As Much As I Swear That I Hate Reach...

After my time with Halo 4, i’ve realized something. Halo is about giving the player options. Many options, in fact, far more options than you’d have in any other FPS out there.

Reach gave us Forge World. The ultimate playground that allowed us to unleash our imaginations and create truly spectacular environments. It is a work of genius that I truly miss and loved.

Armor customization… Although I personally prefer Halo 3’s method of awarding players with armor(Being required to complete actual challenges), Reach had a much wider selection of looks for players that actually looked like something out of the Halo universe(I’m looking at you, FOTUS).

Actual options for custom gametypes. If you’re relatively active on the creative side of Halo 4, you know what I mean.

Firefght: Bigger, better, and more badass than anything out of Spartan Ops. Despite this, I can see what 343 was trying to accomplish with SPOPS. They were trying to give fans something truly new and unseen. But at this point, it’s become quite clear that the episodic format simply doesn’t work with a game like Halo(I am not speaking for everyone).

Truly original gametypes! Invasion is simply the best objective gametype i’ve ever played since CTF. Even Headhunter and Stockpile were far more fun than anything Regicide could deliver. And hell, where did Race go in Halo 4?

Matchmaking Search Preferences. The feature that was possibly the most disregarded was actually one of the best features in the game. It finally gave me the opportunity to get matched up with players who regularly communicated amongst teammates. It helped me win. It helped me have more fun. Why remove it?

Reach isn’t perfect. I have a few issues with it that stand to this day. But when I look back at the game and my time with it, I can say this with confidence: I had plenty of fun. I feel like this game was still a true Halo experience despite its flaws.

Halo 4 has ignored these essential options and features that made Reach great. And you can see the side effects of that in the final product. It just doesn’t have that charm that other Halo games have. That charm that makes you keep thinking about them and wanting to return to them.

I sure as hell do remember Reach.

Played today and had a good time, Reach was and is a great game.

> Played today and had a good time, Reach was and is a great game.

Aye

Halo Reach was a terrible game, by far worse than anything Halo 4 has implemented or any other Halo for that matter. It’s the black mark on the otherwise fantastic franchise of halo.

BTW Halo 4 has a much better sandbox, 3 good forge worlds with all kinds of additions to forge itself such as magnets, locks, and duplications(LUV THESE).

Halo 4 has more customizations than you could ever want, whether be in armor, tactical packages, weapon loadouts, or specializations. And don’t say you don’t have to earn them op. All the raider armor is earned through in game challenges and unlockable on waypoint.

There are AWESOME NEW Gametypes like Extraction, Dominion, and Infinity Slayer.(Not to mention Team Regicide!)

“Halo 4 has ignored these essential options and features that made Reach great.”

2 months ago, I don’t think you could’ve found a post on these forums saying that Reach was good. Rightfully so, because it was a bad halo game. Plain and simple. Glad we have moved on, and give it time, Halo 4 WILL Be a great game.

> Played today and had a good time, Reach was and is a great game.

Agreed. I’ve been playing it more than I did before H4 was released for some reason.

I’ll have to disagree with the three forge worlds and armor/game variance in H4. Reach’s forge world was far superior to anytihng found in 4’s sandbox. I had atleast four distinct areas to forge on, and a HUGE arsenal of pieces to create truly unique playspaces. Barring the garbage maps we got from the community playlists/Bungie, forge world maps were something sepcial. I concede that Reach only had grey/blue Forerunner colored pieces, but even this flaw doesn’t hold Reach from stomping all over 4’s forge. Forging in 4 is bad due to extremely confined maps, maps that already have(too much) preset geometry, and lack of unique pieces. Forging in Reach was, and for me/ a lot of people, easy and the best forge in the series. The only thing 4 has over Reach is the advanced accessibility tools you mentioned.

The customization present in 4 doesn’t even beat 3. Armor or gametype setup, they’re both lacking. Every armor in Reach/3 had completely distinguished pieces, from the legendary RECON and its reduxes to the excellent GUNGNIR design. ALL of 4’s armory look similar except for the helmets; only they are immediately distinguished among the Spartan setup. Reach armory is just the biggest and best, no contest.

Gsmetypes in Reach at least existed, thuogh they were pretty bad. Even CTF had three different modes, for time, and Grifball too, as well as invasion, which say is the precursor to SPOPS, having somewhat of a story behind it. 343 spent so much time making competitive machmaking work(also lacking), and so much time on the campaign, they cut what made 3 the best overall experience: CUSTOMS. They aren’t in 4, no matter how hard one looks.

TL DR 4 is lacking in critical areas, Reach had more options overall where it counted.

Interesting. I play Reach occasionally, but I spend most of my time in Halo 4.

I’m so grateful that fans are still playing Reach. :3 I thought I was going to have to watch Reach become a wasteland when Halo 4 came out… I still play Reach quite a lot, mostly customs though (missin me some good old fashion infection :P). I still love it. Halo 4 has gotten so complicated, reach is like a vacation for me, all simple and all.

HALO REACH > halo 4

> Halo Reach was a terrible game, by far worse than anything Halo 4 has implemented or any other Halo for that matter. It’s the black mark on the otherwise fantastic franchise of halo.
>
> BTW Halo 4 has a much better sandbox, 3 good forge worlds with all kinds of additions to forge itself such as magnets, locks, and duplications(LUV THESE).
>
> Halo 4 has more customizations than you could ever want, whether be in armor, tactical packages, weapon loadouts, or specializations. And don’t say you don’t have to earn them op. All the raider armor is earned through in game challenges and unlockable on waypoint.
>
> There are AWESOME NEW Gametypes like Extraction, Dominion, and Infinity Slayer.(Not to mention Team Regicide!)
>
> “Halo 4 has ignored these essential options and features that made Reach great.”
>
> 2 months ago, I don’t think you could’ve found a post on these forums saying that Reach was good. Rightfully so, because it was a bad halo game. Plain and simple. Glad we have moved on, and give it time, Halo 4 WILL Be a great game.

None of the new gametypes are anywhere close to being as good as invasion. Infinity Slayer is just Slayer w/ killstreak rewards…that’s not awesome…at all…that’s just sad.

and if Reach is a “bad” Halo game then Halo 4 is absolutely terrible. Now take off your rose tinted glasses you dunce.

> Halo Reach was a terrible game, by far worse than anything Halo 4 has implemented or any other Halo for that matter. It’s the black mark on the otherwise fantastic franchise of halo.

Far worse than anything Halo 4 has implemented? Instant spawns, ordinance drops, and lol, really just lol custom loadouts says hello. Black mark? No, Halo 4 earns that.

> BTW Halo 4 has a much better sandbox, 3 good forge worlds with all kinds of additions to forge itself such as magnets, locks, and duplications(LUV THESE).

The magnets do not work at all. All the “good” forge maps(not worlds they don’t earn that title) are small or medium sized. There is no such thing as big forge world battle anymore.

> Halo 4 has more customizations than you could ever want, whether be in armor, tactical packages, weapon loadouts, or specializations. And don’t say you don’t have to earn them op. All the raider armor is earned through in game challenges and unlockable on waypoint.

No elites, less custom options, etc. What? All those custom options destroy arena halo and now Halo 4 is the first Halo game to stray away from being a arena game into a arcade game.

> There are AWESOME NEW Gametypes like Extraction, Dominion, and Infinity Slayer.(Not to mention Team Regicide!)

Where is headhunter, Stockpile, Invasion and fat kid? Seriously, those things you pointed out are just lame.

> “Halo 4 has ignored these essential options and features that made Reach great.”
>
> 2 months ago, I don’t think you could’ve found a post on these forums saying that Reach was good. Rightfully so, because it was a bad halo game. Plain and simple. Glad we have moved on, and give it time, Halo 4 WILL Be a great game.

You are just a sad man. A very sad man. You sound almost like a tool.

> Halo Reach was a terrible game, by far worse than anything Halo 4 has implemented or any other Halo for that matter. It’s the black mark on the otherwise fantastic franchise of halo.
>
> BTW Halo 4 has a much better sandbox, 3 good forge worlds with all kinds of additions to forge itself such as magnets, locks, and duplications(LUV THESE).
>
> Halo 4 has more customizations than you could ever want, whether be in armor, tactical packages, weapon loadouts, or specializations. And don’t say you don’t have to earn them op. All the raider armor is earned through in game challenges and unlockable on waypoint.
>
> There are AWESOME NEW Gametypes like Extraction, Dominion, and Infinity Slayer.(Not to mention Team Regicide!)
>
> “Halo 4 has ignored these essential options and features that made Reach great.”
>
> 2 months ago, I don’t think you could’ve found a post on these forums saying that Reach was good. Rightfully so, because it was a bad halo game. Plain and simple. Glad we have moved on, and give it time, Halo 4 WILL Be a great game.

you obviously don’t know what your talking about this game was and still is good plain simple and not flashy forge magnets and so on yes made it easier to forge but come on that’s what gave forge such a satisfaction in the end putting in hard work for quality projects halo 4 forge tends to bore me because its so simple its more décor than imagination. Anyways people complained about reach because it had flaws most were fixed others were kids who wanted it easier to play and trust me this game is way tougher than halo 4.

> > Halo Reach was a terrible game, by far worse than anything Halo 4 has implemented or any other Halo for that matter. It’s the black mark on the otherwise fantastic franchise of halo.
> >
> > BTW Halo 4 has a much better sandbox, 3 good forge worlds with all kinds of additions to forge itself such as magnets, locks, and duplications(LUV THESE).
> >
> > Halo 4 has more customizations than you could ever want, whether be in armor, tactical packages, weapon loadouts, or specializations. And don’t say you don’t have to earn them op. All the raider armor is earned through in game challenges and unlockable on waypoint.
> >
> > There are AWESOME NEW Gametypes like Extraction, Dominion, and Infinity Slayer.(Not to mention Team Regicide!)
> >
> > “Halo 4 has ignored these essential options and features that made Reach great.”
> >
> > 2 months ago, I don’t think you could’ve found a post on these forums saying that Reach was good. Rightfully so, because it was a bad halo game. Plain and simple. Glad we have moved on, and give it time, Halo 4 WILL Be a great game.
>
> you obviously don’t know what your talking about this game was and still is good plain simple and not flashy forge magnets and so on yes made it easier to forge but come on that’s what gave forge such a satisfaction in the end putting in hard work for quality projects halo 4 forge tends to bore me because its so simple its more décor than imagination. Anyways people complained about reach because it had flaws most were fixed others were kids who wanted it easier to play and trust me this game is way tougher than halo 4.

Lol, halo 4 has magnets but no precision tool… It also has the halo 3 forge glitch that happens when you move your camera low to the ground… It moves the object. Halo 4 fails to trump Reach’s forge.