ASSAULT RIFLE! beats BATTLE RIFLES!

I think it should be able to beat the battle rifle at close range. Medium range it should come down to skill, and in my experience at that range I’d rather have a battle rifle. Up close is the assault rifles niche, it’s okay if it beats the battle rifle there.

With weapon accuracy dropping off greatly for certain weapons, melee weapons, and snipers, I think it’s safe to say that Halo has been a game where X weapon beats Y weapon at a specific range. Large skill gaps can almost always overcome that, but it’s been in the game. You’re not going to best someone with a needler if they’re using a sniper across the map. But up close the sniper is very hard to hit with, and often the needler will win. This is just an example.

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Yet the AR is guaranteed to win at closer ranges and is highly favorable at medium range, the AR was never meant to be weapon you hold your ground at most ranges at.

I don’t think players understand risk vs reward very well, they just like their easy mode bullet hose that counters half of the sandbox with half the skill.

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Aren’t you asking for these nerfs just so it’s easier for you to stomp?

Stop being a hypocrite.

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If by easier you mean requiring actual aim to secure kills, then yeah.

Oh please the only thing killing you from far away is your piss poor positioning.

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The AR is close range starter weapon, it shouldn’t be powerful and shouldn’t be viable to medium range unless the target is weak. It’s too powerful for the skill it asks ( which is none ) and rewards boring and braindead playstyles.

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The braindead playstyle that keeps killing you make me wonder who really is the brainless one.

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Insulting my skill doesn’t detract from my points, make an actual argument as to why the AR should be broken.

Dude. The past 5 hours was us just arguing. Do you not remember?

I don’t have anything else to say to you other than “please go outside.”

9 times out of ten I beat an AR with a BR. I’d be happy to prove that to anyone here.

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I’m sorry but if you’re using a BR and losing to AR at mid-range then the gun’s not the issue lol

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Have you watched any actual testing on this? AR is comparable with using far less skill. That’s a bad design.

You are very wrong. And it takes skill to defend. Maybe worry about that instead of trying to nerf a gun that is balanced. I think it should be added to ranked with BR/AR starts.

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And that’s the real deal with this weapon; the AR is too easy for most players to use.

Fast rate of fire, high spread [bloom], bullet magnetism, no recoil, and then its fast TTK with the headshot bonus makes for a weapon that is too good in too many hands. The point being that this weapon lacks an adequate skill ceiling; the gaps between low, average, and highly skilled players is so low such that almost everyone can do so well with it. This is why the AR is not balanced very well when you factor in risk vs reward.

Ideally, I think the weapon should buffed on one level of play [highly skilled players] and nerfed in other levels of play [low to average players]. Increasing the AR’s recoil, removing its bullet magnetism (if any), and reducing its bloom (ideally should be replaced with damage falloff to balance ranged combat) should achieve this. I can almost guarantee that many of complaints around the AR would come to an end if these changes were implemented, and that’s without even nerfing its damage output for the most part.

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It should win at it’s optimal range. The only time I’ve had this problem is in custom games against ODST or Spartan level enemies who are consistently landing shots at insane ranges where you would NEED a sniper equivalent to get results. Apparently the bots have aimbots and those aimbots are very good at countering the recoil and bloom of any weapon.

And how is that a strawman? Again, I believe you don’t know what a strawman is.

I also think your attempts to restrict valid points of discussion to what you deem acceptable is counter-productive.
Now, the OP reads:

According to the OP, range is a valid point of discussion.

The reality is there are more components of player skill than simply the aiming you refer to as mechanical skill.

For example, meta knowledge about weapons and their roles in the sandbox, as well as positioning, choosing engagements, and so on.

The truth is that if you are using a mid-long range weapon in close-mid range engagements, you deserve to lose against someone using a close-mid range weapon in those engagements, and you are demonstrating a lack of skill in the other domains of skill. Swap to the other weapon in your inventory and use that weapon to contest the range.

It should be a viable part of the weapon sandbox.

@l_Bergs_l ,FYI, this is a strawman argument. I don’t see anyone arguing that the AR should be broken, and it isn’t. It has a niche it fulfils.

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I’m telling you now the AR doesn’t kill faster than the BR. I personally love the AR in infinite. I think it’s the best it’s ever been. In every Halo title released to date I’ve kept it as my main in the campaign modes, even though I knew there were many better options and it’s no different now. That being said, after playing ranked religiously for the past few days, I can say the battle rifle is definitely the better gun. In a showdown between two ppl who can actually shoot and knows how to use the weapons efficiently, the BR will win every time.

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The AR should be nerfed slightly at range, but it should remain a powerhouse up close. At least it should be faster than the BR in close quarters.

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