Assassination Styles

This is just a minor aesthetic detail, but I’ve been watching quite a few old machinimas (machinimae?) recently, and it was something I really noticed.

What I’m talking about is the way assassinations are animated. There’s quite a difference between Reach and 4. Watch this and this for comparison. (Sorry about the non-english one, it was the most comprehensive vid I could find.)

I noticed that in Reach, the player being assassinated acts a bit like a ragdoll, going all limp and just taking it. However in 4, there’s a lot more resistance, with hands clutching at the knife, trying to push the enemy away (particularly in the tackle one) and all that. I was just wondering which one people liked better.

As a side note, what other sorts of assassinations would you like to see? Mine is more weapon-specifics. The Sword, Ball, Flag and Floodsassinations are great, and I would love to see a pistol, hammer or grenade assassination.

I would also love to see more item specific assassinations. But I think 343 got it right with Halo 4 in terms of the animations.

The victim was always shown struggling, Trying to resist his/her death. Pretty damn brutal actually…

Which is exactly how they should be.

DANG those elite’s assassination are brutal and awesome! I want elites back just for the assassinations…

But yeah Halo 4 really did a good job with them but add Elites back and even Brutes!!!

Halo 4 > Reach

By miles. 343i are pretty good at handling Assassinations.

Side-note: It’s a shame Bungie couldn’t put that to use in Destiny. I would have much preferred it to sitting, pointing, waving and dancing like an idiot.