Ask 343 thoughts/Audio Design

A bit of a disappointing showing from this months “Ask 343.” I think it was a bad decision to only have the team that did last months inside infinite be interviewed. I’m a career sound designer and a longtime Halo fan but was pretty disappointed by the lack of new information presented.

In fact, the only bit that I really heard was very disappointing. Apparently although there has been some subtle refinement, the audio we heard in the July 2020 demo is supposedly pretty close to the final game. I was personally incredibly disappointed to hear that… while I’ve enjoyed the return of certain classic sounds and I generally think that the weapons etc. sound good, I felt that the opening cinematic/Pelican crash was incredibly underwhelming. There are hardly any sounds to indicate that you’re inside a dropship, much less one that is being hit by heavy AA guns and plummeting to the valley floor. I hope that this is the only really underwhelming moment in the mix, hopefully the other bits are better.

Lastly, is anyone else disappointed that the E3 2018 cutscene was once again confirmed as the opening? It just seems lazy, that cutscene is so limited in scope and aesthetic when you compare it to the opening of Halo 2 or 3. Here’s to praying that it doesn’t end with that lame moment where Chief jumps out of the back of the pelican.

> Lastly, is anyone else disappointed that the E3 2018 cutscene was once again confirmed as the opening? It just seems lazy, that cutscene is so limited in scope and aesthetic when you compare it to the opening of Halo 2 or 3. Here’s to praying that it doesn’t end with that lame moment where Chief jumps out of the back of the pelican

You know what? you’re kind of right. I think the cutscene was made to appeal -Yoink!- gamers that started out with stuff like Doom 2016

> 2533274812002202;1:
> A bit of a disappointing showing from this months “Ask 343.” I think it was a bad decision to only have the team that did last months inside infinite be interviewed. I’m a career sound designer and a longtime Halo fan but was pretty disappointed by the lack of new information presented.
>
> In fact, the only bit that I really heard was very disappointing. Apparently although there has been some subtle refinement, the audio we heard in the July 2020 demo is supposedly pretty close to the final game. I was personally incredibly disappointed to hear that… while I’ve enjoyed the return of certain classic sounds and I generally think that the weapons etc. sound good, I felt that the opening cinematic/Pelican crash was incredibly underwhelming. There are hardly any sounds to indicate that you’re inside a dropship, much less one that is being hit by heavy AA guns and plummeting to the valley floor. I hope that this is the only really underwhelming moment in the mix, hopefully the other bits are better.
>
> Lastly, is anyone else disappointed that the E3 2018 cutscene was once again confirmed as the opening? It just seems lazy, that cutscene is so limited in scope and aesthetic when you compare it to the opening of Halo 2 or 3. Here’s to praying that it doesn’t end with that lame moment where Chief jumps out of the back of the pelican.

Again I think you may be reading too much into their answers. I’m 99% sure Ask343 is being used for expectation management. The whole point of the whole series is to accompany the Inside Infinite blogs and clear up confusion/clarify/supplement them. The July 2020 demo is a year+ old at this point. I can’t say I shared your concerns about the July 2020 issues but I’m far from a pro when it comes to audio things, but what you’ve typed and what he said for me are fairly distant and if the crash scene is lacking then I’m sure that’s an area that will have received attention. One sub-par moment does not a bad game make and in all likelihood the priority at that stage was not the crash sequence but, as you say the sounds elsewhere in that demo.

I think you mean E3 2019 (2018 was the engine announcement). I’m 99% sure that at the time they said that it was from the game’s opening. I also think you’re rather missing the point: that is the opening of a spiritual reboot of the series. It’s not H2 or H3 continuing the story we all know - it’s meant to be a jumping off point for everyone - from the most read-up lore nerds to those who haven’t ever played a Halo game before. It needs the CE and H4 style throwing you straight into the mix: what’s happening? Who’s the enemy? What happened? Where are we?

My sense with the jumping out of the pelican is that yes either that was specific for the trailer or there’s a chunk of the cutscene missing. I also disagree that it’s lame, but that’s just a matter of personal taste - it’s a trope yes, but likewise it’s a good 'un

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> >
>
> Again I think you may be reading too much into their answers. I’m 99% sure Ask343 is being used for expectation management.

Expectation management is the name of the game right now until E3. We’ve already seen the damage that unrestrained hype can do (see Cyberpunk, Anthem, heck add in GoT if you’re looking for non-video game examples). If people are expecting ground breaking reveals with Inside Infinite posts/videos they will always end up disappointed.

I for one do enjoy the under the hood look we are getting with Inside Infinite posts, definitely makes waiting till E3 much easier.

> 2533274874872263;3:
> > 2533274812002202;1:
> > A bit of a disappointing showing from this months “Ask 343.” I think it was a bad decision to only have the team that did last months inside infinite be interviewed. I’m a career sound designer and a longtime Halo fan but was pretty disappointed by the lack of new information presented.
> >
> > In fact, the only bit that I really heard was very disappointing. Apparently although there has been some subtle refinement, the audio we heard in the July 2020 demo is supposedly pretty close to the final game. I was personally incredibly disappointed to hear that… while I’ve enjoyed the return of certain classic sounds and I generally think that the weapons etc. sound good, I felt that the opening cinematic/Pelican crash was incredibly underwhelming. There are hardly any sounds to indicate that you’re inside a dropship, much less one that is being hit by heavy AA guns and plummeting to the valley floor. I hope that this is the only really underwhelming moment in the mix, hopefully the other bits are better.
> >
> > Lastly, is anyone else disappointed that the E3 2018 cutscene was once again confirmed as the opening? It just seems lazy, that cutscene is so limited in scope and aesthetic when you compare it to the opening of Halo 2 or 3. Here’s to praying that it doesn’t end with that lame moment where Chief jumps out of the back of the pelican.
>
> Again I think you may be reading too much into their answers. I’m 99% sure Ask343 is being used for expectation management. The whole point of the whole series is to accompany the Inside Infinite blogs and clear up confusion/clarify/supplement them. The July 2020 demo is a year+ old at this point. I can’t say I shared your concerns about the July 2020 issues but I’m far from a pro when it comes to audio things, but what you’ve typed and what he said for me are fairly distant and if the crash scene is lacking then I’m sure that’s an area that will have received attention. One sub-par moment does not a bad game make and in all likelihood the priority at that stage was not the crash sequence but, as you say the sounds elsewhere in that demo.
>
> I think you mean E3 2019 (2018 was the engine announcement). I’m 99% sure that at the time they said that it was from the game’s opening. I also think you’re rather missing the point: that is the opening of a spiritual reboot of the series. It’s not H2 or H3 continuing the story we all know - it’s meant to be a jumping off point for everyone - from the most read-up lore nerds to those who haven’t ever played a Halo game before. It needs the CE and H4 style throwing you straight into the mix: what’s happening? Who’s the enemy? What happened? Where are we?
>
> My sense with the jumping out of the pelican is that yes either that was specific for the trailer or there’s a chunk of the cutscene missing. I also disagree that it’s lame, but that’s just a matter of personal taste - it’s a trope yes, but likewise it’s a good 'un

I get that it’s being used for expectation management, but as far as marketing goes I would think they would try to balance it with exciting new info. When I complain about that specific moment in the demo, I think it’s very reasonable. It’s not just “one sub-par moment,” it’s the very beginning of the first gameplay they ever showed of the game and the biggest release of information about the game that we’ve seen yet. I’m not sure what you heard, but I heard the Lead Sound Designer specifically say “don’t be expecting any drastic changes.” That moment would have required drastic changes to be remotely believable, but I suppose we’ll have to wait until launch.

I’m aware of the marketing campaign about the game being a spiritual reboot. I’m onboard with most of that, but they’ll have a hard time selling me another game that harkens back to CE after Halo 4 did so poorly at just that. I mean, even compare Discover Hope to the opening of CE… I don’t think they have the same feeling at all. It opens in a pretty jarring way then keeps us cooped up in a pelican for the whole thing. Not only that, but we’ve seen it. I remember being so excited when I first opened 3 and it started with this beautiful cutscene that was reminiscent of the marketing campaign, but entirely new to me. It really drew me in, whereas this time I’ll just be watching to see if it looks any better, or if there is some sort of more interesting prologue before it. I think that was a poor decision to use the intro as an E3 trailer 2 years before the game is released (I understand they didn’t expect a delay at that time… but clearly the game was having issues long before covid) I can only imagine that they did it because they didn’t have anything else worth showing.

The Halo fandom has aged. Players like me (and maybe you?) who started playing as young children, in awe of the world, are now at least in our late twenties, and have higher expectations for storytelling. Generally speaking I think older players are less accepting of cliche moments and I think 343 needs to rise to that and up their writing game. I know that they want the game to be an easy starting point into the world, but they need to provide long-time players with a reason to come back to it as well.

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> >
> > Again I think you may be reading too much into their answers. I’m 99% sure Ask343 is being used for expectation management.
>
> Expectation management is the name of the game right now until E3. We’ve already seen the damage that unrestrained hype can do (see Cyberpunk, Anthem, heck add in GoT if you’re looking for non-video game examples). If people are expecting ground breaking reveals with Inside Infinite posts/videos they will always end up disappointed.
>
> I for one do enjoy the under the hood look we are getting with Inside Infinite posts, definitely makes waiting till E3 much easier.

I’m not expecting ground breaking reveals with Inside Infinite or Ask343. Would be happy just to see something of the quality we saw in vidocs for Halo 3 or Reach. They are being so incredibly cautious to show us what they do have. Expectation management, i.e. telling us exactly what we wont get, doesn’t worry me. Keeping everything under wraps so that players aren’t disappointed for launch, that does worry me.

It’s interesting to me that you would include Game of Thrones as an example. From my perspective, the final season was a victim of poor writing, not unrestrained hype. When the overwhelming majority of fans are disappointed by something they were excited for, I would blame bad content before I blamed the people for being excited…

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> > > >
> > >
> > > Again I think you may be reading too much into their answers. I’m 99% sure Ask343 is being used for expectation management.
> >
> > Expectation management is the name of the game right now until E3. We’ve already seen the damage that unrestrained hype can do (see Cyberpunk, Anthem, heck add in GoT if you’re looking for non-video game examples). If people are expecting ground breaking reveals with Inside Infinite posts/videos they will always end up disappointed.
> >
> > I for one do enjoy the under the hood look we are getting with Inside Infinite posts, definitely makes waiting till E3 much easier.
>
> I’m not expecting ground breaking reveals with Inside Infinite or Ask343. Would be happy just to see something of the quality we saw in vidocs for Halo 3 or Reach. They are being so incredibly cautious to show us what they do have. Expectation management, i.e. telling us exactly what we wont get, doesn’t worry me. Keeping everything under wraps so that players aren’t disappointed for launch, that does worry me.

“Relax brother, you worry too much.”

Fine analysis on the last two. Incredibly cautious indeed. And there’s no way the intro is gonna be just that Pelican going down - that’s no intro.

I think it was meant for a large group of people so they broke things down for them to understand it. The people who grew old with the games (like myself) have an expectation that will never be meant again. It’s borderline impossible to capture what once was without altering it for today. I liked how they answered a lot of the questions to be honest. We are around 2 months away from E3 so probably can’t share too much.

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> > > > >
> > > >
> > > > Again I think you may be reading too much into their answers. I’m 99% sure Ask343 is being used for expectation management.
> > >
> > > Expectation management is the name of the game right now until E3. We’ve already seen the damage that unrestrained hype can do (see Cyberpunk, Anthem, heck add in GoT if you’re looking for non-video game examples). If people are expecting ground breaking reveals with Inside Infinite posts/videos they will always end up disappointed.
> > >
> > > I for one do enjoy the under the hood look we are getting with Inside Infinite posts, definitely makes waiting till E3 much easier.
> >
> > I’m not expecting ground breaking reveals with Inside Infinite or Ask343. Would be happy just to see something of the quality we saw in vidocs for Halo 3 or Reach. They are being so incredibly cautious to show us what they do have. Expectation management, i.e. telling us exactly what we wont get, doesn’t worry me. Keeping everything under wraps so that players aren’t disappointed for launch, that does worry me.
>
> “Relax brother, you worry too much.”
>
> Fine analysis on the last two. Incredibly cautious indeed. And there’s no way the intro is gonna be just that Pelican going down - that’s no intro.

The pelican crash is hours into the game - the 2019 trailer Deliver Hope is the intro cutscene

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> > > > > 2533274812002202;1:
> > > > >
> > > >
> > > > Again I think you may be reading too much into their answers. I’m 99% sure Ask343 is being used for expectation management.
> > >
> > > Expectation management is the name of the game right now until E3. We’ve already seen the damage that unrestrained hype can do (see Cyberpunk, Anthem, heck add in GoT if you’re looking for non-video game examples). If people are expecting ground breaking reveals with Inside Infinite posts/videos they will always end up disappointed.
> > >
> > > I for one do enjoy the under the hood look we are getting with Inside Infinite posts, definitely makes waiting till E3 much easier.
> >
> > I’m not expecting ground breaking reveals with Inside Infinite or Ask343. Would be happy just to see something of the quality we saw in vidocs for Halo 3 or Reach. They are being so incredibly cautious to show us what they do have. Expectation management, i.e. telling us exactly what we wont get, doesn’t worry me. Keeping everything under wraps so that players aren’t disappointed for launch, that does worry me.
>
> “Relax brother, you worry too much.”
>
> Fine analysis on the last two. Incredibly cautious indeed. And there’s no way the intro is gonna be just that Pelican going down - that’s no intro.

I think it’s actually the 2019 Discover Hope trailer where the pilot finds chief that is the intro. But yeah, I wouldn’t be surprised if there is a brief prologue that sets the tone for the game before that. Really hope there is because I think it would be a lame way to open the game.

But yes, I’m worrying too much about a game that isn’t out for months.

> 2533274812002202;1:
> A bit of a disappointing showing from this months “Ask 343.” I think it was a bad decision to only have the team that did last months inside infinite be interviewed. I’m a career sound designer and a longtime Halo fan but was pretty disappointed by the lack of new information presented.
>
> In fact, the only bit that I really heard was very disappointing. Apparently although there has been some subtle refinement, the audio we heard in the July 2020 demo is supposedly pretty close to the final game. I was personally incredibly disappointed to hear that… while I’ve enjoyed the return of certain classic sounds and I generally think that the weapons etc. sound good, I felt that the opening cinematic/Pelican crash was incredibly underwhelming. There are hardly any sounds to indicate that you’re inside a dropship, much less one that is being hit by heavy AA guns and plummeting to the valley floor. I hope that this is the only really underwhelming moment in the mix, hopefully the other bits are better.
>
> Lastly, is anyone else disappointed that the E3 2018 cutscene was once again confirmed as the opening? It just seems lazy, that cutscene is so limited in scope and aesthetic when you compare it to the opening of Halo 2 or 3. Here’s to praying that it doesn’t end with that lame moment where Chief jumps out of the back of the pelican.

Strongly agree that showing the opening cutscene was a mistake. Imagine knowing the opening cutscene of Halo 3 before going in. Bleh.

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> > > > > 2533274874872263;3:
> > > > > > 2533274812002202;1:
> > > > > >
> > > > >
> > > > > Again I think you may be reading too much into their answers. I’m 99% sure Ask343 is being used for expectation management.
> > > >
> > > > Expectation management is the name of the game right now until E3. We’ve already seen the damage that unrestrained hype can do (see Cyberpunk, Anthem, heck add in GoT if you’re looking for non-video game examples). If people are expecting ground breaking reveals with Inside Infinite posts/videos they will always end up disappointed.
> > > >
> > > > I for one do enjoy the under the hood look we are getting with Inside Infinite posts, definitely makes waiting till E3 much easier.
> > >
> > > I’m not expecting ground breaking reveals with Inside Infinite or Ask343. Would be happy just to see something of the quality we saw in vidocs for Halo 3 or Reach. They are being so incredibly cautious to show us what they do have. Expectation management, i.e. telling us exactly what we wont get, doesn’t worry me. Keeping everything under wraps so that players aren’t disappointed for launch, that does worry me.
> >
> > “Relax brother, you worry too much.”
> >
> > Fine analysis on the last two. Incredibly cautious indeed. And there’s no way the intro is gonna be just that Pelican going down - that’s no intro.
>
> I think it’s actually the 2019 Discover Hope trailer where the pilot finds chief that is the intro. But yeah, I wouldn’t be surprised if there is a brief prologue that sets the tone for the game before that. Really hope there is because I think it would be a lame way to open the game.
>
> But yes, I’m worrying too much about a game that isn’t out for months.

Screwed that up. But I guess not entirely cause there should be something before the intro. Anyway, the important part was nailing that quote.

> 2533274812002202;5:
> > 2533274874872263;3:
> > > 2533274812002202;1:
> > > A bit of a disappointing showing from this months “Ask 343.” I think it was a bad decision to only have the team that did last months inside infinite be interviewed. I’m a career sound designer and a longtime Halo fan but was pretty disappointed by the lack of new information presented.
> > >
> > > In fact, the only bit that I really heard was very disappointing. Apparently although there has been some subtle refinement, the audio we heard in the July 2020 demo is supposedly pretty close to the final game. I was personally incredibly disappointed to hear that… while I’ve enjoyed the return of certain classic sounds and I generally think that the weapons etc. sound good, I felt that the opening cinematic/Pelican crash was incredibly underwhelming. There are hardly any sounds to indicate that you’re inside a dropship, much less one that is being hit by heavy AA guns and plummeting to the valley floor. I hope that this is the only really underwhelming moment in the mix, hopefully the other bits are better.
> > >
> > > Lastly, is anyone else disappointed that the E3 2018 cutscene was once again confirmed as the opening? It just seems lazy, that cutscene is so limited in scope and aesthetic when you compare it to the opening of Halo 2 or 3. Here’s to praying that it doesn’t end with that lame moment where Chief jumps out of the back of the pelican.
> >
> > Again I think you may be reading too much into their answers. I’m 99% sure Ask343 is being used for expectation management. The whole point of the whole series is to accompany the Inside Infinite blogs and clear up confusion/clarify/supplement them. The July 2020 demo is a year+ old at this point. I can’t say I shared your concerns about the July 2020 issues but I’m far from a pro when it comes to audio things, but what you’ve typed and what he said for me are fairly distant and if the crash scene is lacking then I’m sure that’s an area that will have received attention. One sub-par moment does not a bad game make and in all likelihood the priority at that stage was not the crash sequence but, as you say the sounds elsewhere in that demo.
> >
> > I think you mean E3 2019 (2018 was the engine announcement). I’m 99% sure that at the time they said that it was from the game’s opening. I also think you’re rather missing the point: that is the opening of a spiritual reboot of the series. It’s not H2 or H3 continuing the story we all know - it’s meant to be a jumping off point for everyone - from the most read-up lore nerds to those who haven’t ever played a Halo game before. It needs the CE and H4 style throwing you straight into the mix: what’s happening? Who’s the enemy? What happened? Where are we?
> >
> > My sense with the jumping out of the pelican is that yes either that was specific for the trailer or there’s a chunk of the cutscene missing. I also disagree that it’s lame, but that’s just a matter of personal taste - it’s a trope yes, but likewise it’s a good 'un
>
> I get that it’s being used for expectation management, but as far as marketing goes I would think they would try to balance it with exciting new info. When I complain about that specific moment in the demo, I think it’s very reasonable. It’s not just “one sub-par moment,” it’s the very beginning of the first gameplay they ever showed of the game and the biggest release of information about the game that we’ve seen yet. I’m not sure what you heard, but I heard the Lead Sound Designer specifically say “don’t be expecting any drastic changes.” That moment would have required drastic changes to be remotely believable, but I suppose we’ll have to wait until launch.
>
> I’m aware of the marketing campaign about the game being a spiritual reboot. I’m onboard with most of that, but they’ll have a hard time selling me another game that harkens back to CE after Halo 4 did so poorly at just that. I mean, even compare Discover Hope to the opening of CE… I don’t think they have the same feeling at all. It opens in a pretty jarring way then keeps us cooped up in a pelican for the whole thing. Not only that, but we’ve seen it. I remember being so excited when I first opened 3 and it started with this beautiful cutscene that was reminiscent of the marketing campaign, but entirely new to me. It really drew me in, whereas this time I’ll just be watching to see if it looks any better, or if there is some sort of more interesting prologue before it. I think that was a poor decision to use the intro as an E3 trailer 2 years before the game is released (I understand they didn’t expect a delay at that time… but clearly the game was having issues long before covid) I can only imagine that they did it because they didn’t have anything else worth showing.
>
> The Halo fandom has aged. Players like me (and maybe you?) who started playing as young children, in awe of the world, are now at least in our late twenties, and have higher expectations for storytelling. Generally speaking I think older players are less accepting of cliche moments and I think 343 needs to rise to that and up their writing game. I know that they want the game to be an easy starting point into the world, but they need to provide long-time players with a reason to come back to it as well.

Pretty sure the ‘don’t expect any changes’ was aboit the two guns. Ravager & Mangler sound design, exclusively.

> 2533274809073993;11:
> > 2533274812002202;1:
> > A bit of a disappointing showing from this months “Ask 343.” I think it was a bad decision to only have the team that did last months inside infinite be interviewed. I’m a career sound designer and a longtime Halo fan but was pretty disappointed by the lack of new information presented.
> >
> > In fact, the only bit that I really heard was very disappointing. Apparently although there has been some subtle refinement, the audio we heard in the July 2020 demo is supposedly pretty close to the final game. I was personally incredibly disappointed to hear that… while I’ve enjoyed the return of certain classic sounds and I generally think that the weapons etc. sound good, I felt that the opening cinematic/Pelican crash was incredibly underwhelming. There are hardly any sounds to indicate that you’re inside a dropship, much less one that is being hit by heavy AA guns and plummeting to the valley floor. I hope that this is the only really underwhelming moment in the mix, hopefully the other bits are better.
> >
> > Lastly, is anyone else disappointed that the E3 2018 cutscene was once again confirmed as the opening? It just seems lazy, that cutscene is so limited in scope and aesthetic when you compare it to the opening of Halo 2 or 3. Here’s to praying that it doesn’t end with that lame moment where Chief jumps out of the back of the pelican.
>
> Strongly agree that showing the opening cutscene was a mistake. Imagine knowing the opening cutscene of Halo 3 before going in. Bleh.

As above though, I’m fairly sure it is only part of the opening cutscene and that loads of juicy stuff has been and will be left out until first playthrough

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> > > > 2533274812002202;1:
> > > > A bit of a disappointing showing from this months “Ask 343.” I think it was a bad decision to only have the team that did last months inside infinite be interviewed. I’m a career sound designer and a longtime Halo fan but was pretty disappointed by the lack of new information presented.
> > > >
> > > > In fact, the only bit that I really heard was very disappointing. Apparently although there has been some subtle refinement, the audio we heard in the July 2020 demo is supposedly pretty close to the final game. I was personally incredibly disappointed to hear that… while I’ve enjoyed the return of certain classic sounds and I generally think that the weapons etc. sound good, I felt that the opening cinematic/Pelican crash was incredibly underwhelming. There are hardly any sounds to indicate that you’re inside a dropship, much less one that is being hit by heavy AA guns and plummeting to the valley floor. I hope that this is the only really underwhelming moment in the mix, hopefully the other bits are better.
> > > >
> > > > Lastly, is anyone else disappointed that the E3 2018 cutscene was once again confirmed as the opening? It just seems lazy, that cutscene is so limited in scope and aesthetic when you compare it to the opening of Halo 2 or 3. Here’s to praying that it doesn’t end with that lame moment where Chief jumps out of the back of the pelican.
> > >
> > > Again I think you may be reading too much into their answers. I’m 99% sure Ask343 is being used for expectation management. The whole point of the whole series is to accompany the Inside Infinite blogs and clear up confusion/clarify/supplement them. The July 2020 demo is a year+ old at this point. I can’t say I shared your concerns about the July 2020 issues but I’m far from a pro when it comes to audio things, but what you’ve typed and what he said for me are fairly distant and if the crash scene is lacking then I’m sure that’s an area that will have received attention. One sub-par moment does not a bad game make and in all likelihood the priority at that stage was not the crash sequence but, as you say the sounds elsewhere in that demo.
> > >
> > > I think you mean E3 2019 (2018 was the engine announcement). I’m 99% sure that at the time they said that it was from the game’s opening. I also think you’re rather missing the point: that is the opening of a spiritual reboot of the series. It’s not H2 or H3 continuing the story we all know - it’s meant to be a jumping off point for everyone - from the most read-up lore nerds to those who haven’t ever played a Halo game before. It needs the CE and H4 style throwing you straight into the mix: what’s happening? Who’s the enemy? What happened? Where are we?
> > >
> > > My sense with the jumping out of the pelican is that yes either that was specific for the trailer or there’s a chunk of the cutscene missing. I also disagree that it’s lame, but that’s just a matter of personal taste - it’s a trope yes, but likewise it’s a good 'un
> >
> > I get that it’s being used for expectation management, but as far as marketing goes I would think they would try to balance it with exciting new info. When I complain about that specific moment in the demo, I think it’s very reasonable. It’s not just “one sub-par moment,” it’s the very beginning of the first gameplay they ever showed of the game and the biggest release of information about the game that we’ve seen yet. I’m not sure what you heard, but I heard the Lead Sound Designer specifically say “don’t be expecting any drastic changes.” That moment would have required drastic changes to be remotely believable, but I suppose we’ll have to wait until launch.
> >
> > I’m aware of the marketing campaign about the game being a spiritual reboot. I’m onboard with most of that, but they’ll have a hard time selling me another game that harkens back to CE after Halo 4 did so poorly at just that. I mean, even compare Discover Hope to the opening of CE… I don’t think they have the same feeling at all. It opens in a pretty jarring way then keeps us cooped up in a pelican for the whole thing. Not only that, but we’ve seen it. I remember being so excited when I first opened 3 and it started with this beautiful cutscene that was reminiscent of the marketing campaign, but entirely new to me. It really drew me in, whereas this time I’ll just be watching to see if it looks any better, or if there is some sort of more interesting prologue before it. I think that was a poor decision to use the intro as an E3 trailer 2 years before the game is released (I understand they didn’t expect a delay at that time… but clearly the game was having issues long before covid) I can only imagine that they did it because they didn’t have anything else worth showing.
> >
> > The Halo fandom has aged. Players like me (and maybe you?) who started playing as young children, in awe of the world, are now at least in our late twenties, and have higher expectations for storytelling. Generally speaking I think older players are less accepting of cliche moments and I think 343 needs to rise to that and up their writing game. I know that they want the game to be an easy starting point into the world, but they need to provide long-time players with a reason to come back to it as well.
>
> Pretty sure the ‘don’t expect any changes’ was aboit the two guns. Ravager & Mangler sound design, exclusively.

I didn’t quite interpret it the same, it seems like he mentions those weapons then goes back to generally commenting on the sound design from the demo… he says that when we play it in the fall not to expect drastic improvement.

> 2533274874872263;14:
> > 2533274809073993;11:
> > > 2533274812002202;1:
> > > A bit of a disappointing showing from this months “Ask 343.” I think it was a bad decision to only have the team that did last months inside infinite be interviewed. I’m a career sound designer and a longtime Halo fan but was pretty disappointed by the lack of new information presented.
> > >
> > > In fact, the only bit that I really heard was very disappointing. Apparently although there has been some subtle refinement, the audio we heard in the July 2020 demo is supposedly pretty close to the final game. I was personally incredibly disappointed to hear that… while I’ve enjoyed the return of certain classic sounds and I generally think that the weapons etc. sound good, I felt that the opening cinematic/Pelican crash was incredibly underwhelming. There are hardly any sounds to indicate that you’re inside a dropship, much less one that is being hit by heavy AA guns and plummeting to the valley floor. I hope that this is the only really underwhelming moment in the mix, hopefully the other bits are better.
> > >
> > > Lastly, is anyone else disappointed that the E3 2018 cutscene was once again confirmed as the opening? It just seems lazy, that cutscene is so limited in scope and aesthetic when you compare it to the opening of Halo 2 or 3. Here’s to praying that it doesn’t end with that lame moment where Chief jumps out of the back of the pelican.
> >
> > Strongly agree that showing the opening cutscene was a mistake. Imagine knowing the opening cutscene of Halo 3 before going in. Bleh.
>
> As above though, I’m fairly sure it is only part of the opening cutscene and that loads of juicy stuff has been and will be left out until first playthrough

Hoping you’re right about that Morsey!

Would be happy to be pleasantly surprised. At this point I’m just keeping my hype in check, expecting it to be disappointing so I might be pleasantly surprised.

> 2533274812002202;16:
> > 2533274874872263;14:
> > > 2533274809073993;11:
> > > > 2533274812002202;1:
> > > > A bit of a disappointing showing from this months “Ask 343.” I think it was a bad decision to only have the team that did last months inside infinite be interviewed. I’m a career sound designer and a longtime Halo fan but was pretty disappointed by the lack of new information presented.
> > > >
> > > > In fact, the only bit that I really heard was very disappointing. Apparently although there has been some subtle refinement, the audio we heard in the July 2020 demo is supposedly pretty close to the final game. I was personally incredibly disappointed to hear that… while I’ve enjoyed the return of certain classic sounds and I generally think that the weapons etc. sound good, I felt that the opening cinematic/Pelican crash was incredibly underwhelming. There are hardly any sounds to indicate that you’re inside a dropship, much less one that is being hit by heavy AA guns and plummeting to the valley floor. I hope that this is the only really underwhelming moment in the mix, hopefully the other bits are better.
> > > >
> > > > Lastly, is anyone else disappointed that the E3 2018 cutscene was once again confirmed as the opening? It just seems lazy, that cutscene is so limited in scope and aesthetic when you compare it to the opening of Halo 2 or 3. Here’s to praying that it doesn’t end with that lame moment where Chief jumps out of the back of the pelican.
> > >
> > > Strongly agree that showing the opening cutscene was a mistake. Imagine knowing the opening cutscene of Halo 3 before going in. Bleh.
> >
> > As above though, I’m fairly sure it is only part of the opening cutscene and that loads of juicy stuff has been and will be left out until first playthrough
>
> Hoping you’re right about that Morsey!
>
> Would be happy to be pleasantly surprised. At this point I’m just keeping my hype in check, expecting it to be disappointing so I might be pleasantly surprised.

Can totally understand that. Think all I’d say there would be: for personal expectation management, there’s a fine line between negativity/naysaying and being realistic/pragmatic. The thread perhaps started a little on the wrong side of the line