s no way in Hell I’m putting it anywhere else!” That sorta thing.

But it functioned, didn’t it? Unless there was some glaring issue with it, I don’t see the harm. If anything, they should have done some extra work in the sandbox anyway since it’s been pretty unbalanced since day one. The only gametypes that need not be changed are Invasion since it appears that the post-beta rebalance favored Invasion gameplay rather than the default gameplay that more people would end up playing.

Besides, the TU is pretty much a hack, anyway. They didn’t do anything to the game itself, they just changed some settings with a gametype and map, kind of like what modders do.

> but most of the time my encounters where it is Assault Rifle vs. Shot-Gun result in my demise using the Assault rifle.

…What do you expect?

I seriously hope you’re joking with this thread.

The Shotgun is a power weapon, it should win in close quarters situations.
The Assault Rifle has too much bullet magnetism and aim assist to make it any bit more powerful.

I know this sounds like BS but I think the autoaim of the AR screws with me a bit. I believe it is well balanced as is. But I cant deny since I kinda stink at the DMR I do wish the ARs bloom once you let go of the trigger returned to normal a tad bit faster. I like how quickly the bloom “blossoms” when you pull the trigger. I just wish once I let go of the trigger its accuracy was regained faster so I could get my bursts coming in faster.

But this is an opinion based off of the anti-spray and pray philosophy. When I spray and pray I dont get as many kills and I get myself into bad situations. I dont know how it works for everyone else but I hope people spray at me and pray instead of keeping a cool head and focusing on landing bullets.

But then again keep in mind this is comping from someone totally biased for the AR.

One clip is one spartan or 3 popped spartans. Accuracy is the key, at a fair distance you could gun anybody down, but if it was anymore powerful and accurate, a once bloomed sights AR could take down two DMRs, and that’s asking for more than making the AR more powerful in close quarters versing a shotgun.

Haven’t you made this thread before?

No, the NO-AIM noob gun does not need to be more powerful. Also, the shotgun is a power weapon, and it dominates where it should (at close range).

What’s next? Perhaps melees aren’t strong enough against the shotgun?

The assault rifle should be updated.

And by updated I mean nerfed.

and by nerfed I mean removed from the game entirely.

But if 343 did that, all the bad kids would cry because they no longer have any chance against good kids in CQB, unless they go for the herpty-derp double melee.

> The automatics were never designed correctly. Since they were easier to get kills with at their intended range than the precision weapons, they were nerfed severely. If all we do is buff them without making them harder to use, then the game feels less skillful because the precision weapons would be underpowered.
>
> This is the reason why there are problems with making the BR in Halo 4 a 4sk and being done with it. It is easier to use and has a similar range than the carbine for example, yet would kill at nearly the exact same time (Only .01 sec. later), meaning that the Carbine would be underpowered compared to the BR. That’s not to say that a 4sk BR would be broken, it can still be tweaked with the other weapons to remain balanced.
>
> What we need to do is make the automatic weapons difficult and skillful to use so that if a BR/DMR/Carbine/Pistol user is killed by an automatic weapon, they feel like the other player actually out-did them (So the precision user can learn from it), rather than their opponent just holding down a trigger when they happen to be nearby. If the automatics are harder to use, then they can finally be balanced in Halo’s sandbox.

I think this is relevant. Taken from a Halo 4 thread.

The only thing that fixed it was bleed returning, but then 343 went and broke it again by taking bleed out. God I hate no bleedthrough so much. It’s one of the biggest gamebreakers in Reach.

> All publicly-released details about the various Halo games’ engines suggest that 343i cannot modify individual weapon traits, OP. 343i couldn’t buff the AR even if they wanted to.

Halo 4 should be built with special developer tools that would allow them to tweak balance issues like these without a patch or title update.