> > > It doesnt work and is a poor excuse for pairing people up of comparable skill. In any given match you can put matched up with people who have hardly played the game or people with atrocious K/D. For anyone to say that it does a good job is playing a different game.
> >
> > Oh but it does work, the only problem is that it’s in a loose setting, meaning that the game takes a wider range of skills to fill a game.
> >
> > Your personal experience does not override this, neither does you thinking that a visible trueskill system would work any better. If the setting is loose then it’s loose, no matter if it’s visible or not, it just so happens that the settings are strict when there’s a visible skill rank as competition is fiercer.
> >
> > Throwdown is fine as it is, I’d like the radar to show enemies as well but that’s my personal opinion. I also found that the DMR in the Deluxe version didn’t come with any AA at all, and with that in mind I managed to outplay plenty of DMR players with the hologram, an AA I haven’t used at all.
>
> I said nothing about a visible ranking system. A “Loose” trueskill system is not appropriate and ridiculous and proves my point that it doesnt work. And the fact is the BR cannot compete with the DMR long range which is not very balanced in a competitive playlist.
Pardon me then, but since you were talking about whatever other “actual” system and bashing the trueskill system, I assumed you wanted a visible one, and you meantioned the CSR system coming later on as well, not visible ingame but still a sort of visible rank.
Anyhow, if there are glitches in the system, or it’s shut down, then it’s not working. Otherwise it is, and no, it isn’t a “loose” trueskill system, the settings are “loose”. The trueskill system remains the same, it’s the game that utilises the TS to match players together that is set to “loose”.
I noticed that SWAT is perhaps one of the best playlists to see the system work. As I started, players of all skills were playing, but as I played more I went from being on top most of the times with double the amounts of kills the second player had, to getting frequent games that were close or one sided, not in my favour.
Why is SWAT a good example for it? There’s no randomness in it so the game can’t affect the outcome of the match, so it’s actually skill vs skill, not skill + luck vs skill + luck.
It is there, and it is working, the only thing that 343 needs to do is change the settings to strict, then you’ll have a system that tries to match you against players around your own skill.
Why is the system loose?
Because of wait time and population.
If the settings are set to strict, then wait time will go up a lot if the population is low.
Have them set to loose and you’ll find players more quickly at the expense of possible uneven matches.
You either get shorter search times and more uneven matches, or longer search times and even matches. It’s a balance thing.
Now if population was higher, it’d be a different story, but that’s not a luxury right now, and most players are impatient and will not stay in search for more than a minute.