As long as we're all talking about sprint...

How about a long jump feature? While sprinting, you can automatically vault over low surfaces, but your vertical jump is replaced with a long jump that can cross gaps.

If you tried to sprint, then jump up onto a high ledge, you’d just flop into it and look like an idiot, so that’d be frustrating, but a long jump while sprinting and a regular jump while using the typical jog would be neat.

I don’t get all the rabble that’s going on with Sprint. “It’s not Halo”? What is Halo other than the sum of it’s titles? Halo is a living, adaptable series, not a rigid ideal that people should wage holy war over every time someone has an idea that they think would make it better. Cool your jets, people.

There will not be Sprint in Halo 4. 343 isn’t stupid.

> There will not be Sprint in Halo 4. 343 isn’t stupid.

I sincerely doubt they’d remove a level of mobility just because you think that it would make them “stupid”.

It’s a natural game mechanic to be able to increase your mobility and speed for a short period of time, not to mention realistic.

Go outside, run, and then run faster. Human beings are pretty capable creatures, and I’m pretty sure you’d find it a simple process.

> There will not be Sprint in Halo 4. 343 isn’t stupid.

Posting your opinion is fact isn’t a way to improve the quality of the forums.

My thoughts on improving sprint that I’ve posted before.

> I’ve always thought sprint should be in Halo. Even with how great CE is, many times I wished my player could move faster than a jog, even if I have to sacrifice attacking to do it. While I feel Reach was a step in the right direction, I feel it was also implemented poorly and could have been done so much better.
>
> For starters, it shouldn’t be some ability that comes from a plug-in for the armor. That’s just weird. It should have been a constant and ever-present gameplay feature, just like crouching or jumping.
>
> Second, it should be viewed as an alternate means of transportation and not as a leg up in attacking. I’m sure veteran Halo players that play on large maps have had the issue of either spawning or losing their vehicle in an area with nothing around it, e.g. much of the perimeter area of Sandtrap. If you are lucky, you just end up as Sniper/BR bait and hopefully respawn someplace else, otherwise it could get to be a pretty long and annoying trek to your team, a vehicle, or just the general combat. Having an ever-present sprint feature would alleviate much of this annoyance as the player can get back to playing faster. For this to really work, there should be no stamina/energy meter, especially not Reach’s heavy panting after moving 10 feet like a fat man crossing the room. With this though, it needs to be balanced…
>
> There should be a delay from exiting sprint to attacking. As I said, sprint should be viewed as a form of transportation, not a boost to attacking. An example for how this delay would easily be conveyed to the player would be that when starting sprint the character holsters the weapon for unrestricted sprinting, and brings out the weapon again when exiting sprint. This would show the player that they can’t attack while sprinting, and that they should exit sprint before jumping into combat. This would also help people stop whining about double beat downs from sprinters.
>
> Another thing should be when X amount of damage is done to a sprinting player, they should be forced out of sprint. I would imagine this would be equivalent to about the same damage as dropping a player from between half to full shields. I don’t agree that it should be any amount of damage because a Spartan is comparable to a walking tank, so it would just be silly if one SMG bullet could drop someone from sprint. A few shots from a BR/DMR equivalent weapon should be enough, one body shot from a sniper would be more than enough, but a single AR/SMG bullet alone shouldn’t. This should also lessen the amount of people crying about someone running away. Seriously, probably the “loudest” complaint about sprint is that people ran away. Sprint doesn’t last long enough for this to be the biggest problem with it, either man up or play better.
>
> /End rant

> > There will not be Sprint in Halo 4. 343 isn’t stupid.
>
> Posting your opinion is fact isn’t a way to improve the quality of the forums.
>
> My thoughts on improving sprint that I’ve posted before.
>
>
> > I’ve always thought sprint should be in Halo. Even with how great CE is, many times I wished my player could move faster than a jog, even if I have to sacrifice attacking to do it. While I feel Reach was a step in the right direction, I feel it was also implemented poorly and could have been done so much better.
> >
> > For starters, it shouldn’t be some ability that comes from a plug-in for the armor. That’s just weird. It should have been a constant and ever-present gameplay feature, just like crouching or jumping.
> >
> > Second, it should be viewed as an alternate means of transportation and not as a leg up in attacking. I’m sure veteran Halo players that play on large maps have had the issue of either spawning or losing their vehicle in an area with nothing around it, e.g. much of the perimeter area of Sandtrap. If you are lucky, you just end up as Sniper/BR bait and hopefully respawn someplace else, otherwise it could get to be a pretty long and annoying trek to your team, a vehicle, or just the general combat. Having an ever-present sprint feature would alleviate much of this annoyance as the player can get back to playing faster. For this to really work, there should be no stamina/energy meter, especially not Reach’s heavy panting after moving 10 feet like a fat man crossing the room. With this though, it needs to be balanced…
> >
> > There should be a delay from exiting sprint to attacking. As I said, sprint should be viewed as a form of transportation, not a boost to attacking. An example for how this delay would easily be conveyed to the player would be that when starting sprint the character holsters the weapon for unrestricted sprinting, and brings out the weapon again when exiting sprint. This would show the player that they can’t attack while sprinting, and that they should exit sprint before jumping into combat. This would also help people stop whining about double beat downs from sprinters.
> >
> > Another thing should be when X amount of damage is done to a sprinting player, they should be forced out of sprint. I would imagine this would be equivalent to about the same damage as dropping a player from between half to full shields. I don’t agree that it should be any amount of damage because a Spartan is comparable to a walking tank, so it would just be silly if one SMG bullet could drop someone from sprint. A few shots from a BR/DMR equivalent weapon should be enough, one body shot from a sniper would be more than enough, but a single AR/SMG bullet alone shouldn’t. This should also lessen the amount of people crying about someone running away. Seriously, probably the “loudest” complaint about sprint is that people ran away. Sprint doesn’t last long enough for this to be the biggest problem with it, either man up or play better.
> >
> > /End rant

A fair point and a decent idea. I tip my hat to you.

I’d support your idea if it didn’t involve sprint returning.

> There will not be Sprint in Halo 4. 343 isn’t stupid.

I like how you think they will listen to you, you’re just 1 person you know? 343i is trying to make halo 4 fun for ALOT OF FANS!!! not just 1 person…

BTW you could jump futher after sprinting in Reach anyway.

based on canon (with seems to matter alot to the communtiy, the canon)spartans can run so it is “stupid” that the master chief can’t.

> It’s a natural game mechanic to be able to increase your mobility and speed for a short period of time, not to mention realistic.
>
> Go outside, run, and then run faster. Human beings are pretty capable creatures, and I’m pretty sure you’d find it a simple process.

Go outside, stand up straight, and then lay on the ground. Humans are capable of going prone, does that mean it is good for gameplay?

Realism shouldn’t be a reason for adding in a game mechanic.

Sprinting then jumping will carry the player further forward than just jumping. That takes care of the long jump. Now if only there was a way to increase your vertical jump. Wait, Chief had a thrust pack on in the trailer. Couldn’t that be used for a higher vertical jump? Boom. Jumping abilities updated for long jump and high jump.

The twelve posters waiting to tell me that they think the thrust pack will only function in zero gravity need not post because you really have no idea what it can and can’t do.

> Sprinting then jumping will carry the player further forward than just jumping. That takes care of the long jump. Now if only there was a way to increase your vertical jump. Wait, Chief had a thrust pack on in the trailer. Couldn’t that be used for a higher vertical jump? Boom. Jumping abilities updated for long jump and high jump.
>
> The twelve posters waiting to tell me that they think the thrust pack will only function in zero gravity need not post because you really have no idea what it can and can’t do.

Sorry, but no…Just no.

> The twelve posters waiting to tell me that they think the thrust pack will only function in zero gravity need not post because you really have no idea what it can and can’t do.

Who knows if that’s even a gameplay mechanic. it was just in a cinematic trailer, doesn’t mean much really since Chief always had thrusters.