ASSAULT RIFLE! beats BATTLE RIFLES!

I think the AR is fine as it is. Its a fine starter weapon and even when people start getting better weapons it can still manage to contend with them as long as you play a bit smarter with it and put yourself in a situation that favors it. The same goes for the Battle Rifle; its favored at medium range and will excel at long range against an AR user so your best interests are to play to those advantages while avoiding the closer range situations that’ll lean back over to the AR. And, even then, there’s no guarantee the AR will win in even those situations which you can’t say the same at all when an AR tries to take a BR at long range. Obviously it’ll get destroyed.

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I mentioned this in another thread, but I would be really curious to see how things play out if the AR could no longer descope opponents.

It might be all you need to balanced the weapon perfectly. Just cut down on players ability to pepper precision weapon users from across the map. This way, you could nerf its utility a bit without neutering it in its intended role.

I do agree with this - one of the disadvantages of being scoped in is losing vision, which contributes to situational awareness.

Being attacked is an advantage because it improves the descoping refocuses your vision and hence improves your situational awareness.

Finally, an assault rifle that is satisfying to kill with.

Can you actually be more clear about what the “It” is? I guessing you’re talking about the Sidekick becuase of the 7 shot kill and 12 round mag. Help me out, I mentioned like 3 guns in my comments.
And what is the math is that I need to do? Are you asking for TTK (1.05 sec)? KPM (1)? Can you be clear about what you are talking about?

Holy moly the BR crowd is in the denial stage of grief aren’t they.
I feel for them since I’m barely over the shotgun not being a power weapon anymore.
I hope you all the best and quickest recovery.
This isn’t Halo 3-5 where the weapon dominates from close to long distance.
At close range AR slaps. At Mid rang the AR and BR do the dance of skill. At Long range BR slaps.

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The AR is supposed to excel at close range, can do some damage at medium range but very little more.
The BR is supposed to be ok at close range (not really supposed to be good at close range), great at mid and even better at far range.
The pistol should be ok at close range and slightly better at medium.

AR - Close
Pistol - Medium
BR - far

AR - beats everything at close range (where strafing and skill comes in to beat it)
Pistol - Beats AR at mid range (should lose to AR up close but win at mid)
BR - beats AR at mid and everything at far range (AR shouldn’t have a chance at mid-far range)

Is this a hard concept? The AR isn’t supposed to be viable at range. Its only like that now because its not BR starts. The BR needs to be a starting weapon in BTB. I’d be ok with the AR being a monster UP CLOSE but not a medium range with a headshot modifier and no descope. Right now its way to good.

Also, don’t bring lore or “its a rifle” or anything to disprove these points. Its how the halo sandbox has always meant to be so that its “balanced”. Obviously some games changed the old school meta and is why they were as good “halo 4, reach and halo 5”.

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BR start on big team is a must Literally just camp shoot at long distance people with AR have no chance

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The concept is fine on paper until you play the games and notice that Halo has never had a balance like that.
In CE the pistol was king at all ranges.
In Halo 2 and Halo 3 the BR took the jack of all trades spots while the pistol and AR/SMG were severely underpowered in comparison.
In Reach it was the DMR took the crown with the AR being useless. Reach’s pistol was as good but not as good as the DMR.
In Halo 4 the BR and light rifle took the cake with the BR having a slight advantage. AR was and pistol were not even close to good.
In Halo 5 the BR is king with the pistol coming in at a close 2nd. The AR still fills no roll.
Infinite is the closest the AR, pistol, and BR have come to being balanced around each other. The pistol whips the floor with the AR in close range. The AR beat the BR in close range while having to out play for the kill at mid. The BR owns at long range.

I like this new primary weapon meta in halo. Previous halo games it was always the precision weapons was the go to and when it cane to reach all it did was put everyone at a distance and everyone would be pinned down shooting from cover. This stopped people from running out into the open. I like that the BR is a pick up and its like a mini semi auto sniper it’s great dont get me wrong but don’t want it to be a weapon you spawn with. I’m glad now that the gameplay is running and gunning being able to run out into the open and use other weapons and not just sitting there picking people of from a distance.

I honestly think you’re the only person in this thread who understands Halo’s weapon balance

The AR was a little OP at start of Beta but they stealth nerfed it at start of Tenrai event. It’s in a good place now. It’s a GOOD thing that you can actually threaten a BR user with it at medium range now firing in bursts. You still wont win unless they really suck, and miss shots. The fact it’s actually powerful up close, and decent at medium now makes it feel much better to be a weapon you spawn with. Where as in old Halo you dropped it for something with more range the first chance you got.

Its useless trying to explain weapon balance to people who don’t have two brain cells to rub together

The AR in Halo 3 wasn’t powerful by any means but could still kill within close range, sure if another person had a BR chances are you would probably lose a fight outside of close range and same thing goes for Reach and the AR/DMR relationship. However, if we’re within close range; I have an AR and you have a BR/DMR, unless you hit clean precision shots on me and did not miss a bullet you would get mopped by an Assault Rifle. Halo 5’s AR was considerably powerful and even was criticized for being too strong. Vetoed made a series where he used nothing but an AR to climb to Champion in FFA.

Which is perfect, the AR and SMG are starting weapons that ask the player very little in terms of skill. They should be weak ( Reach’s AR is indeed too weak but Reach is notorious for a bad sandbox overall ) whereas H3 and CE have the best versions of the AR where you need to do more than just run around holding RT at people.

I see complaints like this all the time, but it baffles me that people think this is a good argument. Like, if you’re so skilled and you know the sandbox elements well enough, then you won’t enter into a confrontation into a situation where you’re out matched, and if you do get surprised, well you’re not going to complain about it.

Of course there’s situations where a less experienced player with AR can beat a more experienced player with BR. You could say that for a lot of weapons. It means that tactically, it was the wrong time to take BR vs AR. Sometimes you don’t have a choice, because the mistake was already made prior in your movements or whatever, and the other player got the drop on you.

In my experience, across all gaming, the people with complaints like this are somewhere in the middle of the Dunning-Kruger spread. They’re good enough to know the game reasonably well, but not good enough to realize their own shortcomings, and want to blame the designers instead of getting better, or acknowledging that sometimes, you just get in an disadvantageous situation, or you just get outplayed.

The only real argument I see, that people are not explicitly saying, is that like every Halo, the precise behavior of each weapon is different than it was before, and in some cases, you wish it was the way it was before rather than the way it was now. If that’s what you want, then say that.

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This is not an issue of his skill however, the AR is legitimately busted while also requiring a total of 2 braincells to melt people in seconds. Combined with the bad spawns and maps making this problem even worse.

It is an issue of skill. The AR is more effective in Infinite than it was in Halo 3 or Halo 1. Get used to that and play accordingly. Everyone is acknowleding that the AR is easy to use at close and shortish-mid/range. That is true for everybody though. So get used to it and adjust your play accordingly.

It’s easy to splatter people with a Ghost. Even a new player could do it. That doesn’t mean it should be nerfed.

If the AR was good at everything always, then it should be nerfed, but that’s not the case. What is true is that the BR isn’t an uber weapon that can beat anything in every situation at all times. So what? The designers obviously didn’t want that.

All of us here are some range of average players. The top tier pro players would probably kick my -Yoink!- with just plasma pistols and pulse carbines, regardless of what weapons I have. The skill gap is that big. But thankfully, this doesn’t apply to he vast majority of us for the vast majority of games we’re going to play. If you’re not Champion, you’re somewhere in this vast ocean of averages. Sure, there are local peaks and troughs among the waves, but you’re in here with the rest of us. You’re going to play against some range of average player, and this being the case, you will be bested many times. When you’re playing in this ocean of averages, the tactics you use and don’t use will be just as important, if not more important, than your twitch aiming skills. What weapon you’re holding and what weapon the opponent is holding and knowing how to behave in this situation is part of the tactical element of the game, and really any FPS.

Lol, getting used to crappy combat loops means just not playing anything but ranked.

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They have already nerfed the AR a bit, it was perfect during the technical test.

I didn’t play the technical test, but the assault rifle currently feels like its in a good spot. If they nerfed it to where it is now, it was probably a good nerf.