Aspects of halo 3/ Reach that should be in Halo 4.

This is all my opinion. If you don’t like, fair enough, it’s a free county (Well, for me it is…)

Halo Reach: Commendations: This was a fun thing to aim for, like achievements just for that game.

Halo Reach: Extensive armory: This allowed individuality and creativity to flourish within people (When they weren’t playing as girls to look at their butts… perverts…).

Halo Reach: Large-Scale combat: It wasn’t like an all-out war, but Reach had a hell of a lot more AI on the ground compared to Halo 3. Tip Of The Spear is a good example of this.

Halo Reach: Forge 2.0: The greatest creative editor the world has ever seen! If this is put in Halo 4, I will be a very happy chappy!

Halo 3: 1-50 Ranking system: I liked it, but to be honest, it isn’t top of my list for wants. But you all seem to like it, so I put it here for you! :smiley: <3

Halo 3: Custom Games: Halo 3 customs were the most fun I ever had on a Halo game. Why wan’t Reach’s as fun? Was it because it was too easy to make stuff…? I don’t know, but just make 'em fun, 343!

Halo 3: Armour that you needed to earn: I liked how my Spartan on Halo 3 was a little bit of a trophy, but with reach, you could just spam FF Arcade all day and hit Inheritor. :confused: Maybe make a LOT of the armour achievement-based to earn?

Halo 3: Music: Watch the ‘The Covenant’ opening cutscene, the visuals and the music fit perfectly. Please make Halo 4 like this!

I’ll add more when I can be -Yoinked!-. :slight_smile:

noting from reach should be in Halo4.
And it would be better if they drop that -Yoink- forge.

Reach had the best creative editor the world has ever seen? Have you played Far Cry 2’s “Forge mode”?

Halo Reach did a lot of things right, but at the same time did a lot of things wrong.

Halo 3 Custom Games: I have never had so much fun in games like “Fat kid” and “Duck Hunting” (I’m sure there’s a lot more, I just can’t remember them). I don’t think I’ve ever had fun on Reach custom games. D:

> noting from reach should be in Halo4.

vs.

> Halo Reach did a lot of things right, but at the same time did a lot of things wrong.

It isn’t often that you see such a clear-cut juxtaposition of an unenlightened response and a sensibly impartial conclusion.

Regarding the original post, I agree with most of your points. I do, however, hope that earning commendations does not once again require such ludicrous amounts of play-time that are only ever likely to be met by those players without worldly commitments.

Oh good, I thought you were going to post something idiotic.

I agree with most of what you said. I personally like Reach’s custom games more than 3’s. Reach has way more customization, and the maps people make are amazing.

> > noting from reach should be in Halo4.
>
> vs.
>
>
>
> > Halo Reach did a lot of things right, but at the same time did a lot of things wrong.
>
> It isn’t often that you see such a clear-cut juxtaposition of an unenlightened response and a sensibly impartial conclusion.
>
> Regarding the original post, I agree with most of your points. I do, however, hope that earning commendations does not once again require such ludicrous amounts of play-time that are only ever likely to be met by those players without worldly commitments.

Beats writing a 20 page essay on everything Reach did wrong.

> Beats writing a 20 page essay on everything Reach did wrong.

I could just as easily craft a 20-page essay on everything that Reach did right (though doubtless the anti-Reach camp would then dismiss it as the ignorant prating of someone who doesn’t understand “what makes Halo Halo”).

> > Beats writing a 20 page essay on everything Reach did wrong.
>
> I could just as easily craft a 20-page essay on everything that Reach did right (though doubtless the anti-Reach camp would then dismiss it as the ignorant prating of someone who doesn’t understand “what makes Halo Halo”).

If you could craft a 20-page essay on everything Reach did right, you could certainly craft a 60-page essay on everything Reach did wrong.

> If you could craft a 20-page essay on everything Reach did right, you could certainly craft a 60-page essay on everything Reach did wrong.

No, I couldn’t. I’m on the opposite side of the argument, remember? If anyone could craft a 60-page essay on what Reach did wrong, it would be you, and I would be very interested to read it. Once armour lock and bloom had been taken care of in the first (shall we be generous?) five pages, you’d have another 55 pages to fill.

> noting from reach should be in Halo4.
> And it would be better if they drop that Yoink! forge.

You’re very open minded…

> > If you could craft a 20-page essay on everything Reach did right, you could certainly craft a 60-page essay on everything Reach did wrong.
>
> No, I couldn’t. I’m on the opposite side of the argument, remember? If anyone could craft a 60-page essay on what Reach did wrong, it would be you, and I would be very interested to read it. Once armour lock and bloom had been taken care of in the first (shall we be generous?) five pages, you’d have another 55 pages to fill.

To be honest I could squeeze everything Reach did right AND wrong on 1 page, I was just over exaggerating. What I’m saying is, the things reach DID do wrong, were so wrong it’s laughable and depressing at the same time.

Saturated version of my 1 page essay: Reach’s multiplayer matchmaking gameplay as a whole, was extremely poor (that was me being kind). Everything else was good or perfect in my opinion.

> Halo Reach: Commendations: This was a fun thing to aim for, like achievements just for that game.
>
> Halo Reach: Extensive armory: This allowed individuality and creativity to flourish within people (When they weren’t playing as girls to look at their butts… perverts…).

Utterly pointless features.

> Halo Reach: Large-Scale combat: It wasn’t like an all-out war, but Reach had a hell of a lot more AI on the ground compared to Halo 3. Tip Of The Spear is a good example of this.

Halo 3’s large encounters were more varied, open, and exciting than any of Reach’s.

> Halo Reach: Forge 2.0: The greatest creative editor the world has ever seen! If this is put in Halo 4, I will be a very happy chappy!

Um, no. Forge 2.0 is certainly NOT the greatest creative editor the world has ever seen. Far Cry has had much better console map editors. Personally, I’m hoping for a similar one in Halo 4.

> Halo 3: 1-50 Ranking system: I liked it, but to be honest, it isn’t top of my list for wants. But you all seem to like it, so I put it here for you! :smiley: <3

It’s better than Reach’s, but still ineffective. I hope there’s a unique ranking system in Halo 4 that actually works.

> Halo 3: Custom Games: Halo 3 customs were the most fun I ever had on a Halo game. Why wan’t Reach’s as fun? Was it because it was too easy to make stuff…? I don’t know, but just make 'em fun, 343!

I’d like an improvement on Halo 3’s custom features, as well as more customization.

> Halo 3: Armour that you needed to earn: I liked how my Spartan on Halo 3 was a little bit of a trophy, but with reach, you could just spam FF Arcade all day and hit Inheritor. :confused: Maybe make a LOT of the armour achievement-based to earn?

Doesn’t make a difference to me.

> Halo 3: Music: Watch the ‘The Covenant’ opening cutscene, the visuals and the music fit perfectly. Please make Halo 4 like this!

I’d rather the music be more similar to Halo 2’s, along with other features. Halo 2 was better than Halo 3 and Reach combined, in my opinion.

It’s pathetically easy to list the things Reach did right.

1 Make shields get brighter as damage is taken.
2 Move the melee button.
3 Improve forge.

> Saturated version of my 1 page essay: Reach’s multiplayer matchmaking gameplay as a whole, was extremely poor (that was me being kind). Everything else was good or perfect in my opinion.

I was surprised to read this; it sounds as though you like more elements of the game than you dislike. Frankly, as long as the campaign is done well, I’ll be content. Multiplayer is a nice bonus, but it doesn’t have a central importance to me. If it’s terrible, I’ll just play other games or get on with other aspects of my life.

> It’s pathetically easy to list the things Reach did right.
>
> 1 Make shields get brighter as damage is taken.
> 2 Move the melee button.
> 3 Improve forge.

Allow me to make a few additions:

  1. Create a tight-knit team of Spartans that were appropriate to Reach’s more squad-based combat;
  2. Employ bloom (in campaign, at least) because it, too, fit with the slightly more strategic gameplay that Bungie was shooting for;
  3. Further evolve the Firefight game mode;
  4. Introduce armour abilities into the campaign (I’ll let you have multiplayer if you wish) so as to stimulate new and unique forms of combat;
  5. Craft a tone that was distinct from that found in the Halo trilogy proper, using both musical and visual cues.

I like commendations and pretty much everything else. :slight_smile:

I would like to see the return of Armor Abilities in improved and varied forms. There is alot of potential roiling around those, be they map pick up or something to spawn with. Even sprint as a default on spawn would be nice. If the health bar is included? Draw a little bio-foam spraying dohickey out of ODST and put it into a Medic AA. AA’s aren’t something to just toss away, so much potential in them to change the way the game plays just by how a player employs it.

The Falcon is something that should be brought back as well, with the troop carrying capacity present in the Reach Campaign.

I would certainly enjoy the return of the Elephant from Halo 3, with influences from Halo Wars. It would be nice on an appropriate map size, such as the scaling of Forge World Hemmorage.

One thing from ODST that i myself would love to see; The option to play as an ODST in Matchmaking. Sure it would take some clever balancing to give someone playing an ODST the capacity to fight back against Spartans, but it would be an awesome experience. The ODST’s gave such a unique perspective to once nonthreatening foes.

AA’s would likely be far more appropriate to someone playing as an ODST in that vein of thought.

Note: This isn’t a rant against Reach.

Reach:

There was at time when I would have said “absolutely nothing” but I’m slowly turning pro-Reach because of how bad my experiences were with H2 and H3. I would spend hours on AI and every single -Yoinking!- time, -Yoink- happened and I was forced to start over. It took me 2 hours to get an army of more than 25 Hornets only for me to end up being sent into the water by collision with a Hornet and having to revert, took me 6 hours to get the half Flood setup perfected, took me 6 hours to get all the 20 Brutes for my Covenant AI collection (but I reverted because 1 of them lost his power shield and because of other reasons. Often, the AI drove off to their deaths, whether or not I showed myself). It took me 2-3 hours to get the freaking third tower friendly AI to the snow area because they kept getting past the blockade or getting in the tank. It took me up to 3 hours to get the H2 LASO strategy I devised working (up to 3 hours for each strategy, excluding my QZ test). It took me at least 7 hours to get my 61 Councilors army (reduced to 3-4 because I didn’t have to be at the computer all the time during the setup) and those setups failed miserably because the game glitched and deleted Tartarus or I ended up dying by making all the Elites dive or because the game took control of my movement and I ended up running off the platform. I had an army and I only got to see them fight me or Tartarus for 2-3 minutes… And it took me 3-4 hours to get the Heretic AI on The Arbiter because there wasn’t much cover so I was taking a lot of gun fire and they kept deleting or getting past my supply case blockades.

To sum it all up, <mark>H2 and H3 are a major disappointment to me</mark>. The problem is that these things are indeed possible, but are they worth it? Absolutely not. Not many people give a -Yoink- about that kind of thing and those who do just favorite and move on. I couldn’t take the AI anymore from those games. So freaking hard to manipulate. I’m willing to give Reach a chance and I plan on playing primarily CE.

But the most annoying thing about H2 and H3 (and perhaps Reach): THE FREAKING CHECKPOINT SYSTEM!! That is the problem with Halo. It’s now too linear. I never get cps when I need them. I get them when I don’t need them. Cp revert revert by 5 times death is a stupid idea. And the famine of infinite cp giving spots compared to CE is ridiculous (in H3, there are only 2 areas that give off infinite cps afaik: on The Storm, at the area before the Hunters spawn. On The Covenant, at the big glass screen at the Hunter battle). I liked Halo PC a lot because I could access more than 1 checkpoint. I also liked how convenient it was to transfer game saves and such, because often, in H2 and H3, I have to make multiple backups because of how the cp system can be such a screw over (and it’s really annoying how I have to exit Halo 3 and go to System Settings just to change the game save). Setups (AI collection, tricking, strategies) would be hell lot convenient if the cp system wasn’t such a pain in the -Yoink- to deal with.

Finally, boss battles. Those need far less scripting. All my attempts to bypass 343 guilty spark on the last level of Halo 3 were thwarted:

-getting past him before he moves to do his second laser attempt
-getting to him after he’s shot by Johnson
-even trying to sword him didn’t work

Then there’s the Phantoms on Sierra 117. Buggy pos vehicles: their destruction lags the game, their destruction is scripted.

Then there’s the last level where all the assembled Flood eventually get killed off right before a loading point. And let’s not get started with kill stealing Pelicans, Arbiter, and Noble Team…

Anyways, here’s what should be included from Reach.

AI numbers - Reach did this right but setup the encounters all wrong, so one could avoid practically all of them.

A decent pistol - Reach did this right but also hindered it’s effectiveness with Bloom and no shield bleedthrough. As it already suffers from a small clip size… yep, it’s pretty useless in campaign.

A decent plasma pistol and plasma rifle - Reach did this right (the plasma pistol restored and the plasma rifle could be shot longer due to less faster overheat) but also severely nerfed the other plasma pistol option (overcharge) and made the plasma rifle so pitifully, unrealistically weak against flesh.

Fast enemies - Reach did this right but damn it, it made the freaking Elites damage sponges at the same time. How the heck does a melee from a Spartan III that can fend off an Elite Zealot not send an unshielded Elite major recoiling?! Also, the Elites had fast recharge rates, about the same as in H2. Although this is nice and all, why the heck do Elite minors have it?!

Combat - Reach did this right but damn it, the enemy damage is still severe.

Scripting - As long as it doesn’t have a big impact on gameplay, I’d much rather prefer Reach’s.

Halo 3:

-Equipment that stays on the map when dropped, unlike Armor abilities, which disappear if dropped after being picked up.
-faster friendly AI. Of course, ODST had better pathfinding for friendly AI.
-realism. I saw both friendly and enemy AI suffering from reloading and overheating. Of course, H3 animation velocity was absurd and unrealistic. Also, how the further you go, the AI disappears from view, although I believe this was also in CE.
-set way of exiting a vehicle. In Reach, it seems to be random. In H3, you always got out either the left or the right. Not sometimes left, sometimes right.
-safety first. I’ve heard that in Reach, often during a scripted sequence where the player is unable to do anything other than shoot or view, one can get shot down (a la the Falcon rides). I’d prefer not having to encounter that.
-art style. The one thing that was done right about H3 with little to none flaws.

To summarize, the fails of new Halo gameplay experience:

-cp system
-scripting
-AI
-weapon sandbox
-combat
-encounters

These badly need fixing!

Sincerely,

a now CE purist, former H2 and H3 enthusiast, former Reach hater