Assassinations

Its pretty clear that assassinations are a new mechanic that shipped with the Reach Beta, it has never been in another Halo game. Now the question is should they be in another?

Personally I love assassinations, they arn’t required, if I want a quick kill I can just tap the B button but every once in a while I like to watch the animation scenes for them, they’re pretty cool.

The reason that I personally believe assassinations should be in game is because they didn’t harm gameplay at all, like I said in my statement above, they arn’t required, if you want you can still have your quick kill, and if you want to make that kill look sweet than you can hold down the melee button for a fun result.

I can’t really think of a reason for them not to be in any other Halo . . .

So, if assassinations are included again there are a few simple fixes that should be implimented that would make them a little better, I think the following is already too late to accomplish in Reach:

  1. Assassinations should be very diverse, there should be at least 20 and maybe more included in updates or DLC, its fun to do them, but there are only a small amount in Reach which is sad to me.

  2. Another problem: people stealing your kill AFTER you stick your knife into them. Seriously if I’m getting assassinated and the guy already has his knife in my back and he gets killed, I still die and he gets the kill. So if he can still get the kill when his knife first touches the body (or the point at which all sheilds are lost in the assassination) that he should still get the kill if someone runs up to me and kills me while he is performing his assassination.

It should work like this: If you assassinate someone and you have been in the animation for enough time to take their sheilds down (default one second) then you should still get the kill whether or not you are killed or someone runs over and takes out the guy your assassinating. However if you are killed before the one second default time the person you are assassinating is saved, and if a teamate kills the person your assassinating before the one second default time than he gets the kill. This way if you have been shooting at this guy and your teamate tries to take your kill via assassination you can still claim what is rightfully yours . . . for at least one second then all hope is lost. As a consolation to the person who killed your foe before you finished your assassination, they will get an assist.

Now about the animations themselves I think there sould be more beat down type of assassinations, like the second episode of Season 9 RvB. Like one assassination has you kick someones knee to a bad angle and then you take your opponents head and smash it up against your knee. Those just seem more BA than just stabbing someone. Also certain assassinations could happen in certain areas like if your close to a wall you can bash your opponents head against it or if your at an edge you can sparta kick them off of it and etc. Just an idea.

Please discuss whether or not you think assassinations should be in the game and feel free to add your own assassination idea’s to the thread.

Unless they make something better, 343 should have assassinations in Halo 4.

I hope they make an option to disable them for yourself because I don’t like doing them and still do them all the time by barley pressing the button.

I believe 3rd person assassinations should be kept. They’re a small, but awesome game mechanic. I really like how it’s optional to do in Reach. If you don’t want to do it or don’t have the time to [like if you’re under fire], you can just opt out and do the classic back smack then continue to go on.

yes but not yoniks, that medal encourages kill stealing

Toggle on/off option please.

Game Options ->

Assassinations: Enabled/Disabled.

Enabled makes them like they are in Reach.

Game options.

Back melee insta kill: on/off

Assassinations: on/off

There you go.

And I want first person assassinations. Sure it is cool to see your Spartan fully assassinate something, but it’s not like vehicle driving where awareness is a must, immersion is cool. You could even have a bit of blood splatter on your visor from when you assassinate. Imagine getting assassinated in first person also. Or just dieing in first person. Immersion immersion immersion!

The only downside is…callouts when you die. At the most you can say “On my X” and that is it, unless you die with your head facing where they are. Perhaps a custom option.

> Game options.
>
>
> Back melee insta kill: on/off
>
> Assassinations: on/off
>
>
>
> There you go.
>
>
>
> And I want first person assassinations. Sure it is cool to see your Spartan fully assassinate something, but it’s not like vehicle driving where awareness is a must, immersion is cool. You could even have a bit of blood splatter on your visor from when you assassinate. Imagine getting assassinated in first person also. Or just dieing in first person. Immersion immersion immersion!
>
>
> The only downside is…callouts when you die. At the most you can say “On my X” and that is it, unless you die with your head facing where they are. Perhaps a custom option.

I think staying in first person during death could be pretty cool. I remember that during a laggy/glitchy game in Reach when I died I stayed in first person and to me it was much better than instantly switching to third person, all I could essentially see was ground, then sky, then ground, then sky and then when I finally stopped rolling, I could just see another spartan legs running along past, like something from a movie.

> Game options.
>
>
> Back melee insta kill: on/off
>
> Assassinations: on/off
>
>
>
> There you go.
>
>
>
> And I want first person assassinations. Sure it is cool to see your Spartan fully assassinate something, but it’s not like vehicle driving where awareness is a must, immersion is cool. You could even have a bit of blood splatter on your visor from when you assassinate. Imagine getting assassinated in first person also. Or just dieing in first person. Immersion immersion immersion!
>
>
> The only downside is…callouts when you die. At the most you can say “On my X” and that is it, unless you die with your head facing where they are. Perhaps a custom option.

Getting assassinated in first person would be BA now that you mention it. Imagine, for instance, the spartan vs spartan assassination where you get knocked around to face your assassin then stabbed in the groin. That would look awesome in first person!

Ok, so most of us or at least the people I ask love to do assassinations, but there are some major problems I come across while doing them. These might be able to be fixed with the TU coming soon (I’ve heard both August and November).

  1. Glitching assassinations against walls, slopes, or ledges: I believe the glitch happens because there isn’t room for the assassination to finish, so the player being assassinated is instantly killed, an easy way to fix this is to add assassinations that trigger in these situations, like the ones that trigger when you assassinate someone in the air, or on the ground from the air.

  2. People who steal your kills while your assassinating someone: I believe I have an easy fix to this, its a delicate subject because people don’t want their kills stolen by someone who comes out of nowhere and try to assassinate their pray, but its also annoying when you earned your assassination and the kill gets stolen.

So an easy way to fix it would be to make the person being assassinated become your kill the second their sheilds pop (default one second). See, when people are being assassinated and the person assassinating them gets killed before the preys sheilds pop or the one second has passed, then the prey is saved and the savior gets a Showstopper. However if the player getting the assassination is killed after the one second the prey is still killed and the predator gets his assassination, well if the kill still counts as yours after being killed why should it count as someone else’s if they come around to kill your prey.

Once the one second has passed with the animation the prey will, no matter what, always be killed, and by your hand. So why should it count for someone else who comes out of nowhere to take it? It shouldn’t. That kill is your kill as soon as the second has passed. That one second still allows you to get your kill though if someone comes and starts assassinating a person that you have been fighting. If you can’t secure your kill after one second than the kill belongs to the assassinator anyway.

  1. Assassinations that trigger when you try not to do them: Simple, make the time holding down the melee button to assassinate someone need to be longer, but only by fractions of a second.

So what does the community think about this? Overall its not the most important thing that needs to be done with Reach but it’s something that could be done to make the game better (IMO).

Assassinations are gimmicky. I’m not playing Mortal Combat, I’m playing Halo. A quick smack to the back is good enough for me, and it looks better. It’s also much more satisfying.

Discuss.

Everybody has the right to their own opinions

-discuss

> Assassinations are gimmicky. I’m not playing Mortal Combat, I’m playing Halo. A quick smack to the back is good enough for me, and it looks better. It’s also much more satisfying.

at first I thought you were talking about assassinations in general, but anyway.

the animations were cool at first but they added a lot of annoying possible instances. namely yoinks and show stoppers. not to mention the fact that the animations slow down gameplay. the satisfaction gained from seeing a knife go into my enemies back does not even come close to compensating for how annoying yoinks and show stoppers are.

yeah, I’m all for taking them out or at least putting some kind of toggle on them.

Don’t hold down the melee button. Simple.

> Don’t hold down the melee button. Simple.

I never hold it down and I still get them by accident. the hold time required is too short.

I find myself just smacking the guy instead of doing the animation more often now, maybe the animation takes too long for my liking now.

Just let us toggle our ability to assassinate someone. No need to remove them entirely.

> > Don’t hold down the melee button. Simple.
>
> I never hold it down and I still get them by accident. the hold time required is too short.

that’s why you tap the buttons not hold them, anyways yes if you don’t like getting yoinked don’t assassinate. If you don’t like being saved by team mates while You are getting assassinated then don’t play the game.

I love assassinations

why?
example: Lets say I’m playing no radar MLG settings and I get an assassination. I can then swirl around as I’m doing it to see if someones behind me

> I hope they make an option to disable them for yourself because I don’t like doing them and still do them all the time by barley pressing the button.

I have the same problem. I do an assassination sometimes when I just tap the button and it costs me a life. Being able to toggle them off/on individually would be perfect.

I think it is a great addition to the game, more animations would be even better