same. and, even though it would be broken, it be so sick if the explosion kills others if you throw them in, like Get Help in Thor 3
also if I’m right, technically its TTK is stupid fast, for as soon as the sticky connects, the game counts you dead.
same. and, even though it would be broken, it be so sick if the explosion kills others if you throw them in, like Get Help in Thor 3
also if I’m right, technically its TTK is stupid fast, for as soon as the sticky connects, the game counts you dead.
But yeah.
3-5 second kill animation for back-smacking someone.
On the screen of the player who got the kill, the body rag-dolls while they continue on in the match to the next player or area uninterrupted.
On the screen of the player who got killed, they slip into a sudden animation of the other player killing them; just like traditional third-person assassinations.
The only time this is not applied and assassinations are played out live like in classic assassination form would be in the Assassin’s Tower playlist, where the Assassinations custom game has become its own social playlist for players to practice their back-smack kills while also showing off their animations to other players.
Or just have it be a value that is toggled as played out as a live animation or a post-mortem animation. so that in all game modes it is played out in the new fashion but in custom games, players can still make the Assassin’s Tower social game-mode come to life in Halo Infinite.
I was always very happy to sit in the animation. That was, in fact, the best bit. I never ever cared about being killed in the animation, I would always do it given the chance.
Almost better than a T-Bag
Is that so, got any evidence or some data to support that assertion.
I trust that learned discourse isn’t your jam.
Here is the first link that comes up on a google search of “343 turn off assassinations”.
[343 Industries temporarily turns off Assassinations in Halo Infinite - Gamepur]
https://www.gamepur.com/news/343-industries-temporarily-turns-off-assassinations-in-halo-infinite
Not bad google skills for a flog…
“accessible tool”, God, I hate everyone at 343. That Videoc with the 5 Loot boxes going “oh yeah, they’ll love this”, and the idea that an execution isn’t “accessible”. They don’t have the money or manpower, but they will lie instead of being honest. Laid off employees have no such problems, they are throwing middle-to-upper management under the bus for everything going wrong.
See, I wanna see some real numbers. How many is “some people”? What was their sample size? Who did that ask? Pros? Casuals? Bronzes, Platinums, or Onyxes? When did they ask them? At launch, during the Beta, or on some random day in May of 2018? Was there a poll?
And if the criteria they used was “X players used the toggle” then why not remove customization from H3 MCC? I remember a lot of people asking for a toggle when all that medieval stuff rolled out.
How much of a disadvantage is it? Like seriously. The longest assassinations were what(?) 2 seconds long? 3? 3 seconds of a 10 minute match. Is that really gonna cost you the game? How many assassinations happen per match? How many backsmacks happen per match.
Assassinations might matter in high level play, but that’s the minority of players. Most players in the middle. Bell curves and all that. But most players probably aren’t even looking to play at peak performance at all time. Some folks might not use comms, or if they are they don’t know the callouts. They could be high, drunk, multitasking, splitscreening (when that was possible), etc.
Has anyone actually lost a game because Timmy went for an assassination. Or did blue team lose because Johnny when 2-18 with 0 assists.
And I know assassinations could be manually disabled via custom games setting regardless of if you had the toggle on or not. 343 even made use of this on Mythic Slayer I think. So if they are that problematic, disable them for the fun-hating ranked players and let us social players stab each other in peace.
Edit: And competitive viability still doesn’t why they have to be removed from campaign as well. Let me stab the Wort Worts and Space Monkeys.
Rant over.
PERHAPS I CAN BE OF ASSISTANCE !!!
0 voters
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I’m gonna get ratio’d aren’t I?
Doubtful.
I didn’t even know you could turn off assassinations in Halo 5 and I kept seeing them everywhere so it is probably going to be an 80% on and 20% off.
It was in the settings, under controls or something.
Trust me, it’s there, and it’s not particularly hidden. I just don’t think people cared enough to disable them.
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Assassinations should stay in the past where they belong for that sole reason. ruins the flow of gameplay. One of the few sound decisions I feel 343 made with this title. If I wanna grief i’ll -Yoink!- you when i’m done and move along and it will still take less time than that assassination animation.
That would be cool actually. But probably never going to happen.
I imagine it was pretty much the entire playing population of H5.
They could easily see how many people have turned them off. And for those who still have them turned on - how often they are actually used.
A couple of them would have gone for a bit longer than that.
But I guess the key is that they went on long enough for someone to -yoink- your kill. Or for an enemy to kill you (and sometimes free their buddy). Or to prevent you actually helping / saving a team-mate.
Don’t know if I’ve lost the game… but I’ve had a couple of kills escape.
Worth it.
I’m not sure it comes down to the rank or sweatiness of the player.
Its whether enough people use them to justify the time and effort to implement them.
I don’t recall ever “defending” that they announced assassinations and/or a toggle.
I don’t even recall having ever seen or read that. Let alone defend it.
And even re: the reason they removed them - I am not defending it. I just repeated what 343 said as an explanation - and then found the quote when asked - no more, no less.
The thing is that I am actually pro-assassination. I loved them. Using them. Yoinking them.
They were pretty much the only thing that drove me earning req points.
I still miss the one where you plant a sticky as you swing your opponent by their ankles.
Have I upset you in another thread somewhere?
I described what 343 said. And then found the quote for you as requested. The only assertion was that was what 343 said.
The next part of a natural discussion would be how we could make them work in game. How to make them sellable in the shop. etc.
But learned discourse isn’t for everyone.
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Passive aggressive is always better than aggressive aggressive.
Sadly.
Perhaps. What percentage of players is considered “too high”? If it wasn’t a majority, then it seems pretty lame to take away a feature so many liked or at least accepted. Especially since money was on the table (monetizable assassinations).
Keep in mind this is the same 343 who claims that most players wanted collision and Friendly Fire off despite polls on waypoint showing the opposite.
https://www.reddit.com/r/halo/comments/46plus/halo_5_assassinations_ranked_by_speed/
Here’s a link to some charts someone made for how fast each assassination was. Do what you will with this info. I remember reading this before which was why I was certain they weren’t that long.
Note: The default assassinations don’t seem to be on the list, but judging by the patterns, we can assume they likely fall within similar ranges as the others.
And you don’t think that’s a self-centered, overreactive way to respond to something like this?
Yet it always seems like higher skilled players are the one’s complaining about them. And again, high rank lobbies are where that 2 second ttk might actually matter.
I’m not gonna sit here and pretend I know how long it takes 343 to make assassination animations and the other systems needed to make them work. But I will sit here and say that if time and effort was the issue, then they could have gone back to how Reach and H4 handled them and just give players 4-5 defaults that activate pseudo-randomly, instead of the massive catalogue of custom assassination that H5 offered.
TL;DR:
I felt that in Halo 5, 343 made the best choice regarding assassinations. If you like them have fun stabbing people. If you don’t like them, disable them and have fun punching people. It appeased both groups. Now, they’ve undermined one of those groups, for somewhat nebulous reasons.
Would be fascinating to know.
And this is the bit that always surprised me.
Assassinations would have been great in the store. I would definitely have bought them. And probably all of them!
Which brings us back to “what percentage of players”?
Not enough to generate a revenue stream that justified the time and resources to produce them?
Wow.
They were way quicker than I remember.
Nope.
Assassinations are, almost be definition, self centred. You had to accept you were leaving yourself a little bit open to kills escaping or being stolen. Or, at the very least, you were briefly hanging your own life out to dry.
But they were fun.
Not sure if this would have influenced 343’s decision though.
I just assumed the sweaty ranked lobbies would either have them individually turned off - or the players at least had the skills to only use then when appropriate.
I’ve always felt that the social audience were the cash cows. And I’m assuming 343 would have their data on “who uses assassinations” cross referenced with their “who micro-transacts”.
You would think the animations would be fairly efficient to copy over.
That would have been a sensible move.
Keep the door open.
And maybe at the time the numbers weren’t “that” bad. Just not strong enough to justify the effort in a resource stretched release window.
Maybe they were actually planning to iron out some kinks and come back to them.
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Disagree, assassinations interrupt the flow of the gameplay. I guess i would meet you in the middle and say that perhaps it would be cool if assassinations could be switched on or per the assassinating player’s preference. But that would clearly be ceding an advatange to other players to get a kill on you during or immediately after the animation. And it would be a feature that would pretty much always be switched off during competitive ranked matches.
I respect the rant. There’s so much behind the scenes that we “general community” that will never know why some decisions were made. I say you’ve got to enjoy the game for what it is.
If assassinations ever make it, I’ll be happy. ![]()