Assault maps -- weight adjustment.

Map “weight” ; the value that determines how common a particular map is and how often it appears.

Some maps are less than fun to play on.
Or appear more often than others and you get “tired” of playing.

Prospect isn’t bad, but I get this map every other game. (It’s getting old)
.
Temple is the worst assault map.(ever)
I view players service records, and I haven’t seen a win percentage much higher than 30%… (mines 17%)(other maps are 50%+ win%)

Which is ridiculous, even if you did nothing on any map win% should be fair.

Neither team has much of a strong point and any phase on temple.

I think I have only ever had one or two games on Prospect - And I do play a decent amount of Warzone Assault. Coincidence maybe.

> 2533274949885895;2:
> I think I have only ever had one or two games on Prospect - And I do play a decent amount of Warzone Assault. Coincidence maybe.

Since temple released prospect isn’t showing up as much. (Probably pached)

But temple, plays terribly.

It’s hard to find a way to make a difference compared to other maps.
Temple is a guaranteed defeat, if your not in a fireteam.

My temple win rate is 1/5 games, no matter which side.

I would love Prospect as a WZ match.

i think temple is a great map, the defenders are favored at defending the core because of the huge hill that prevents you from seeing the base. P.S i have more than 50% win rate on temple. :slight_smile:

> 2535425692252874;5:
> i think temple is a great map, the defenders are favored at defending the core because of the huge hill that prevents you from seeing the base. P.S i have more than 50% win rate on temple. :slight_smile:

I just don’t like “red privilege” and this map supports this.
During all 3 phases.

It’s ok for either team to have the advantage on a phase but not all 3.

Armory.
Red can weaken you before getting to the armory. (It’s easier to shoot down than up)
Red has plenty of safe paths into the armory.
Red can invade your spawns easily as there’s terrible cover.
.
Garage.
Too many points of entry, hard to watch vary many.
(Both teams suffer)
With very little communication red can hold garage.
.
Core- red advantage.
Blue has to get into a no cover area to shoot into core area.
Red has the opposite, you can see/shoot people in advance. (Provides call out advantage)
No Scorpion cover, for blue.
.

There are alot of other terrain related issues.

But bottom line, I’d rather dashboard than lose 4.5/5 games on this map.