ASSAULT RIFLE! beats BATTLE RIFLES!

Time to kill DOES matter. What are you talking about? How do you know what is and isn’t overpowered if you don’t know the exact TTK to make an observation on where a weapon stands in the sandbox?

The AR maybe one of the easiest weapons to use in the game. So what? That doesn’t mean it’s overpowered. One of the biggest changes in infinite is the movement. You need to choose where and when you move more carefully.

Otherwise, you’ll die very quickly. If the AR wasn’t supposed to be a good weapon, then why is it in the sandbox? That doesn’t make any sense. Are you saying the only way to force a player to scavenge for better weapons is to intentionally make your starting weapons useless?

If that’s true, how come you start with a BR in ranked? That’s not a weak weapon by any stretch of the word. If you know how to use it.

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TTK is only relevant when compared to ease of use, the sniper is an instant kill yet requires a high degree of accuracy to get that instant kill. Weapons that are easy should not be powerful, this is a logical conclusion to balance within a shooter. The AR in Infinite has the most range, second highest ROF and the highest damage out of the series which makes no sense when it requires no more skill than running at people while holding down RT ( or camping in the back burst firing because of uber range ).

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Just here to say that I think the headshot multiplier should just go and that would be enough. I and so many other people are so tired of precision weapon meta that the outcry caused the MCC to create a separate category for AR starts just so we can dodge this -Yoink!-. I NEVER wanna step back into BR god king ever again and if you DO want that just go -Yoink!- play halo 2 again like you probably want to.

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TTK is a key factor. Would you peak a sniper who can kill you in one shot the same way you’d peak someone with an AR? No.

You’d be more careful for sure. The AR isn’t just a spray and pray weapon. Burst firing has a very noticable impact on ttk. That’s what makes it dangerous. You can’t treat it the same way.

Just because you want it to fall in line with previous installments throught the series doesn’t mean it should be that way. There are plenty of ways around an AR.

Infinite’s TTK is very fast, and when combined with the massive headshot damage and ease of use + range means it dominates when it shouldn’t, the Infinite AR can burst fire and lockout the sidekick completely which is not good. H3’s AR was the best so yes I do think the Infinite AR should take some lessons from Bungie. The AR is a starter weapon, yet it can dominate in most engagements and requires little skill.

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For me I like the AR i generally feel the br and commando out play it at range when you land shots the AR is a nice low skill floor and versatile but I don’t feel its the best toy in the sandbox least not personally.

What that means is the AR is an actually threat now and should be taken seriously.

I will tell you that both ttk for the AR and Sidekick are very close together. So it may seem like one’s overpowering the other, it’s really just the user getting the better of the other. The AR, BR and sidekick are really close together in terms of TTK at their respective ranges.

So because it’s a starter weapon and it doesn’t meet your ideal skill requirements, it needs a nerf? It doesn’t need to take a page from bungie. It’s already fine the way it is.

False it was always a threat when used correctly, the AR went from a weapon that was easy to use and thus easy to counter ( unless you used external elements to bolster damage, like grenades or melee ) to a low skill bullet hose that you run at people with. Infinite’s AR is almost certainly getting more nerfs and has a high likelihood of being removed from many customs and will never be placed in ranked ( at least with the consent of ranked players )

TTK means nothing, the sidekick has bloom and is hard to use at longer ranges, and the sidekick needs a final headshot to get a quick kill. you are not comparing the average TTK of which the AR is much better in most situations.

yes, a starter weapon is a starter weapon which means it should be weak ( or in the case of the BR require some form of skill other than running in a straight line holding RT ) how else do you encourage players to swap weapons when the AR is the best all around weapon.

AR should not be a starter in 4v4. Period.

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I thought the goal was to switch the AR with better tools? Now you’re saying it’s a threat when used to correctly. Make up your mind. Is it supposed to be weak or good?

Using the average ttk would result in a higher number. The most being around 1.65s for body shots. The sidekick needs ten body shots for a suboptimal time of 1.55s and even then, the sidekick wasn’t supposed to be a long range weapon so there’s that as well.

Then replace the BR in ranked with a sidekick. Or remove the AR. Believe it or not, the AR does require some skill to use effectively and it’s not the greatest weapon in the sandbox.

You do see the power weapons placed in the map right? Snipers and skewers? I know for sure the Pulse carbine out guns the AR. That thing eats shields for breakfast.

You can have both, the H3 AR is a threat when played correctly but can be swapped out depending on preferences.

The AR is much easier to use and has more range than the sidekick, the AR only requiring 3 headshots on unshielded targets means it’s much easier to just swap and spray for lucky headshots. On console the sidekick is especially lacking and 80% of combat is just AR spray from any range on the map/

AR requires so little skill it’s not worth mentioning, power weapons aren’t part of the conversation as the discussion is around the power of the AR and how broken it is.

Always have time for H2C :rofl::grinning:

No. Absolutely not. The AR does not need a nerf. Do not nerf the AR. It already feels like it was nerfed since the technical tests which it shouldn’t have been and now you want it nerfed again? NOOOOOOOOO. Leave it the way it is. For the first time the AR is actually pretty good. If you don’t like it go play ranked!

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The DMR actually fires the same 7.62x51mm round that the MA5B,C, D, MA37 and MA40 all do lmao. The BR fires a 9.5x40mm round.

Yes. To compensate for the higher damage. I want it to have the same time from full to empty but with a lower RoF.

Great. Should’ve know this was about halo 3.

Power weapons are absolutely apart of the discussion. You claimed the AR was the best all around weapon. Are you retracting that statement? Because you made all the fuss about not having reasons to pick up any other weapon.

You have reasons right in front of you. Power weapons. That’s how you control the flow of a match. Controlling the power weapon spawns to give you an edge.

Here’s your quote.

I know we won’t see it in ranked games (hopefully not) if it spawns on the map in ranked it could be quite useful…

No it doe’s not require the least skill to use. I beat players a lot by peppering my AR shots. I love it. It should never have been nerfed after the tech tests and now people want it nerfed again? Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Power weapons fall outside the starting and standard pickup level of power and as such are not relevant to the conversation about the AR and it’s place among the non power weapons. The AR beats the sidekick with little trouble, and can beat the BR with no extra input other than holding down RT. If we are saying that weapons cannot be OP because of the existence of power weapons than I guess the H5 magnum is perfectly fine.

Nonsense. Utter nonsense. The AR is not supposed to be a good weapon? It’s the most iconic weapon in Halo. What the hell are you talking about? The AR right now is actually decent for once and a viable choice in social and has already been nerfed and you guys want it nerfed again? No absolutely not.

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